Move the transform matrix computation out of the for loop
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@@ -626,12 +626,12 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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context.setTransform.apply(context, canvasTransform);
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context.setTransform.apply(context, canvasTransform);
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}
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}
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const tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
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const tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
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const pixelScale = renderPixelRatio / resolution;
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const transform = resetTransform(this.tmpTransform_);
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scaleTransform(transform, pixelScale, -pixelScale);
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translateTransform(transform, -tileExtent[0], -tileExtent[3]);
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for (let i = 0, ii = executorGroups.length; i < ii; ++i) {
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for (let i = 0, ii = executorGroups.length; i < ii; ++i) {
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const executorGroup = executorGroups[i];
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const executorGroup = executorGroups[i];
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const pixelScale = renderPixelRatio / resolution;
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const transform = resetTransform(this.tmpTransform_);
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scaleTransform(transform, pixelScale, -pixelScale);
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translateTransform(transform, -tileExtent[0], -tileExtent[3]);
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executorGroup.execute(context, transform, 0, {}, true, IMAGE_REPLAYS[layer.getRenderMode()]);
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executorGroup.execute(context, transform, 0, {}, true, IMAGE_REPLAYS[layer.getRenderMode()]);
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}
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}
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replayState.renderedTileResolution = tile.wantedResolution;
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replayState.renderedTileResolution = tile.wantedResolution;
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