New beforeload event and slightly changed loading sequence

Having the TileManager remove an image from the DOM, then setting the
cached image, and then having to position it felt a bit awkward. With the
new beforeload event, the setImage method and putting renderTile before
positionTile, providing the cached image feels way more natural.
This commit is contained in:
ahocevar
2012-12-18 01:21:11 +01:00
parent 64df7e3d04
commit a02e08ad2a
3 changed files with 38 additions and 17 deletions

View File

@@ -31,11 +31,11 @@
var layer = new OpenLayers.Layer.WMS('WMS', '../img/blank.gif');
map.addLayer(layer);
map.setCenter([16, 48], 9);
var numTileListeners = layer.grid[0][0].events.listeners.reload.length;
var numTileListeners = layer.grid[0][0].events.listeners.beforeload.length;
var numLayerListeners = layer.events.listeners.retile.length;
var numMapListeners = map.events.listeners.preremovelayer.length;
tileManager.destroy();
t.eq(layer.grid[0][0].events.listeners.reload.length, numTileListeners - 1, "no listener on tile after destroy");
t.eq(layer.grid[0][0].events.listeners.beforeload.length, numTileListeners - 1, "no listener on tile after destroy");
t.eq(layer.events.listeners.retile.length, numLayerListeners - 1, "no listeners on layer after destroy");
t.eq(map.events.listeners.preremovelayer.length, numMapListeners - 1, "no listeners on map after destroy");
map.destroy();