Merge pull request #8840 from elemoine/ele_zindexkeys

Remove unneeded code in VectorTile renderer
This commit is contained in:
Éric Lemoine
2018-10-23 11:08:18 +02:00
committed by GitHub

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@@ -166,7 +166,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
const resolution = tileGrid.getResolution(tile.tileCoord[0]); const resolution = tileGrid.getResolution(tile.tileCoord[0]);
const tileExtent = tile.extent; const tileExtent = tile.extent;
const zIndexKeys = {};
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) { for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
const sourceTile = tile.getTile(tile.tileKeys[t]); const sourceTile = tile.getTile(tile.tileKeys[t]);
if (sourceTile.getState() != TileState.LOADED) { if (sourceTile.getState() != TileState.LOADED) {
@@ -226,9 +225,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
} }
} }
replayGroup.finish(); replayGroup.finish();
for (const r in replayGroup.getReplays()) {
zIndexKeys[r] = true;
}
sourceTile.setReplayGroup(layer, tile.tileCoord.toString(), replayGroup); sourceTile.setReplayGroup(layer, tile.tileCoord.toString(), replayGroup);
} }
replayState.renderedRevision = revision; replayState.renderedRevision = revision;