Adding a snapping agent for snapping geometry components to existing components while editing. r=ahocevar (closes #954)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@8951 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
544
lib/OpenLayers/Control/Snapping.js
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544
lib/OpenLayers/Control/Snapping.js
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/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD
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* license. See http://svn.openlayers.org/trunk/openlayers/license.txt for the
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* full text of the license. */
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/**
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* @requires OpenLayers/Control.js
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* @requires OpenLayers/Layer/Vector.js
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*/
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/**
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* Class: OpenLayers.Control.Snapping
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* Acts as a snapping agent while editing vector features.
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*
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* Inherits from:
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* - <OpenLayers.Control>
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*/
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OpenLayers.Control.Snapping = OpenLayers.Class(OpenLayers.Control, {
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/**
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* Constant: EVENT_TYPES
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* {Array(String)} Supported application event types. Register a listener
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* for a particular event with the following syntax:
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* (code)
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* control.events.register(type, obj, listener);
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* (end)
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*
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* Listeners will be called with a reference to an event object. The
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* properties of this event depends on exactly what happened.
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*
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* Supported control event types (in addition to those from <OpenLayers.Control>):
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* beforesnap - Triggered before a snap occurs. Listeners receive an
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* event object with *point*, *x*, *y*, *distance*, *layer*, and
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* *snapType* properties. The point property will be original point
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* geometry considered for snapping. The x and y properties represent
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* coordinates the point will receive. The distance is the distance
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* of the snap. The layer is the target layer. The snapType property
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* will be one of "node", "vertex", or "edge". Return false to stop
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* snapping from occurring.
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* snap - Triggered when a snap occurs. Listeners receive an event with
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* *point*, *snapType*, *layer*, and *distance* properties. The point
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* will be the location snapped to. The snapType will be one of "node",
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* "vertex", or "edge". The layer will be the target layer. The
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* distance will be the distance of the snap in map units.
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* unsnap - Triggered when a vertex is unsnapped. Listeners receive an
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* event with a *point* property.
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*/
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EVENT_TYPES: ["beforesnap", "snap", "unsnap"],
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/**
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* CONSTANT: DEFAULTS
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* Default target properties.
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*/
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DEFAULTS: {
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tolerance: 10,
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node: true,
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edge: true,
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vertex: true
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},
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/**
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* Property: greedy
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* {Boolean} Snap to closest feature in first layer with an eligible
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* feature. Default is true.
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*/
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greedy: true,
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/**
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* Property: precedence
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* {Array} List representing precedence of different snapping types.
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* Default is "node", "vertex", "edge".
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*/
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precedence: ["node", "vertex", "edge"],
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/**
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* Property: resolution
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* {Float} The map resolution for the previously considered snap.
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*/
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resolution: null,
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/**
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* Property: geoToleranceCache
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* {Object} A cache of geo-tolerances. Tolerance values (in map units) are
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* calculated when the map resolution changes.
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*/
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geoToleranceCache: null,
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/**
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* Property: layer
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* {<OpenLayers.Layer.Vector>} The current editable layer. Set at
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* construction or after construction with <setLayer>.
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*/
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layer: null,
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/**
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* Property: feature
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* {<OpenLayers.Feature.Vector>} The current editable feature.
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*/
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feature: null,
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/**
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* Property: point
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* {<OpenLayers.Geometry.Point>} The currently snapped vertex.
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*/
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point: null,
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/**
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* Constructor: OpenLayers.Control.Snapping
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* Creates a new snapping control. A control is constructed with an editable
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* layer and a set of configuration objects for target layers. While the
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* control is active, dragging vertices while drawing new features or
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* modifying existing features on the editable layer will engage
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* snapping to features on the target layers. Whether a vertex snaps to
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* a feature on a target layer depends on the target layer configuration.
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*
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* Parameters:
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* options - {Object} An object containing all configuration properties for
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* the control.
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*
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* Valid options:
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* layer - {OpenLayers.Layer.Vector} The editable layer. Features from this
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* layer that are digitized or modified may have vertices snapped to
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* features from any of the target layers.
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* targets - {Array(Object | OpenLayers.Layer.Vector)} A list of objects for
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* configuring target layers. See valid properties of the target
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* objects below. If the items in the targets list are vector layers
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* (instead of configuration objects), the defaults from the <defaults>
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* property will apply. The editable layer itself may be a target
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* layer - allowing newly created or edited features to be snapped to
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* existing features from the same layer. If no targets are provided
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* the layer given in the constructor (as <layer>) will become the
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* initial target.
