Configure draw interaction with a vector source
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@@ -75,11 +75,11 @@ ol.interaction.Draw = function(opt_options) {
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goog.base(this);
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/**
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* Target layer for drawn features.
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* @type {ol.layer.Vector}
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* Target source for drawn features.
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* @type {ol.source.Vector}
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* @private
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*/
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this.layer_ = goog.isDef(opt_options.layer) ? opt_options.layer : null;
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this.source_ = goog.isDef(opt_options.source) ? opt_options.source : null;
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/**
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* Pixel distance for snapping.
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@@ -467,10 +467,8 @@ ol.interaction.Draw.prototype.finishDrawing_ = function(event) {
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sketchFeature.setGeometry(new ol.geom.MultiPolygon([coordinates]));
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}
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if (!goog.isNull(this.layer_)) {
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var vectorSource = this.layer_.getSource();
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goog.asserts.assertInstanceof(vectorSource, ol.source.Vector);
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vectorSource.addFeature(sketchFeature);
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if (!goog.isNull(this.source_)) {
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this.source_.addFeature(sketchFeature);
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}
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this.dispatchEvent(new ol.DrawEvent(ol.DrawEventType.DRAWEND,
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this.sketchFeature_));
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