Merge pull request #9584 from ahocevar/reuse-render-target
Reuse render target
This commit is contained in:
@@ -81,10 +81,13 @@ class CompositeMapRenderer extends MapRenderer {
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this.calculateMatrices2D(frameState);
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this.dispatchRenderEvent(RenderEventType.PRECOMPOSE, frameState);
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const layerStatesArray = frameState.layerStatesArray;
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const layerStatesArray = frameState.layerStatesArray.sort(function(a, b) {
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return a.zIndex - b.zIndex;
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});
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const viewResolution = frameState.viewState.resolution;
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this.children_.length = 0;
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let previousElement = null;
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for (let i = 0, ii = layerStatesArray.length; i < ii; ++i) {
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const layerState = layerStatesArray[i];
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if (!visibleAtResolution(layerState, viewResolution) ||
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@@ -93,13 +96,10 @@ class CompositeMapRenderer extends MapRenderer {
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}
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const layer = layerState.layer;
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const element = layer.render(frameState);
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if (element) {
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const zIndex = layerState.zIndex;
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if (zIndex !== element.style.zIndex) {
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element.style.zIndex = zIndex === Infinity ? Number.MAX_SAFE_INTEGER : zIndex;
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}
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const element = layer.render(frameState, previousElement);
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if (element !== previousElement) {
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this.children_.push(element);
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previousElement = element;
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}
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}
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super.renderFrame(frameState);
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@@ -41,9 +41,10 @@ class LayerRenderer extends Observable {
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* @abstract
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* @param {import("../PluggableMap.js").FrameState} frameState Frame state.
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* @param {import("../layer/Layer.js").State} layerState Layer state.
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* @param {HTMLElement} target Target that may be used to render content to.
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* @return {HTMLElement} The rendered element.
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*/
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renderFrame(frameState, layerState) {
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renderFrame(frameState, layerState, target) {
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return abstract();
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}
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@@ -72,7 +72,7 @@ class CanvasImageLayerRenderer extends CanvasLayerRenderer {
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/**
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* @inheritDoc
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*/
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renderFrame(frameState, layerState) {
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renderFrame(frameState, layerState, target) {
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const image = this.image_;
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const imageExtent = image.getExtent();
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const imageResolution = image.getResolution();
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@@ -101,13 +101,15 @@ class CanvasImageLayerRenderer extends CanvasLayerRenderer {
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);
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makeInverse(this.inversePixelTransform_, this.pixelTransform_);
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this.useContainer(target, this.pixelTransform_, layerState.opacity);
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const context = this.context;
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const canvas = context.canvas;
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if (canvas.width != width || canvas.height != height) {
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canvas.width = width;
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canvas.height = height;
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} else {
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} else if (!this.containerReused) {
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context.clearRect(0, 0, width, height);
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}
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@@ -138,8 +140,17 @@ class CanvasImageLayerRenderer extends CanvasLayerRenderer {
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this.preRender(context, frameState);
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if (dw >= 0.5 && dh >= 0.5) {
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const opacity = layerState.opacity;
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let previousAlpha;
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if (opacity !== 1) {
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previousAlpha = this.context.globalAlpha;
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this.context.globalAlpha = opacity;
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}
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this.context.drawImage(img, 0, 0, +img.width, +img.height,
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Math.round(dx), Math.round(dy), Math.round(dw), Math.round(dh));
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if (opacity !== 1) {
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this.context.globalAlpha = previousAlpha;
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}
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}
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this.postRender(context, frameState);
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@@ -147,17 +158,12 @@ class CanvasImageLayerRenderer extends CanvasLayerRenderer {
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context.restore();
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}
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const opacity = layerState.opacity;
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if (opacity !== parseFloat(canvas.style.opacity)) {
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canvas.style.opacity = opacity;
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}
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const canvasTransform = transformToString(this.pixelTransform_);
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if (canvasTransform !== canvas.style.transform) {
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canvas.style.transform = canvasTransform;
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}
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return canvas;
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return this.container;
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}
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@@ -7,7 +7,7 @@ import RenderEvent from '../../render/Event.js';
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import RenderEventType from '../../render/EventType.js';
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import {rotateAtOffset} from '../../render/canvas.js';
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import LayerRenderer from '../Layer.js';
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import {create as createTransform, apply as applyTransform, compose as composeTransform} from '../../transform.js';
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import {create as createTransform, apply as applyTransform, compose as composeTransform, toString as transformToString} from '../../transform.js';
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/**
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* @abstract
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@@ -21,6 +21,12 @@ class CanvasLayerRenderer extends LayerRenderer {
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super(layer);
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/**
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* @protected
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* @type {HTMLElement}
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*/
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this.container = null;
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/**
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* @protected
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* @type {number}
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@@ -55,20 +61,57 @@ class CanvasLayerRenderer extends LayerRenderer {
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* @protected
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* @type {CanvasRenderingContext2D}
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*/
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this.context = createCanvasContext2D();
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this.context = null;
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/**
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* @type {boolean}
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*/
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this.containerReused = false;
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const canvas = this.context.canvas;
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canvas.style.position = 'absolute';
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canvas.style.transformOrigin = 'top left';
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canvas.className = this.getLayer().getClassName();
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}
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/**
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* @inheritDoc
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* Get a rendering container from an existing target, if compatible.
