Merge pull request #3618 from tschaub/breaking-whitespace

Replace non-breaking space (U+00A0) with regular space (U+0020).
This commit is contained in:
Tim Schaub
2015-04-22 15:50:56 -06:00
12 changed files with 15 additions and 15 deletions

View File

@@ -19,7 +19,7 @@ ol.FeatureLoader;
/**
* @param {string} url Feature URL service.
* @param {string} url Feature URL service.
* @param {ol.format.Feature} format Feature format.
* @param {function(this:ol.source.Vector, Array.<ol.Feature>)} success
* Function called with the loaded features. Called with the vector
@@ -87,7 +87,7 @@ ol.featureloader.loadFeaturesXhr = function(url, format, success) {
* Create an XHR feature loader for a `url` and `format`. The feature loader
* loads features (with XHR), parses the features, and adds them to the
* vector source.
* @param {string} url Feature URL service.
* @param {string} url Feature URL service.
* @param {ol.format.Feature} format Feature format.
* @return {ol.FeatureLoader} The feature loader.
* @api

View File

@@ -327,7 +327,7 @@ ol.source.ImageWMS.prototype.getRequestUrl_ =
/**
* Return the URL used for this WMS source.
* Return the URL used for this WMS source.
* @return {string|undefined} URL.
* @api stable
*/

View File

@@ -158,7 +158,7 @@ ol.source.TileArcGISRest.prototype.getTilePixelSize =
/**
* Return the URLs used for this ArcGIS source.
* Return the URLs used for this ArcGIS source.
* @return {!Array.<string>} URLs.
* @api stable
*/

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@@ -298,7 +298,7 @@ ol.source.TileWMS.prototype.getTilePixelSize =
/**
* Return the URLs used for this WMS source.
* Return the URLs used for this WMS source.
* @return {!Array.<string>} URLs.
* @api stable
*/

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@@ -215,7 +215,7 @@ ol.webgl.Context.prototype.getHitDetectionFramebuffer = function() {
/**
* Get shader from the cache if it's in the cache. Otherwise, create
* the WebGL shader, compile it, and add entry to cache.
* the WebGL shader, compile it, and add entry to cache.
* @param {ol.webgl.Shader} shaderObject Shader object.
* @return {WebGLShader} Shader.
*/
@@ -246,7 +246,7 @@ ol.webgl.Context.prototype.getShader = function(shaderObject) {
/**
* Get the program from the cache if it's in the cache. Otherwise create
* the WebGL program, attach the shaders to it, and add an entry to the
* the WebGL program, attach the shaders to it, and add an entry to the
* cache.
* @param {ol.webgl.shader.Fragment} fragmentShaderObject Fragment shader.
* @param {ol.webgl.shader.Vertex} vertexShaderObject Vertex shader.

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@@ -338,7 +338,7 @@ ol.xml.setAttributeNS =
/**
* Parse an XML string to an XML Document.
* Parse an XML string to an XML Document.
* @param {string} xml XML.
* @return {Document} Document.
* @api