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* defaults - {Object} An object with default properties to be applied
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* to all target objects.
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* greedy - {Boolean} Snap to closest feature in first target layer that
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* applies. Default is true. If false, all features in all target
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* layers will be checked and the closest feature in all target layers
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* will be chosen. The greedy property determines if the order of the
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* target layers is significant. By default, the order of the target
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* layers is significant - where layers earlier in the target layer list
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* have precedence over layers later in the list. Within a single
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* layer, the closest feature is always chosen for snapping. This
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* property only determines whether the search for a closer feature
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* continues after an eligible feature is found in a target layer.
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*
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* Valid target properties:
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* layer - {OpenLayers.Layer.Vector} A target layer. Features from this
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* layer will be eligible to act as snapping target for the editable
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* layer.
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* tolerance - {Float} The distance (in pixels) at which snapping may occur.
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* Default is 10.
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* node - {Boolean} Snap to nodes (first or last point in a geometry) in
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* target layer. Default is true.
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* nodeTolerance - {Float} Optional distance at which snapping may occur
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* for nodes specifically. If none is provided, <tolerance> will be
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* used.
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* vertex - {Boolean} Snap to vertices in target layer. Default is true.
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* vertexTolerance - {Float} Optional distance at which snapping may occur
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* for vertices specifically. If none is provided, <tolerance> will be
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* used.
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* edge - {Boolean} Snap to edges in target layer. Default is true.
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* edgeTolerance - {Float} Optional distance at which snapping may occur
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* for edges specifically. If none is provided, <tolerance> will be
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* used.
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* filter - {OpenLayers.Filter} Optional filter to evaluate to determine if
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* feature is eligible for snapping. If filter evaluates to true for a
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* target feature a vertex may be snapped to the feature.
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*/
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initialize: function(options) {
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// concatenate events specific to measure with those from the base
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Array.prototype.push.apply(
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this.EVENT_TYPES, OpenLayers.Control.prototype.EVENT_TYPES
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);
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OpenLayers.Control.prototype.initialize.apply(this, [options]);
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this.options = options || {}; // TODO: this could be done by the super
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// set the editable layer if provided
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if(this.options.layer) {
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this.setLayer(this.options.layer);
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}
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// configure target layers
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var defaults = OpenLayers.Util.extend({}, this.options.defaults);
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this.defaults = OpenLayers.Util.applyDefaults(defaults, this.DEFAULTS);
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this.setTargets(this.options.targets);
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if(this.targets.length === 0 && this.layer) {
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this.addTargetLayer(this.layer);
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}
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this.geoToleranceCache = {};
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},
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/**
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* APIMethod: setLayer
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* Set the editable layer. Call the setLayer method if the editable layer
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* changes and the same control should be used on a new editable layer.
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* If the control is already active, it will be active after the new
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* layer is set.
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*
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* Parameters:
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* layer - {OpenLayers.Layer.Vector} The new editable layer.
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*/
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setLayer: function(layer) {
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if(this.active) {
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this.deactivate();
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this.layer = layer;
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this.activate();
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} else {
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this.layer = layer;
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}
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},
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/**
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* Method: setTargets
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* Set the targets for the snapping agent.
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*
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* Parameters:
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* targets - {Array} An array of target configs or target layers.
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*/
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setTargets: function(targets) {
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this.targets = [];
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if(targets && targets.length) {
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var target;
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for(var i=0, len=targets.length; i<len; ++i) {
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target = targets[i];
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if(target instanceof OpenLayers.Layer.Vector) {
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this.addTargetLayer(target);
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} else {
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this.addTarget(target);
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}
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}
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}
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},
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/**
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* Method: addTargetLayer
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* Add a target layer with the default target config.
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*
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* Parameters:
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* layer - {<OpenLayers.Layer.Vector>} A target layer.
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*/
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addTargetLayer: function(layer) {
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this.addTarget({layer: layer});
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},
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/**
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* Method: addTarget
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* Add a configured target layer.
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*
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* Parameters:
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* target - {Object} A target config.
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*/
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addTarget: function(target) {
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target = OpenLayers.Util.applyDefaults(target, this.defaults);
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target.nodeTolerance = target.nodeTolerance || target.tolerance;
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target.vertexTolerance = target.vertexTolerance || target.tolerance;
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target.edgeTolerance = target.edgeTolerance || target.tolerance;
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this.targets.push(target);
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},
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/**
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* Method: removeTargetLayer
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* Remove a target layer.