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* @param {HTMLElement} target Potential render target.
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* @param {import("../../transform").Transform} transform Transform.
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* @param {number} opacity Opacity.
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*/
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disposeInternal() {
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this.context.canvas.width = this.context.canvas.height = 0;
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super.disposeInternal();
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useContainer(target, transform, opacity) {
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const layerClassName = this.getLayer().getClassName();
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let container, context;
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if (target && target.style.opacity === '' && target.className === layerClassName) {
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const canvas = target.firstElementChild;
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if (canvas instanceof HTMLCanvasElement) {
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context = canvas.getContext('2d');
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}
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}
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if (context && context.canvas.style.transform === transformToString(transform)) {
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// Container of the previous layer renderer can be used.
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this.container = target;
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this.context = context;
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this.containerReused = true;
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} else if (this.containerReused) {
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// Previously reused container cannot be used any more.
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this.container = null;
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this.context = null;
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this.containerReused = false;
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}
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if (!this.container) {
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container = document.createElement('div');
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container.className = layerClassName;
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let style = container.style;
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style.position = 'absolute';
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style.width = '100%';
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style.height = '100%';
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context = createCanvasContext2D();
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const canvas = context.canvas;
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container.appendChild(canvas);
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style = canvas.style;
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style.position = 'absolute';
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style.transformOrigin = 'top left';
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this.container = container;
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this.context = context;
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}
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}
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/**
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@@ -137,8 +137,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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* @inheritDoc
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* @returns {HTMLElement} The rendered element.
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*/
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renderFrame(frameState, layerState) {
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const context = this.context;
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renderFrame(frameState, layerState, target) {
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const viewState = frameState.viewState;
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const projection = viewState.projection;
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const viewResolution = viewState.resolution;
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@@ -224,7 +223,6 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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}
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const canvas = context.canvas;
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const canvasScale = tileResolution / viewResolution;
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// set forward and inverse pixel transforms
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@@ -234,6 +232,11 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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rotation,
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-width / 2, -height / 2
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);
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this.useContainer(target, this.pixelTransform_, layerState.opacity);
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const context = this.context;
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const canvas = context.canvas;
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makeInverse(this.inversePixelTransform_, this.pixelTransform_);
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// set scale transform for calculating tile positions on the canvas
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@@ -247,7 +250,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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if (canvas.width != width || canvas.height != height) {
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canvas.width = width;
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canvas.height = height;
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} else {
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} else if (!this.containerReused) {
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context.clearRect(0, 0, width, height);
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}
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@@ -259,7 +262,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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this.renderedTiles.length = 0;
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/** @type {Array<number>} */
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const zs = Object.keys(tilesToDrawByZ).map(Number);
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let zs = Object.keys(tilesToDrawByZ).map(Number);
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zs.sort(function(a, b) {
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if (a === z) {
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return 1;
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@@ -270,7 +273,14 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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}
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});
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for (let i = 0, ii = zs.length; i < ii; ++i) {
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let clips, clipZs, currentClip;
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if (layerState.opacity === 1 && (!this.containerReused || tileSource.getOpaque(frameState.viewState.projection))) {
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zs = zs.reverse();
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} else {
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clips = [];
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clipZs = [];
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}
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for (let i = zs.length - 1; i >= 0; --i) {
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const currentZ = zs[i];
