Fix type check errors in ol/render/canvas/Replay
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@@ -485,8 +485,8 @@ class CanvasReplay extends VectorContext {
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setStrokeStyle_(context, instruction) {
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context.strokeStyle = /** @type {import("../../colorlike.js").ColorLike} */ (instruction[1]);
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context.lineWidth = /** @type {number} */ (instruction[2]);
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context.lineCap = /** @type {string} */ (instruction[3]);
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context.lineJoin = /** @type {string} */ (instruction[4]);
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context.lineCap = /** @type {CanvasLineCap} */ (instruction[3]);
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context.lineJoin = /** @type {CanvasLineJoin} */ (instruction[4]);
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context.miterLimit = /** @type {number} */ (instruction[5]);
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if (CANVAS_LINE_DASH) {
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context.lineDashOffset = /** @type {number} */ (instruction[7]);
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@@ -723,7 +723,8 @@ class CanvasReplay extends VectorContext {
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const pathLength = lineStringLength(pixelCoordinates, begin, end, 2);
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const textLength = measure(text);
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if (overflow || textLength <= pathLength) {
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const textAlign = /** @type {module:ol~render} */ (this).textStates[textKey].textAlign;
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const textReplay = /** @type {import("./TextReplay.js").default} */ (this);
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const textAlign = textReplay.textStates[textKey].textAlign;
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const startM = (pathLength - textLength) * TEXT_ALIGN[textAlign];
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const parts = drawTextOnPath(
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pixelCoordinates, begin, end, 2, text, measure, startM, maxAngle);
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@@ -733,7 +734,7 @@ class CanvasReplay extends VectorContext {
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for (c = 0, cc = parts.length; c < cc; ++c) {
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part = parts[c]; // x, y, anchorX, rotation, chunk
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chars = /** @type {string} */ (part[4]);
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label = /** @type {module:ol~render} */ (this).getImage(chars, textKey, '', strokeKey);
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label = textReplay.getImage(chars, textKey, '', strokeKey);
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anchorX = /** @type {number} */ (part[2]) + strokeWidth;
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anchorY = baseline * label.height + (0.5 - baseline) * 2 * strokeWidth - offsetY;
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this.replayImage_(context,
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@@ -747,7 +748,7 @@ class CanvasReplay extends VectorContext {
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for (c = 0, cc = parts.length; c < cc; ++c) {
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part = parts[c]; // x, y, anchorX, rotation, chunk
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chars = /** @type {string} */ (part[4]);
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label = /** @type {module:ol~render} */ (this).getImage(chars, textKey, fillKey, '');
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label = textReplay.getImage(chars, textKey, fillKey, '');
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anchorX = /** @type {number} */ (part[2]);
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anchorY = baseline * label.height - offsetY;
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this.replayImage_(context,
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@@ -976,6 +977,7 @@ class CanvasReplay extends VectorContext {
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*/
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createFill(state, geometry) {
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const fillStyle = state.fillStyle;
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/** @type {Array<*>} */
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const fillInstruction = [CanvasInstruction.SET_FILL_STYLE, fillStyle];
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if (typeof fillStyle !== 'string') {
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// Fill is a pattern or gradient - align it!
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