Improve raster reprojection behavior when tiles fail to load
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@@ -254,21 +254,25 @@ ol.reproj.Tile.prototype.reproject_ = function() {
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}, this);
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this.sourceTiles_.length = 0;
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var z = this.wrappedTileCoord_[0];
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var size = this.targetTileGrid_.getTileSize(z);
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var width = goog.isNumber(size) ? size : size[0];
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var height = goog.isNumber(size) ? size : size[1];
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var targetResolution = this.targetTileGrid_.getResolution(z);
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var sourceResolution = this.sourceTileGrid_.getResolution(this.sourceZ_);
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if (sources.length === 0) {
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this.state = ol.TileState.ERROR;
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} else {
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var z = this.wrappedTileCoord_[0];
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var size = this.targetTileGrid_.getTileSize(z);
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var width = goog.isNumber(size) ? size : size[0];
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var height = goog.isNumber(size) ? size : size[1];
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var targetResolution = this.targetTileGrid_.getResolution(z);
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var sourceResolution = this.sourceTileGrid_.getResolution(this.sourceZ_);
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var targetExtent = this.targetTileGrid_.getTileCoordExtent(
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this.wrappedTileCoord_);
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this.canvas_ = ol.reproj.render(width, height, this.pixelRatio_,
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sourceResolution, this.sourceTileGrid_.getExtent(),
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targetResolution, targetExtent, this.triangulation_, sources,
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this.renderEdges_);
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var targetExtent = this.targetTileGrid_.getTileCoordExtent(
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this.wrappedTileCoord_);
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this.canvas_ = ol.reproj.render(width, height, this.pixelRatio_,
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sourceResolution, this.sourceTileGrid_.getExtent(),
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targetResolution, targetExtent, this.triangulation_, sources,
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this.renderEdges_);
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this.state = ol.TileState.LOADED;
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this.state = ol.TileState.LOADED;
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}
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this.changed();
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};
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