[ol.Tile] an image is a HTMLImageElement
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@@ -26,7 +26,7 @@ ol.Tile = function(url, bounds) {
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/**
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/**
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* @private
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* @private
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* @type {Element}
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* @type {HTMLImageElement}
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*/
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*/
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this.img_ = ol.Tile.createImage();
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this.img_ = ol.Tile.createImage();
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goog.events.listenOnce(this.img_, goog.events.EventType.LOAD,
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goog.events.listenOnce(this.img_, goog.events.EventType.LOAD,
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@@ -66,7 +66,7 @@ ol.Tile.prototype.getBounds = function() {
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/**
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/**
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* Get the tile image.
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* Get the tile image.
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* @return {Element}
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* @return {HTMLImageElement}
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*/
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*/
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ol.Tile.prototype.getImg = function() {
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ol.Tile.prototype.getImg = function() {
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return this.img_;
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return this.img_;
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@@ -98,7 +98,7 @@ ol.Tile.prototype.destroy = function() {
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/**
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/**
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* Create an image node. This is done by cloning
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* Create an image node. This is done by cloning
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* the same image element.
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* the same image element.
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* @return {Element}
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* @return {HTMLImageElement}
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*/
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*/
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ol.Tile.createImage = (function() {
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ol.Tile.createImage = (function() {
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var img = document.createElement("img");
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var img = document.createElement("img");
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