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const currentTilePixelSize = tileSource.getTilePixelSize(currentZ, pixelRatio, projection);
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const currentResolution = tileGrid.getResolution(currentZ);
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@@ -298,8 +308,36 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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const y = Math.round(floatY);
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const w = nextX - x;
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const h = nextY - y;
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const transition = z === currentZ;
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this.drawTileImage(tile, frameState, x, y, w, h, tileGutter, z === currentZ);
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if (clips && (!transition || tile.getAlpha(getUid(this), frameState.time) === 1)) {
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// Clip mask for regions in this tile that already filled by a higher z tile
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context.save();
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currentClip = [x, y, x + w, y, x + w, y + h, x, y + h];
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for (let i = 0, ii = clips.length; i < ii; ++i) {
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if (z !== currentZ && currentZ < clipZs[i]) {
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const clip = clips[i];
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context.beginPath();
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// counter-clockwise (outer ring) for current tile
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context.moveTo(currentClip[0], currentClip[1]);
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context.lineTo(currentClip[2], currentClip[3]);
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context.lineTo(currentClip[4], currentClip[5]);
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context.lineTo(currentClip[6], currentClip[7]);
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// clockwise (inner ring) for higher z tile
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context.moveTo(clip[6], clip[7]);
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context.lineTo(clip[4], clip[5]);
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context.lineTo(clip[2], clip[3]);
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context.lineTo(clip[0], clip[1]);
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context.clip();
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}
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}
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clips.push(currentClip);
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clipZs.push(currentZ);
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}
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this.drawTileImage(tile, frameState, x, y, w, h, tileGutter, transition, layerState.opacity);
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if (clips) {
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context.restore();
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}
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this.renderedTiles.push(tile);
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this.updateUsedTiles(frameState.usedTiles, tileSource, tile);
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}
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@@ -322,17 +360,12 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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context.restore();
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}
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const opacity = layerState.opacity;
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if (opacity !== parseFloat(canvas.style.opacity)) {
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canvas.style.opacity = opacity;
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}
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const canvasTransform = transformToString(this.pixelTransform_);
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if (canvasTransform !== canvas.style.transform) {
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canvas.style.transform = canvasTransform;
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}
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return canvas;
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return this.container;
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}
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/**
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@@ -344,19 +377,15 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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* @param {number} h Height of the tile.
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* @param {number} gutter Tile gutter.
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* @param {boolean} transition Apply an alpha transition.
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* @param {number} opacity Opacity.
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*/
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drawTileImage(tile, frameState, x, y, w, h, gutter, transition) {
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drawTileImage(tile, frameState, x, y, w, h, gutter, transition, opacity) {
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const image = this.getTileImage(tile);
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if (!image) {
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return;
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}
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const uid = getUid(this);
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const alpha = transition ? tile.getAlpha(uid, frameState.time) : 1;
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const tileLayer = /** @type {import("../../layer/Tile.js").default} */ (this.getLayer());
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const tileSource = tileLayer.getSource();
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if (alpha === 1 && !tileSource.getOpaque(frameState.viewState.projection)) {
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this.context.clearRect(x, y, w, h);
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}
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const alpha = opacity * (transition ? tile.getAlpha(uid, frameState.time) : 1);
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const alphaChanged = alpha !== this.context.globalAlpha;
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if (alphaChanged) {
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this.context.save();
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@@ -78,6 +78,7 @@ class CanvasVectorImageLayerRenderer extends CanvasImageLayerRenderer {
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if (!hints[ViewHint.ANIMATING] && !hints[ViewHint.INTERACTING] && !isEmpty(renderedExtent)) {
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let skippedFeatures = this.skippedFeatures_;
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vectorRenderer.useContainer(null, null, 1);
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const context = vectorRenderer.context;
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const imageFrameState = /** @type {import("../../PluggableMap.js").FrameState} */ (assign({}, frameState, {
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declutterItems: [],
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@@ -94,7 +95,7 @@ class CanvasVectorImageLayerRenderer extends CanvasImageLayerRenderer {
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if (vectorRenderer.prepareFrame(imageFrameState, layerState) &&
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(vectorRenderer.replayGroupChanged ||
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!equals(skippedFeatures, newSkippedFeatures))) {
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vectorRenderer.renderFrame(imageFrameState, layerState);
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vectorRenderer.renderFrame(imageFrameState, layerState, null);
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renderDeclutterItems(imageFrameState, null);
