Move pixel/coordinate matrices into frame state, remove canRotate
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@@ -4,6 +4,7 @@ goog.provide('ol.FrameState');
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goog.provide('ol.PostRenderFunction');
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goog.provide('ol.PreRenderFunction');
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goog.require('goog.vec.Mat4');
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goog.require('ol.Color');
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goog.require('ol.Coordinate');
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goog.require('ol.Extent');
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@@ -16,9 +17,11 @@ goog.require('ol.layer.LayerState');
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/**
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* @typedef {{animate: boolean,
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* backgroundColor: ol.Color,
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* coordinateToPixelMatrix: goog.vec.Mat4.Number,
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* extent: (null|ol.Extent),
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* layersArray: Array.<ol.layer.Layer>,
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* layerStates: Object.<number, ol.layer.LayerState>,
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* pixelToCoordinateMatrix: goog.vec.Mat4.Number,
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* postRenderFunctions: Array.<ol.PostRenderFunction>,
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* size: ol.Size,
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* tileQueue: ol.TileQueue,
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