Simplify API and code
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@@ -120,8 +120,10 @@ const ModifyEventType = {
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* features to modify. If a vector source is not provided, a layer or feature collection
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* must be provided with the `layer` or `features` option.
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* @property {import("../layer/BaseVector").default} [layer] The layer with
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* features to modify. If a layer is not provided, a vector source or feature collection
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* must be provided with the `source` or `features` option.
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* features to modify. When provided, point features will considered for modification based on
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* their visual appearance on this layer, instead of being within the `pixelTolerance` from the
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* pointer location. When no `source` or `features` are configured, this layer's source will
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* be used as source for modification candidates.
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* @property {Collection<Feature>} [features]
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* The features the interaction works on. If a feature collection is not
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* provided, a layer or vector source must be provided with the `layer` or `source` option.
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@@ -170,15 +172,12 @@ export class ModifyEvent extends Event {
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* the `features` option. The interaction must be constructed with either a
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* `source`, `features` or `layer` option.
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*
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* When configured with a `source` or `features`, Cartesian distance from the
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* pointer is used to determine all features that will be modified. This is the
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* preferred mode for modifying polygons or linestrings with shared edges or
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* vertices that have to be modified together to maintain topology.
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*
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* When configured with a `layer`, pointer hit detection is used to determine the
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* topmost feature that will be modified. This is the preferred mode for modifying
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* points when the visual representation is much different from
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* their geometry (e.g. large icons or icons with an offset).
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* Cartesian distance from the pointer is used to determine the features that
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* will be modified. This means that geometries will only be considered for
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* modification when they are within the configured `pixelTolerane`. For point
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* geometries, hit detection can be used to match their visual appearance. To
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* enable hit detection, the interaction has to be configured with the `layer`
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* that contains the points.
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*
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* By default, the interaction will allow deletion of vertices when the `alt`
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* key is pressed. To configure the interaction with a different condition
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@@ -339,21 +338,28 @@ class Modify extends PointerInteraction {
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this.layer_ = null;
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let features;
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if (options.source) {
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this.source_ = options.source;
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features = new Collection(this.source_.getFeatures());
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this.source_.addEventListener(
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VectorEventType.ADDFEATURE,
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this.handleSourceAdd_.bind(this)
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);
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this.source_.addEventListener(
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VectorEventType.REMOVEFEATURE,
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this.handleSourceRemove_.bind(this)
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);
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} else if (options.features) {
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if (options.features) {
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features = options.features;
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} else if (options.layer) {
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features = new Collection();
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} else {
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const source = options.source
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? options.source
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: options.layer
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? options.layer.getSource()
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: undefined;
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if (source) {
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this.source_ = source;
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features = new Collection(this.source_.getFeatures());
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this.source_.addEventListener(
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VectorEventType.ADDFEATURE,
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this.handleSourceAdd_.bind(this)
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);
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this.source_.addEventListener(
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VectorEventType.REMOVEFEATURE,
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this.handleSourceRemove_.bind(this)
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);
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}
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}
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if (options.layer) {
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this.layer_ = options.layer;
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}
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if (!features) {
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@@ -1116,68 +1122,51 @@ class Modify extends PointerInteraction {
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);
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};
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const rBush = this.rBush_;
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/** @type {import("../geom/SimpleGeometry").default} */
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let geometry;
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let point = false;
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let nodes;
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let box, hitPointGeometry;
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if (this.layer_) {
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const feature = map.forEachFeatureAtPixel(
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map.forEachFeatureAtPixel(
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pixel,
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(feature, layer, geom) => {
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geometry = geom || feature.getGeometry();
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return feature;
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(feature, layer, geometry) => {
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geometry = geometry || feature.getGeometry();
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if (geometry.getType() === GeometryType.POINT) {
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hitPointGeometry = geometry;
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box = hitPointGeometry.getExtent();
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}
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return true;
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},
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{
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layerFilter: (layer) => layer === this.layer_,
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hitTolerance: this.pixelTolerance_,
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}
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);
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if (feature && feature !== this.features_.item(0)) {
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this.features_.setAt(0, feature);
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}
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if (!feature) {
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this.features_.clear();
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}
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if (geometry) {
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nodes = rBush.getInExtent(geometry.getExtent());
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const type = geometry.getType();
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if (type === GeometryType.POINT || type === GeometryType.MULTI_POINT) {
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point = true;
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}
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}
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} else {
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}
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if (!box) {
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const viewExtent = fromUserExtent(
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createExtent(pixelCoordinate, tempExtent),
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projection
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);
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const buffer = map.getView().getResolution() * this.pixelTolerance_;
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const box = toUserExtent(
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box = toUserExtent(
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bufferExtent(viewExtent, buffer, tempExtent),
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projection
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);
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nodes = rBush.getInExtent(box);
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}
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const nodes = this.rBush_.getInExtent(box);
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if (nodes && nodes.length > 0) {
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nodes.sort(sortByDistance);
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const node = nodes[0];
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if (!geometry) {
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geometry = node.geometry;
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}
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const node = nodes.sort(sortByDistance)[0];
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const closestSegment = node.segment;
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let vertex = closestOnSegmentData(pixelCoordinate, node, projection);
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const vertexPixel = map.getPixelFromCoordinate(vertex);
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let dist = coordinateDistance(pixel, vertexPixel);
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if (point || dist <= this.pixelTolerance_) {
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if (hitPointGeometry || dist <= this.pixelTolerance_) {
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/** @type {Object<string, boolean>} */
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const vertexSegments = {};
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vertexSegments[getUid(closestSegment)] = true;
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this.delta_[0] = point ? vertex[0] - pixelCoordinate[0] : 0;
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this.delta_[1] = point ? vertex[1] - pixelCoordinate[1] : 0;
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this.delta_[0] = hitPointGeometry ? vertex[0] - pixelCoordinate[0] : 0;
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this.delta_[1] = hitPointGeometry ? vertex[1] - pixelCoordinate[1] : 0;
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if (
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geometry.getType() === GeometryType.CIRCLE &&
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node.geometry.getType() === GeometryType.CIRCLE &&
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node.index === CIRCLE_CIRCUMFERENCE_INDEX
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) {
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this.snappedToVertex_ = true;
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@@ -1205,7 +1194,7 @@ class Modify extends PointerInteraction {
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[node.geometry]
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);
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const geometries = {};
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geometries[getUid(geometry)] = true;
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geometries[getUid(node.geometry)] = true;
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for (let i = 1, ii = nodes.length; i < ii; ++i) {
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const segment = nodes[i].segment;
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if (
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