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*
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* Parameters:
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* layer - {<OpenLayers.Layer.Vector>} The target layer to remove.
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*/
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removeTargetLayer: function(layer) {
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var target;
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for(var i=this.targets.length-1; i>=0; --i) {
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target = this.targets[i];
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if(target.layer === layer) {
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this.removeTarget(target);
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}
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}
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},
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/**
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* Method: removeTarget
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* Remove a target.
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*
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* Parameters:
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* target - {Object} A target config.
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*
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* Returns:
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* {Array} The targets array.
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*/
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removeTarget: function(target) {
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return OpenLayers.Util.removeItem(this.targets, target);
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},
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/**
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* APIMethod: activate
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* Activate the control. Activating the control registers listeners for
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* editing related events so that during feature creation and
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* modification, moving vertices will trigger snapping.
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*/
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activate: function() {
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var activated = OpenLayers.Control.prototype.activate.call(this);
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if(activated) {
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if(this.layer && this.layer.events) {
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this.layer.events.on({
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sketchmodified: this.onSketchModified,
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vertexmodified: this.onVertexModified,
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scope: this
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});
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}
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}
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return activated;
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},
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/**
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* APIMethod: deactivate
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* Deactivate the control. Deactivating the control unregisters listeners
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* so feature editing may proceed without engaging the snapping agent.
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*/
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deactivate: function() {
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var deactivated = OpenLayers.Control.prototype.deactivate.call(this);
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if(deactivated) {
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if(this.layer && this.layer.events) {
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this.layer.events.un({
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sketchmodified: this.onSketchModified,
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vertexmodified: this.onVertexModified,
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scope: this
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});
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}
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}
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this.feature = null;
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this.point = null;
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return deactivated;
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},
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/**
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* Method: onSketchModified
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* Registered as a listener for the sketchmodified event on the editable
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* layer.
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*
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* Parameters:
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* event - {Object} The sketch modified event.
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*/
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onSketchModified: function(event) {
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this.feature = event.feature;
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this.considerSnapping(event.vertex, event.vertex);
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},
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/**
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* Method: onVertexModified
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* Registered as a listener for the vertexmodified event on the editable
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* layer.
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*
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* Parameters:
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* event - {Object} The vertex modified event.
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*/
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onVertexModified: function(event) {
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this.feature = event.feature;
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var loc = this.layer.map.getLonLatFromViewPortPx(event.pixel);
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this.considerSnapping(
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event.vertex, new OpenLayers.Geometry.Point(loc.lon, loc.lat)
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);
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},
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/**
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* Method: considerSnapping
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*
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* Parameters:
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* point - {<OpenLayers.Geometry.Point}} The vertex to be snapped (or
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* unsnapped).
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* loc - {<OpenLayers.Geometry.Point>} The location of the mouse in map
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* coords.
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*/
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considerSnapping: function(point, loc) {
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var best = {
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rank: Number.POSITIVE_INFINITY,
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dist: Number.POSITIVE_INFINITY,
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x: null, y: null
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};
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var snapped = false;
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var result, target;
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for(var i=0, len=this.targets.length; i<len; ++i) {
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target = this.targets[i];
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result = this.testTarget(target, loc);
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if(result) {
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if(this.greedy) {
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best = result;
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best.target = target;
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snapped = true;
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break;
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} else {
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if((result.rank < best.rank) ||
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(result.rank === best.rank && result.dist < best.dist)) {
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best = result;
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best.target = target;
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snapped = true;
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}
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}
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}
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}
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if(snapped) {
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var proceed = this.events.triggerEvent("beforesnap", {
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point: point, x: best.x, y: best.y, distance: best.dist,
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layer: best.target.layer, snapType: this.precedence[best.rank]
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});
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if(proceed !== false) {
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point.x = best.x;
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point.y = best.y;
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this.point = point;
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this.events.triggerEvent("snap", {
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point: point,
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snapType: this.precedence[best.rank],
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layer: best.target.layer,
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distance: best.dist
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});
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} else {
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snapped = false;
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}
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}
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if(this.point && !snapped) {
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point.x = loc.x;
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point.y = loc.y;
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this.point = null;
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this.events.triggerEvent("unsnap", {point: point});
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}
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||||
},
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||||
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||||
/**
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||||
* Method: testTarget
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||||
*
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||||
* Parameters:
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||||
* target - {Object} Object with target layer configuration.
