rename _ol_math_ imports
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@@ -1,7 +1,7 @@
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/**
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* @module ol/geom/flat/closest
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*/
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import _ol_math_ from '../../math.js';
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import {lerp, squaredDistance as squaredDx} from '../../math.js';
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var _ol_geom_flat_closest_ = {};
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@@ -31,7 +31,7 @@ _ol_geom_flat_closest_.point = function(flatCoordinates, offset1, offset2, strid
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offset = offset2;
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} else if (t > 0) {
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for (i = 0; i < stride; ++i) {
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closestPoint[i] = _ol_math_.lerp(flatCoordinates[offset1 + i],
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closestPoint[i] = lerp(flatCoordinates[offset1 + i],
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flatCoordinates[offset2 + i], t);
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}
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closestPoint.length = stride;
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@@ -63,7 +63,7 @@ _ol_geom_flat_closest_.getMaxSquaredDelta = function(flatCoordinates, offset, en
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for (offset += stride; offset < end; offset += stride) {
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var x2 = flatCoordinates[offset];
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var y2 = flatCoordinates[offset + 1];
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var squaredDelta = _ol_math_.squaredDistance(x1, y1, x2, y2);
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var squaredDelta = squaredDx(x1, y1, x2, y2);
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if (squaredDelta > maxSquaredDelta) {
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maxSquaredDelta = squaredDelta;
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}
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@@ -137,7 +137,7 @@ _ol_geom_flat_closest_.getClosestPoint = function(flatCoordinates, offset, end,
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var i, squaredDistance;
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if (maxDelta === 0) {
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// All points are identical, so just test the first point.
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squaredDistance = _ol_math_.squaredDistance(
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squaredDistance = squaredDx(
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x, y, flatCoordinates[offset], flatCoordinates[offset + 1]);
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if (squaredDistance < minSquaredDistance) {
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for (i = 0; i < stride; ++i) {
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@@ -154,7 +154,7 @@ _ol_geom_flat_closest_.getClosestPoint = function(flatCoordinates, offset, end,
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while (index < end) {
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_ol_geom_flat_closest_.point(
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flatCoordinates, index - stride, index, stride, x, y, tmpPoint);
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squaredDistance = _ol_math_.squaredDistance(x, y, tmpPoint[0], tmpPoint[1]);
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squaredDistance = squaredDx(x, y, tmpPoint[0], tmpPoint[1]);
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if (squaredDistance < minSquaredDistance) {
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minSquaredDistance = squaredDistance;
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for (i = 0; i < stride; ++i) {
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@@ -182,7 +182,7 @@ _ol_geom_flat_closest_.getClosestPoint = function(flatCoordinates, offset, end,
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// Check the closing segment.
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_ol_geom_flat_closest_.point(
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flatCoordinates, end - stride, offset, stride, x, y, tmpPoint);
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squaredDistance = _ol_math_.squaredDistance(x, y, tmpPoint[0], tmpPoint[1]);
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squaredDistance = squaredDx(x, y, tmpPoint[0], tmpPoint[1]);
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if (squaredDistance < minSquaredDistance) {
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minSquaredDistance = squaredDistance;
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for (i = 0; i < stride; ++i) {
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