Remove unnecessary build flags

This commit is contained in:
Tim Schaub
2016-12-28 12:03:24 -07:00
parent afefe66af8
commit a1229cdef7
3 changed files with 4 additions and 35 deletions

View File

@@ -2,6 +2,10 @@
### Next release
#### Removed build flags (`@define`)
The `ol.ENABLE_TILE`, `ol.ENABLE_IMAGE`, `ol.ENABLE_VECTOR`, and `ol.ENABLE_VECTOR_TILE` build flags are no longer necessary and have been removed. If you were using these in a `define` array for a custom build, you can remove them.
#### Simplified `ol.View#fit()` API
In most cases, it is no longer necessary to provide an `ol.Size` (previously the 2nd argument) to `ol.View#fit()`. By default, the size of the first map that uses the view will be used. If you want to specify a different size, it goes in the options now (previously the 3rd argument, now the 2nd).

View File

@@ -158,8 +158,6 @@ You might have noticed that the build file you've just created is considerably s
```
"ol.ENABLE_WEBGL=false",
"ol.ENABLE_PROJ4JS=false",
"ol.ENABLE_IMAGE=false",
"ol.ENABLE_VECTOR=false",
```
and re-run the build script. The build size should now be smaller.
@@ -208,7 +206,6 @@ Now let's try a more complicated example: [`heatmaps-earthquakes`](https://openl
"define": [
"ol.ENABLE_WEBGL=false",
"ol.ENABLE_PROJ4JS=false",
"ol.ENABLE_IMAGE=false",
"ol.DEBUG=false"
],
"compilation_level": "ADVANCED",

View File

@@ -67,14 +67,6 @@ ol.DRAG_BOX_HYSTERESIS_PIXELS = 8;
ol.ENABLE_CANVAS = true;
/**
* @define {boolean} Enable rendering of ol.layer.Image based layers. Default
* is `true`. Setting this to false at compile time in advanced mode removes
* all code supporting Image layers from the build.
*/
ol.ENABLE_IMAGE = true;
/**
* @define {boolean} Enable integration with the Proj4js library. Default is
* `true`.
@@ -89,30 +81,6 @@ ol.ENABLE_PROJ4JS = true;
ol.ENABLE_RASTER_REPROJECTION = true;
/**
* @define {boolean} Enable rendering of ol.layer.Tile based layers. Default is
* `true`. Setting this to false at compile time in advanced mode removes
* all code supporting Tile layers from the build.
*/
ol.ENABLE_TILE = true;
/**
* @define {boolean} Enable rendering of ol.layer.Vector based layers. Default
* is `true`. Setting this to false at compile time in advanced mode removes
* all code supporting Vector layers from the build.
*/
ol.ENABLE_VECTOR = true;
/**
* @define {boolean} Enable rendering of ol.layer.VectorTile based layers.
* Default is `true`. Setting this to false at compile time in advanced mode
* removes all code supporting VectorTile layers from the build.
*/
ol.ENABLE_VECTOR_TILE = true;
/**
* @define {boolean} Enable the WebGL renderer. Default is `true`. Setting
* this to false at compile time in advanced mode removes all code