Store kinetic coordinates and time as numbers instead of objects

This commit is contained in:
Frederic Junod
2013-04-02 13:39:01 +02:00
parent a370a7910b
commit 98e3a2b56e

View File

@@ -6,14 +6,6 @@ goog.require('ol.PreRenderFunction');
goog.require('ol.animation');
/**
* @typedef {{x: number,
* y: number,
* t: number}}
*/
ol.KineticPoint;
/**
* @constructor
@@ -44,7 +36,7 @@ ol.Kinetic = function(decay, minVelocity, delay) {
/**
* @private
* @type {Array.<ol.KineticPoint>}
* @type {Array.<number>}
*/
this.points_ = [];
@@ -77,11 +69,7 @@ ol.Kinetic.prototype.begin = function() {
* @param {number} y Y.
*/
ol.Kinetic.prototype.update = function(x, y) {
this.points_.push({
x: x,
y: y,
t: goog.now()
});
this.points_.push(x, y, goog.now());
};
@@ -90,18 +78,17 @@ ol.Kinetic.prototype.update = function(x, y) {
*/
ol.Kinetic.prototype.end = function() {
var delay = goog.now() - this.delay_;
var lastIndex = this.points_.length - 1;
var firstIndex = lastIndex - 1;
while (firstIndex >= 0 && this.points_[firstIndex].t > delay) {
firstIndex--;
var lastIndex = this.points_.length - 3;
var firstIndex = lastIndex - 3;
while (firstIndex >= 0 && this.points_[firstIndex + 2] > delay) {
firstIndex -= 3;
}
if (firstIndex >= 0) {
var first = this.points_[firstIndex];
var last = this.points_[lastIndex];
var dx = last.x - first.x;
var dy = last.y - first.y;
var duration = this.points_[lastIndex + 2] - this.points_[firstIndex + 2];
var dx = this.points_[lastIndex] - this.points_[firstIndex];
var dy = this.points_[lastIndex + 1] - this.points_[firstIndex + 1];
this.angle_ = Math.atan2(dy, dx);
this.initialVelocity_ = Math.sqrt(dx * dx + dy * dy) / (last.t - first.t);
this.initialVelocity_ = Math.sqrt(dx * dx + dy * dy) / duration;
return this.initialVelocity_ > this.minVelocity_;
}
return false;