Rename _ol_webgl_Vertex_ to WebGLVertex

This commit is contained in:
Frederic Junod
2018-02-09 09:25:56 +01:00
parent 96eba2bddf
commit 985fc3af47
8 changed files with 18 additions and 18 deletions

View File

@@ -6,12 +6,12 @@
import {DEBUG_WEBGL} from '../../index.js';
import WebGLFragment from '../../webgl/Fragment.js';
import _ol_webgl_Vertex_ from '../../webgl/Vertex.js';
import WebGLVertex from '../../webgl/Vertex.js';
export const fragment = new WebGLFragment(DEBUG_WEBGL ?
'precision mediump float;\nvarying vec2 v_texCoord;\n\n\nuniform float u_opacity;\nuniform sampler2D u_texture;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_texture, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n gl_FragColor.a = texColor.a * u_opacity;\n}\n' :
'precision mediump float;varying vec2 a;uniform float f;uniform sampler2D g;void main(void){vec4 texColor=texture2D(g,a);gl_FragColor.rgb=texColor.rgb;gl_FragColor.a=texColor.a*f;}');
export const vertex = new _ol_webgl_Vertex_(DEBUG_WEBGL ?
export const vertex = new WebGLVertex(DEBUG_WEBGL ?
'varying vec2 v_texCoord;\n\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\n\nuniform mat4 u_texCoordMatrix;\nuniform mat4 u_projectionMatrix;\n\nvoid main(void) {\n gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);\n v_texCoord = (u_texCoordMatrix * vec4(a_texCoord, 0., 1.)).st;\n}\n\n\n' :
'varying vec2 a;attribute vec2 b;attribute vec2 c;uniform mat4 d;uniform mat4 e;void main(void){gl_Position=e*vec4(b,0.,1.);a=(d*vec4(c,0.,1.)).st;}');