Rename _ol_webgl_Fragment_ to WebGLFragment

This commit is contained in:
Frederic Junod
2018-02-09 09:21:58 +01:00
parent 2b6a3aacef
commit 96eba2bddf
8 changed files with 18 additions and 18 deletions

View File

@@ -11,17 +11,17 @@ import WebGLShader from '../webgl/Shader.js';
* @param {string} source Source.
* @struct
*/
const _ol_webgl_Fragment_ = function(source) {
const WebGLFragment = function(source) {
WebGLShader.call(this, source);
};
inherits(_ol_webgl_Fragment_, WebGLShader);
inherits(WebGLFragment, WebGLShader);
/**
* @inheritDoc
*/
_ol_webgl_Fragment_.prototype.getType = function() {
WebGLFragment.prototype.getType = function() {
return _ol_webgl_.FRAGMENT_SHADER;
};
export default _ol_webgl_Fragment_;
export default WebGLFragment;

View File

@@ -5,10 +5,10 @@
// Run `make shaders` to generate, and commit the result.
import {DEBUG_WEBGL} from '../../../index.js';
import _ol_webgl_Fragment_ from '../../../webgl/Fragment.js';
import WebGLFragment from '../../../webgl/Fragment.js';
import _ol_webgl_Vertex_ from '../../../webgl/Vertex.js';
export const fragment = new _ol_webgl_Fragment_(DEBUG_WEBGL ?
export const fragment = new WebGLFragment(DEBUG_WEBGL ?
'precision mediump float;\n{{{originalFragmentSource}}}' :
'precision mediump float;{{{fragmentSource}}}');