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||||
* loc - {<OpenLayers.Geometry.Point>} The location of the mouse in map
|
||||
* coords.
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||||
*
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* Returns:
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||||
* {Object} A result object with rank, dist, x, and y properties.
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||||
* Returns null if candidate is not eligible for snapping.
|
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*/
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||||
testTarget: function(target, loc) {
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var tolerance = {
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node: this.getGeoTolerance(target.nodeTolerance),
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vertex: this.getGeoTolerance(target.vertexTolerance),
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edge: this.getGeoTolerance(target.edgeTolerance)
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};
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||||
// this could be cached if we don't support setting tolerance values directly
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var maxTolerance = Math.max(
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tolerance.node, tolerance.vertex, tolerance.edge
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);
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var result = {
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rank: Number.POSITIVE_INFINITY, dist: Number.POSITIVE_INFINITY
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};
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var eligible = false;
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var features = target.layer.features;
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var feature, type, vertices, vertex, closest, dist, found;
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var numTypes = this.precedence.length;
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var ll = new OpenLayers.LonLat(loc.x, loc.y);
|
||||
for(var i=0, len=features.length; i<len; ++i) {
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||||
feature = features[i];
|
||||
if(feature !== this.feature && !feature._sketch &&
|
||||
feature.state !== OpenLayers.State.DELETE &&
|
||||
(!target.filter || target.filter.evaluate(feature.attributes))) {
|
||||
if(feature.atPoint(ll, maxTolerance, maxTolerance)) {
|
||||
for(var j=0, stop=Math.min(result.rank+1, numTypes); j<stop; ++j) {
|
||||
type = this.precedence[j];
|
||||
if(target[type]) {
|
||||
if(type === "edge") {
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closest = feature.geometry.distanceTo(loc, {details: true});
|
||||
dist = closest.distance;
|
||||
if(dist <= tolerance[type] && dist < result.dist) {
|
||||
result = {
|
||||
rank: j, dist: dist,
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||||
x: closest.x0, y: closest.y0 // closest coords on feature
|
||||
};
|
||||
eligible = true;
|
||||
// don't look for lower precedence types for this feature
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// look for nodes or vertices
|
||||
vertices = feature.geometry.getVertices(type === "node");
|
||||
found = false;
|
||||
for(var k=0, klen=vertices.length; k<klen; ++k) {
|
||||
vertex = vertices[k];
|
||||
dist = vertex.distanceTo(loc);
|
||||
if(dist <= tolerance[type] &&
|
||||
(j < result.rank || (j === result.rank && dist < result.dist))) {
|
||||
result = {
|
||||
rank: j, dist: dist,
|
||||
x: vertex.x, y: vertex.y
|
||||
};
|
||||
eligible = true;
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
if(found) {
|
||||
// don't look for lower precedence types for this feature
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return eligible ? result : null;
|
||||
},
|
||||
|
||||
/**
|
||||
* Method: getGeoTolerance
|
||||
* Calculate a tolerance in map units given a tolerance in pixels. This
|
||||
* takes advantage of the <geoToleranceCache> when the map resolution
|
||||
* has not changed.
|
||||
*
|
||||
* Parameters:
|
||||
* tolerance - {Number} A tolerance value in pixels.
|
||||
*
|
||||
* Returns:
|
||||
* {Number} A tolerance value in map units.
|
||||
*/
|
||||
getGeoTolerance: function(tolerance) {
|
||||
var resolution = this.layer.map.getResolution();
|
||||
if(resolution !== this.resolution) {
|
||||
this.resolution = resolution;
|
||||
this.geoToleranceCache = {};
|
||||
}
|
||||
var geoTolerance = this.geoToleranceCache[tolerance];
|
||||
if(geoTolerance === undefined) {
|
||||
geoTolerance = tolerance * resolution;
|
||||
this.geoToleranceCache[tolerance] = geoTolerance;
|
||||
}
|
||||
return geoTolerance;
|
||||
},
|
||||
|
||||
/**
|
||||
* Method: destroy
|
||||
* Clean up the control.
|
||||
*/
|
||||
destroy: function() {
|
||||
if(this.active) {
|
||||
this.deactivate(); // TODO: this should be handled by the super
|
||||
}
|
||||
delete this.layer;
|
||||
delete this.targets;
|
||||
OpenLayers.Control.prototype.destroy.call(this);
|
||||
},
|
||||
|
||||
CLASS_NAME: "OpenLayers.Control.Snapping"
|
||||
});
|
||||
Reference in New Issue
Block a user