Rename _ol_webgl_Fragment_ to WebGLFragment
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@@ -5,10 +5,10 @@
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// Run `make shaders` to generate, and commit the result.
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import {DEBUG_WEBGL} from '../../../index.js';
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import _ol_webgl_Fragment_ from '../../../webgl/Fragment.js';
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import WebGLFragment from '../../../webgl/Fragment.js';
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import _ol_webgl_Vertex_ from '../../../webgl/Vertex.js';
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export const fragment = new _ol_webgl_Fragment_(DEBUG_WEBGL ?
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export const fragment = new WebGLFragment(DEBUG_WEBGL ?
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'precision mediump float;\n{{{originalFragmentSource}}}' :
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'precision mediump float;{{{fragmentSource}}}');
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