Webgl / linting & test fixes
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@@ -33,7 +33,7 @@ describe('ol.renderer.webgl.Layer', function() {
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});
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describe('writePointFeatureToBuffers', function() {
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let vertexBuffer, indexBuffer, instructions, elementIndex;
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let vertexBuffer, indexBuffer, instructions;
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beforeEach(function() {
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vertexBuffer = new Float32Array(100);
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@@ -108,7 +108,9 @@ describe('ol.renderer.webgl.PointsLayer', function() {
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});
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renderer = new WebGLPointsLayerRenderer(layer, {
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vertexShader: simpleVertexShader,
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fragmentShader: simpleFragmentShader
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fragmentShader: simpleFragmentShader,
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hitVertexShader: hitVertexShader,
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hitFragmentShader: hitFragmentShader
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});
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frameState = Object.assign({
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size: [2, 2],
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