Use vec4 rather than mat4 for linear tile transforms

This commit is contained in:
Tom Payne
2012-08-05 23:42:43 +02:00
parent a38dc0db28
commit 9cff381149
+16 -23
View File
@@ -55,10 +55,12 @@ ol.webgl.tilelayerrenderer.shader.Vertex = function() {
'', '',
'varying vec2 vTexCoord;', 'varying vec2 vTexCoord;',
'', '',
'uniform mat4 uMatrix;', 'uniform vec4 uTileOffset;',
'', '',
'void main(void) {', 'void main(void) {',
' gl_Position = uMatrix * vec4(aPosition, 0., 1.);', ' gl_Position.xy = aPosition * uTileOffset.xy + uTileOffset.zw;',
' gl_Position.z = 0.;',
' gl_Position.w = 1.;',
' vTexCoord = aTexCoord;', ' vTexCoord = aTexCoord;',
'}' '}'
].join('\n')); ].join('\n'));
@@ -96,7 +98,7 @@ ol.webgl.TileLayerRenderer = function(map, tileLayer) {
* @private * @private
* @type {{aPosition: number, * @type {{aPosition: number,
* aTexCoord: number, * aTexCoord: number,
* uMatrix: WebGLUniformLocation, * uTileOffset: WebGLUniformLocation,
* uTexture: WebGLUniformLocation}|null} * uTexture: WebGLUniformLocation}|null}
*/ */
this.locations_ = null; this.locations_ = null;
@@ -300,6 +302,7 @@ ol.webgl.TileLayerRenderer.prototype.render = function() {
goog.asserts.assert(framebufferTileBounds.containsTileBounds(tileBounds)); goog.asserts.assert(framebufferTileBounds.containsTileBounds(tileBounds));
var framebufferExtent = var framebufferExtent =
tileGrid.getTileBoundsExtent(z, framebufferTileBounds); tileGrid.getTileBoundsExtent(z, framebufferTileBounds);
var framebufferExtentSize = framebufferExtent.getSize();
this.bindFramebuffer_(framebufferDimension); this.bindFramebuffer_(framebufferDimension);
gl.viewport(0, 0, framebufferDimension, framebufferDimension); gl.viewport(0, 0, framebufferDimension, framebufferDimension);
@@ -314,7 +317,7 @@ ol.webgl.TileLayerRenderer.prototype.render = function() {
this.locations_ = { this.locations_ = {
aPosition: gl.getAttribLocation(program, 'aPosition'), aPosition: gl.getAttribLocation(program, 'aPosition'),
aTexCoord: gl.getAttribLocation(program, 'aTexCoord'), aTexCoord: gl.getAttribLocation(program, 'aTexCoord'),
uMatrix: gl.getUniformLocation(program, 'uMatrix'), uTileOffset: gl.getUniformLocation(program, 'uTileOffset'),
uTexture: gl.getUniformLocation(program, 'uTexture') uTexture: gl.getUniformLocation(program, 'uTexture')
}; };
} }
@@ -387,28 +390,18 @@ ol.webgl.TileLayerRenderer.prototype.render = function() {
var zs = goog.object.getKeys(tilesToDrawByZ); var zs = goog.object.getKeys(tilesToDrawByZ);
goog.array.sort(zs); goog.array.sort(zs);
var uMatrix = goog.vec.Mat4.createFloat32(); var uTileOffset = goog.vec.Vec4.createFloat32();
goog.array.forEach(zs, function(z) { goog.array.forEach(zs, function(z) {
goog.object.forEach(tilesToDrawByZ[z], function(tile) { goog.object.forEach(tilesToDrawByZ[z], function(tile) {
var tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord); var tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord);
goog.vec.Mat4.makeIdentity(uMatrix); var sx = 2 * tileExtent.getWidth() / framebufferExtentSize.width;
goog.vec.Mat4.translate(uMatrix, var sy = 2 * tileExtent.getHeight() / framebufferExtentSize.height;
-1, var tx = 2 * (tileExtent.minX - framebufferExtent.minX) /
-1, framebufferExtentSize.width - 1;
0); var ty = 2 * (tileExtent.minY - framebufferExtent.minY) /
goog.vec.Mat4.scale(uMatrix, framebufferExtentSize.height - 1;
2 / framebufferExtent.getWidth(), goog.vec.Vec4.setFromValues(uTileOffset, sx, sy, tx, ty);
2 / framebufferExtent.getHeight(), gl.uniform4fv(this.locations_.uTileOffset, uTileOffset);
1);
goog.vec.Mat4.translate(uMatrix,
tileExtent.minX - framebufferExtent.minX,
tileExtent.minY - framebufferExtent.minY,
0);
goog.vec.Mat4.scale(uMatrix,
tileExtent.getWidth(),
tileExtent.getHeight(),
1);
gl.uniformMatrix4fv(this.locations_.uMatrix, false, uMatrix);
map.bindImageTexture( map.bindImageTexture(
tile.getImage(), goog.webgl.LINEAR, goog.webgl.LINEAR); tile.getImage(), goog.webgl.LINEAR, goog.webgl.LINEAR);
gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4); gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);