made coordsize positive for vector renderers; seems to fixe some strange behavior in the vml renderer, and brings a performance gain by using this.size instead of calculating the size from extent and resolution every time. r=euzuro (closes #1157)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@7586 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -121,7 +121,7 @@ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
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// Set the viewbox -- the left/top will be pixels-dragged-since-res change,
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// the width/height will be pixels.
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var extentString = left + " " + top + " " +
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extent.getWidth() / resolution + " " + extent.getHeight() / resolution;
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this.size.w + " " + this.size.h;
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//var extentString = extent.left / resolution + " " + -extent.top / resolution + " " +
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this.rendererRoot.setAttributeNS(null, "viewBox", extentString);
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},
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@@ -154,7 +154,13 @@ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
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var nodeType = null;
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switch (geometry.CLASS_NAME) {
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case "OpenLayers.Geometry.Point":
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nodeType = style.externalGraphic ? "image" : "circle";
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if (style.externalGraphic) {
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nodeType = "image";
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} else if (style.graphicName) {
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nodeType = "use";
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} else {
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nodeType = "circle";
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}
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break;
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case "OpenLayers.Geometry.Rectangle":
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nodeType = "rect";
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@@ -79,12 +79,15 @@ OpenLayers.Renderer.VML = OpenLayers.Class(OpenLayers.Renderer.Elements, {
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var resolution = this.getResolution();
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var org = extent.left/resolution + " " +
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extent.top/resolution;
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(extent.top/resolution - this.size.h);
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this.root.setAttribute("coordorigin", org);
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var size = extent.getWidth()/resolution + " " +
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-extent.getHeight()/resolution;
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var size = this.size.w + " " + this.size.h;
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this.root.setAttribute("coordsize", size);
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// flip the VML display Y axis upside down so it
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// matches the display Y axis of the map
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this.root.style.flip = "y";
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},
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@@ -120,7 +123,13 @@ OpenLayers.Renderer.VML = OpenLayers.Class(OpenLayers.Renderer.Elements, {
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var nodeType = null;
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switch (geometry.CLASS_NAME) {
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case "OpenLayers.Geometry.Point":
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nodeType = style.externalGraphic ? "olv:rect" : "olv:oval";
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if (style.externalGraphic) {
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nodeType = "olv:rect";
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} else if (style.graphicName) {
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nodeType = "olv:group";
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} else {
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nodeType = "olv:oval";
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}
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break;
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case "OpenLayers.Geometry.Rectangle":
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nodeType = "olv:rect";
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