Clean up ol/renderer/webgl classes
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@@ -4,7 +4,6 @@
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// FIXME large resolutions lead to too large framebuffers :-(
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// FIXME animated shaders! check in redraw
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import {inherits} from '../../util.js';
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import LayerType from '../../LayerType.js';
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import TileRange from '../../TileRange.js';
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import TileState from '../../TileState.js';
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@@ -25,17 +24,16 @@ import {
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import {COLOR_BUFFER_BIT, BLEND, ARRAY_BUFFER, FLOAT, LINEAR, TRIANGLE_STRIP} from '../../webgl.js';
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import WebGLBuffer from '../../webgl/Buffer.js';
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/**
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* @constructor
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* @extends {module:ol/renderer/webgl/Layer}
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* @param {module:ol/renderer/webgl/Map} mapRenderer Map renderer.
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* @param {module:ol/layer/Tile} tileLayer Tile layer.
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* @api
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*/
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class WebGLTileLayerRenderer {
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class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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/**
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* @param {module:ol/renderer/webgl/Map} mapRenderer Map renderer.
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* @param {module:ol/layer/Tile} tileLayer Tile layer.
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* @api
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*/
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constructor(mapRenderer, tileLayer) {
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WebGLLayerRenderer.call(this, mapRenderer, tileLayer);
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super(mapRenderer, tileLayer);
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/**
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* @private
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@@ -382,8 +380,6 @@ class WebGLTileLayerRenderer {
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}
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}
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inherits(WebGLTileLayerRenderer, WebGLLayerRenderer);
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/**
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* Determine if this renderer handles the provided layer.
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