Rename _ol_proj_Units_ to Units

This commit is contained in:
Tim Schaub
2018-01-08 09:56:43 -07:00
parent a18f0590f6
commit a04144c3c2
10 changed files with 28 additions and 28 deletions

View File

@@ -11,7 +11,7 @@ import rbush from 'rbush';
import {buffer, containsCoordinate, equals, getIntersection, getTopLeft, intersects} from '../../extent.js';
import _ol_layer_VectorTileRenderType_ from '../../layer/VectorTileRenderType.js';
import {equivalent as equivalentProjection} from '../../proj.js';
import _ol_proj_Units_ from '../../proj/Units.js';
import Units from '../../proj/Units.js';
import ReplayType from '../../render/ReplayType.js';
import _ol_render_canvas_ from '../../render/canvas.js';
import _ol_render_canvas_ReplayGroup_ from '../../render/canvas/ReplayGroup.js';
@@ -226,7 +226,7 @@ CanvasVectorTileLayerRenderer.prototype.createReplayGroup_ = function(
for (var i = 0, ii = features.length; i < ii; ++i) {
feature = features[i];
if (reproject) {
if (tileProjection.getUnits() == _ol_proj_Units_.TILE_PIXELS) {
if (tileProjection.getUnits() == Units.TILE_PIXELS) {
// projected tile extent
tileProjection.setWorldExtent(sourceTileExtent);
// tile extent in tile pixel space