Simplify triangle-shifting logic for reprojection
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@@ -49,6 +49,7 @@ ol.reproj.calculateSourceResolution = function(sourceProj, targetProj,
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* Renders the source into the canvas based on the triangulation.
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* @param {CanvasRenderingContext2D} context
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* @param {number} sourceResolution
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* @param {ol.Extent} sourceExtent
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* @param {number} targetResolution
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* @param {ol.Extent} targetExtent
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* @param {ol.reproj.Triangulation} triangulation
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@@ -56,9 +57,13 @@ ol.reproj.calculateSourceResolution = function(sourceProj, targetProj,
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* image: (HTMLCanvasElement|Image)}>} sources
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*/
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ol.reproj.renderTriangles = function(context,
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sourceResolution, targetResolution, targetExtent, triangulation, sources) {
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sourceResolution, sourceExtent, targetResolution, targetExtent,
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triangulation, sources) {
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var shiftDistance = triangulation.shiftDistance;
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var shiftDistance = !goog.isNull(sourceExtent) ?
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ol.extent.getWidth(sourceExtent) : null;
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var shiftThreshold = !goog.isNull(sourceExtent) ?
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(sourceExtent[0] + sourceExtent[2]) / 2 : null;
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var targetTL = ol.extent.getTopLeft(targetExtent);
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goog.array.forEach(triangulation.triangles, function(tri, i, arr) {
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@@ -91,10 +96,10 @@ ol.reproj.renderTriangles = function(context,
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var u0 = tgt[0][0] - targetTL[0], v0 = -(tgt[0][1] - targetTL[1]),
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u1 = tgt[1][0] - targetTL[0], v1 = -(tgt[1][1] - targetTL[1]),
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u2 = tgt[2][0] - targetTL[0], v2 = -(tgt[2][1] - targetTL[1]);
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if (tri.needsShift) {
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x0 = goog.math.modulo(x0 + shiftDistance, shiftDistance);
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x1 = goog.math.modulo(x1 + shiftDistance, shiftDistance);
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x2 = goog.math.modulo(x2 + shiftDistance, shiftDistance);
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if (tri.needsShift && !goog.isNull(shiftDistance)) {
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x0 = goog.math.modulo(x0, shiftDistance);
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x1 = goog.math.modulo(x1, shiftDistance);
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x2 = goog.math.modulo(x2, shiftDistance);
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}
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var augmentedMatrix = [
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[x0, y0, 1, 0, 0, 0, u0 / targetResolution],
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@@ -142,8 +147,9 @@ ol.reproj.renderTriangles = function(context,
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var dataTL = ol.extent.getTopLeft(src.extent);
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context.translate(dataTL[0], dataTL[1]);
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// if the triangle needs to be shifted (because of the dateline wrapping),
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// shift only the source images that need it
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if (tri.needsShift && dataTL[0] < 0) {
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// shift back only the source images that need it
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if (tri.needsShift && !goog.isNull(shiftDistance) &&
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dataTL[0] < shiftThreshold) {
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context.translate(shiftDistance, 0);
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}
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context.scale(sourceResolution, -sourceResolution);
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@@ -114,7 +114,8 @@ ol.reproj.Tile = function(sourceProj, sourceTileGrid,
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}
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this.srcZ_ = sourceTileGrid.getZForResolution(sourceResolution);
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var srcExtent = ol.reproj.triangulation.getSourceExtent(this.triangulation_);
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var srcExtent = ol.reproj.triangulation.getSourceExtent(
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this.triangulation_, sourceProj);
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var sourceProjExtent = sourceProj.getExtent();
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if (!sourceProj.isGlobal() && sourceProjExtent) {
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@@ -238,8 +239,9 @@ ol.reproj.Tile.prototype.reproject_ = function() {
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if (sources.length > 0) {
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var targetExtent = this.targetTileGrid_.getTileCoordExtent(tileCoord);
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ol.reproj.renderTriangles(context, srcResolution, targetResolution,
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targetExtent, this.triangulation_, sources);
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ol.reproj.renderTriangles(context,
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srcResolution, this.sourceTileGrid_.getExtent(),
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targetResolution, targetExtent, this.triangulation_, sources);
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}
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this.canvas_ = context.canvas;
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@@ -22,8 +22,10 @@ ol.reproj.Triangle;
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/**
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* `needsShift` indicates that _any_ of the triangles has to be shifted during
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* reprojection. See {@link ol.reproj.Triangle}.
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* @typedef {{triangles: Array.<ol.reproj.Triangle>,
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* shiftDistance: number}}
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* needsShift: boolean}}
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*/
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ol.reproj.Triangulation;
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@@ -101,8 +103,7 @@ ol.reproj.triangulation.addTriangleIfValid_ = function(triangulation, a, b, c,
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needsShift: needsShift
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});
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if (needsShift) {
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var sourceProjExtent = sourceProj.getExtent();
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triangulation.shiftDistance = ol.extent.getWidth(sourceProjExtent);
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triangulation.needsShift = true;
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}
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};
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@@ -123,7 +124,7 @@ ol.reproj.triangulation.createForExtent = function(extent, sourceProj,
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var triangulation = {
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triangles: [],
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shiftDistance: 0
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needsShift: false
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};
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var tlDst = ol.extent.getTopLeft(extent);
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@@ -167,24 +168,32 @@ ol.reproj.triangulation.createForExtent = function(extent, sourceProj,
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/**
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* @param {ol.reproj.Triangulation} triangulation
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* @param {ol.proj.Projection} sourceProj
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* @return {ol.Extent}
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*/
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ol.reproj.triangulation.getSourceExtent = function(triangulation) {
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ol.reproj.triangulation.getSourceExtent = function(triangulation, sourceProj) {
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var extent = ol.extent.createEmpty();
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var distance = triangulation.shiftDistance;
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if (distance > 0) {
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if (triangulation.needsShift) {
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// although only some of the triangles are crossing the dateline,
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// all coordiantes need to be "shifted" to be positive
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// to properly calculate the extent (and then possibly shifted back)
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var sourceProjExtent = sourceProj.getExtent();
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var sourceProjWidth = ol.extent.getWidth(sourceProjExtent);
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goog.array.forEach(triangulation.triangles, function(triangle, i, arr) {
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var src = triangle.source;
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ol.extent.extendCoordinate(extent,
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[goog.math.modulo(src[0][0] + distance, distance), src[0][1]]);
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[goog.math.modulo(src[0][0], sourceProjWidth), src[0][1]]);
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ol.extent.extendCoordinate(extent,
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[goog.math.modulo(src[1][0] + distance, distance), src[1][1]]);
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[goog.math.modulo(src[1][0], sourceProjWidth), src[1][1]]);
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ol.extent.extendCoordinate(extent,
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[goog.math.modulo(src[2][0] + distance, distance), src[2][1]]);
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[goog.math.modulo(src[2][0], sourceProjWidth), src[2][1]]);
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});
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if (extent[0] > distance / 2) extent[0] -= distance;
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if (extent[2] > distance / 2) extent[2] -= distance;
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var right = sourceProjExtent[2];
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if (extent[0] > right) extent[0] -= sourceProjWidth;
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if (extent[2] > right) extent[2] -= sourceProjWidth;
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} else {
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goog.array.forEach(triangulation.triangles, function(triangle, i, arr) {
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var src = triangle.source;
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