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skippedFeatures = newSkippedFeatures;
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callback();
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@@ -70,17 +70,17 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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/**
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* @inheritDoc
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*/
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renderFrame(frameState, layerState) {
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const context = this.context;
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const canvas = context.canvas;
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const replayGroup = this.replayGroup_;
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if (!replayGroup || replayGroup.isEmpty()) {
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if (canvas.width > 0) {
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canvas.width = 0;
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}
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return canvas;
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useContainer(target, transform, opacity) {
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if (opacity < 1) {
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target = null;
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}
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super.useContainer(target, transform, opacity);
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}
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/**
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* @inheritDoc
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*/
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renderFrame(frameState, layerState, target) {
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const pixelRatio = frameState.pixelRatio;
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@@ -88,6 +88,18 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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makeScale(this.pixelTransform_, 1 / pixelRatio, 1 / pixelRatio);
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makeInverse(this.inversePixelTransform_, this.pixelTransform_);
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this.useContainer(target, this.pixelTransform_, layerState.opacity);
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const context = this.context;
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const canvas = context.canvas;
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const replayGroup = this.replayGroup_;
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if (!replayGroup || replayGroup.isEmpty()) {
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if (!this.containerReused && canvas.width > 0) {
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canvas.width = 0;
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}
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return this.container;
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}
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// resize and clear
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const width = Math.round(frameState.size[0] * pixelRatio);
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const height = Math.round(frameState.size[1] * pixelRatio);
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@@ -98,7 +110,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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if (canvas.style.transform !== canvasTransform) {
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canvas.style.transform = canvasTransform;
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}
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} else {
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} else if (!this.containerReused) {
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context.clearRect(0, 0, width, height);
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}
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@@ -152,7 +164,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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if (declutterReplays) {
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const viewHints = frameState.viewHints;
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const hifi = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
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replayDeclutter(declutterReplays, context, rotation, hifi, frameState.declutterItems);
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replayDeclutter(declutterReplays, context, rotation, 1, hifi, frameState.declutterItems);
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}
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if (clipped) {
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@@ -162,11 +174,12 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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this.postRender(context, frameState);
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const opacity = layerState.opacity;
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if (opacity !== parseFloat(canvas.style.opacity)) {
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canvas.style.opacity = opacity;
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const container = this.container;
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if (opacity !== parseFloat(container.style.opacity)) {
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container.style.opacity = opacity === 1 ? '' : opacity;
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}
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return canvas;
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return this.container;
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}
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/**
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@@ -24,7 +24,6 @@ import {
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makeInverse
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} from '../../transform.js';
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import CanvasExecutorGroup, {replayDeclutter} from '../../render/canvas/ExecutorGroup.js';
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import {clear, isEmpty} from '../../obj.js';
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/**
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@@ -59,32 +58,11 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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constructor(layer) {
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super(layer);
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const baseCanvas = this.context.canvas;
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/**
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||||
* @private
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||||
* @type {CanvasRenderingContext2D}
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||||
*/
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||||
this.overlayContext_ = createCanvasContext2D();
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||||
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||||
const overlayCanvas = this.overlayContext_.canvas;
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||||
overlayCanvas.style.position = 'absolute';
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overlayCanvas.style.transformOrigin = 'top left';
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||||
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const container = document.createElement('div');
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const style = container.style;
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||||
style.position = 'absolute';
|
||||
style.width = '100%';
|
||||
style.height = '100%';
|
||||
|
||||
container.appendChild(baseCanvas);
|
||||
container.appendChild(overlayCanvas);
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {HTMLElement}
|
||||
*/
|
||||
this.container_ = container;
|
||||
this.overlayContext_ = null;
|
||||
|
||||
/**
|
||||
* The transform for rendered pixels to viewport CSS pixels for the overlay canvas.
