Ensure dropped tiles are properly removed from tile queue
This commit is contained in:
@@ -245,14 +245,17 @@ ol.TileQueue.prototype.siftDown_ = function(startIndex, index) {
|
||||
*/
|
||||
ol.TileQueue.prototype.reprioritize = function() {
|
||||
var heap = this.heap_;
|
||||
var i, n = 0, node, priority, tile, tileCenter, tileSourceKey;
|
||||
var i, n = 0, node, priority, tile, tileCenter, tileKey, tileSourceKey;
|
||||
for (i = 0; i < heap.length; ++i) {
|
||||
node = heap[i];
|
||||
tile = /** @type {ol.Tile} */ (node[1]);
|
||||
tileSourceKey = /** @type {string} */ (node[2]);
|
||||
tileCenter = /** @type {ol.Coordinate} */ (node[3]);
|
||||
priority = this.tilePriorityFunction_(tile, tileSourceKey, tileCenter);
|
||||
if (priority != ol.TileQueue.DROP) {
|
||||
if (priority == ol.TileQueue.DROP) {
|
||||
tileKey = tile.getKey();
|
||||
delete this.queuedTileKeys_[tileKey];
|
||||
} else {
|
||||
node[0] = priority;
|
||||
heap[n++] = node;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user