Move pixel/coordinate matrices into frame state, remove canRotate

This commit is contained in:
Tom Payne
2013-01-12 23:56:13 +01:00
parent a927385e72
commit 9764e76975
9 changed files with 71 additions and 133 deletions

View File

@@ -48,12 +48,6 @@ ol.renderer.dom.Map = function(container, map) {
goog.inherits(ol.renderer.dom.Map, ol.renderer.Map);
/**
* @inheritDoc
*/
ol.renderer.dom.Map.prototype.canRotate = goog.functions.TRUE;
/**
* @inheritDoc
*/
@@ -73,7 +67,6 @@ ol.renderer.dom.Map.prototype.createLayerRenderer = function(layer) {
* @inheritDoc
*/
ol.renderer.dom.Map.prototype.handleViewPropertyChanged = function() {
goog.base(this, 'handleViewPropertyChanged');
this.getMap().render();
};
@@ -82,7 +75,6 @@ ol.renderer.dom.Map.prototype.handleViewPropertyChanged = function() {
* @inheritDoc
*/
ol.renderer.dom.Map.prototype.handleSizeChanged = function() {
goog.base(this, 'handleSizeChanged');
this.getMap().render();
};
@@ -123,4 +115,6 @@ ol.renderer.dom.Map.prototype.renderFrame = function(frameState) {
this.renderedVisible_ = true;
}
this.calculateMatrices2D(frameState);
};