Merge pull request #3618 from tschaub/breaking-whitespace
Replace non-breaking space (U+00A0) with regular space (U+0020).
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@@ -19,7 +19,7 @@ ol.FeatureLoader;
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/**
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* @param {string} url Feature URL service.
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* @param {string} url Feature URL service.
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* @param {ol.format.Feature} format Feature format.
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* @param {function(this:ol.source.Vector, Array.<ol.Feature>)} success
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* Function called with the loaded features. Called with the vector
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@@ -87,7 +87,7 @@ ol.featureloader.loadFeaturesXhr = function(url, format, success) {
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* Create an XHR feature loader for a `url` and `format`. The feature loader
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* loads features (with XHR), parses the features, and adds them to the
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* vector source.
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* @param {string} url Feature URL service.
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* @param {string} url Feature URL service.
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* @param {ol.format.Feature} format Feature format.
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* @return {ol.FeatureLoader} The feature loader.
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* @api
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@@ -327,7 +327,7 @@ ol.source.ImageWMS.prototype.getRequestUrl_ =
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/**
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* Return the URL used for this WMS source.
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* Return the URL used for this WMS source.
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* @return {string|undefined} URL.
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* @api stable
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*/
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@@ -158,7 +158,7 @@ ol.source.TileArcGISRest.prototype.getTilePixelSize =
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/**
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* Return the URLs used for this ArcGIS source.
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* Return the URLs used for this ArcGIS source.
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* @return {!Array.<string>} URLs.
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* @api stable
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*/
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@@ -298,7 +298,7 @@ ol.source.TileWMS.prototype.getTilePixelSize =
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/**
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* Return the URLs used for this WMS source.
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* Return the URLs used for this WMS source.
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* @return {!Array.<string>} URLs.
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* @api stable
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*/
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@@ -215,7 +215,7 @@ ol.webgl.Context.prototype.getHitDetectionFramebuffer = function() {
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/**
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* Get shader from the cache if it's in the cache. Otherwise, create
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* the WebGL shader, compile it, and add entry to cache.
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* the WebGL shader, compile it, and add entry to cache.
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* @param {ol.webgl.Shader} shaderObject Shader object.
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* @return {WebGLShader} Shader.
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*/
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@@ -246,7 +246,7 @@ ol.webgl.Context.prototype.getShader = function(shaderObject) {
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/**
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* Get the program from the cache if it's in the cache. Otherwise create
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* the WebGL program, attach the shaders to it, and add an entry to the
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* the WebGL program, attach the shaders to it, and add an entry to the
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* cache.
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* @param {ol.webgl.shader.Fragment} fragmentShaderObject Fragment shader.
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* @param {ol.webgl.shader.Vertex} vertexShaderObject Vertex shader.
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@@ -338,7 +338,7 @@ ol.xml.setAttributeNS =
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/**
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* Parse an XML string to an XML Document.
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* Parse an XML string to an XML Document.
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* @param {string} xml XML.
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* @return {Document} Document.
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* @api
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