|
||||
@@ -136,17 +114,43 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
disposeInternal() {
|
||||
this.overlayContext_.canvas.width = this.overlayContext_.canvas.height = 0;
|
||||
super.disposeInternal();
|
||||
useContainer(target, transform, opacity) {
|
||||
let overlayContext;
|
||||
if (target && target.childElementCount === 2) {
|
||||
overlayContext = target.lastElementChild.getContext('2d');
|
||||
if (!overlayContext) {
|
||||
target = null;
|
||||
}
|
||||
}
|
||||
const containerReused = this.containerReused;
|
||||
super.useContainer(target, transform, opacity);
|
||||
if (containerReused && !this.containerReused && !overlayContext) {
|
||||
this.overlayContext_ = null;
|
||||
}
|
||||
if (this.containerReused && overlayContext) {
|
||||
this.overlayContext_ = overlayContext;
|
||||
}
|
||||
if (!this.overlayContext_) {
|
||||
const overlayContext = createCanvasContext2D();
|
||||
const style = overlayContext.canvas.style;
|
||||
style.position = 'absolute';
|
||||
style.transformOrigin = 'top left';
|
||||
this.overlayContext_ = overlayContext;
|
||||
}
|
||||
if (this.container.childElementCount === 1) {
|
||||
this.container.appendChild(this.overlayContext_.canvas);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {import("../../VectorRenderTile.js").default} tile Tile.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @param {import("../../proj/Projection").default} projection Projection.
|
||||
* @param {boolean} queue Queue tile for rendering.
|
||||
* @return {boolean} Tile needs to be rendered.
|
||||
*/
|
||||
prepareTile(tile, pixelRatio, projection) {
|
||||
prepareTile(tile, pixelRatio, projection, queue) {
|
||||
let render = false;
|
||||
const tileUid = getUid(tile);
|
||||
const state = tile.getState();
|
||||
if (((state === TileState.LOADED && tile.hifi) ||
|
||||
@@ -158,9 +162,13 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
if (state === TileState.LOADED || state === TileState.ERROR) {
|
||||
this.updateExecutorGroup_(tile, pixelRatio, projection);
|
||||
if (this.tileImageNeedsRender_(tile, pixelRatio, projection)) {
|
||||
this.renderTileImageQueue_[tileUid] = tile;
|
||||
render = true;
|
||||
if (queue) {
|
||||
this.renderTileImageQueue_[tileUid] = tile;
|
||||
}
|
||||
}
|
||||
}
|
||||
return render;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -176,7 +184,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
tile.wantedResolution = resolution;
|
||||
const tileUid = getUid(tile);
|
||||
if (!(tileUid in this.tileListenerKeys_)) {
|
||||
const listenerKey = listen(tile, EventType.CHANGE, this.prepareTile.bind(this, tile, pixelRatio, projection));
|
||||
const listenerKey = listen(tile, EventType.CHANGE, this.prepareTile.bind(this, tile, pixelRatio, projection, true));
|
||||
this.tileListenerKeys_[tileUid] = listenerKey;
|
||||
}
|
||||
} else {
|
||||
@@ -185,7 +193,10 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
if (hifi || !tile.wantedResolution) {
|
||||
tile.wantedResolution = resolution;
|
||||
}
|
||||
this.prepareTile(tile, pixelRatio, projection);
|
||||
const render = this.prepareTile(tile, pixelRatio, projection, false);
|
||||
if (render) {
|
||||
this.renderTileImage_(tile, frameState);
|
||||
}
|
||||
}
|
||||
return tile;
|
||||
}
|
||||
@@ -379,26 +390,30 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
renderFrame(frameState, layerState) {
|
||||
super.renderFrame(frameState, layerState);
|
||||
|
||||
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
|
||||
renderFrame(frameState, layerState, target) {
|
||||
const viewHints = frameState.viewHints;
|
||||
const hifi = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
|
||||
this.renderQueuedTileImages_(hifi, frameState);
|
||||
|
||||
super.renderFrame(frameState, layerState, target);
|
||||
|
||||
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
|
||||
const renderMode = layer.getRenderMode();
|
||||
if (renderMode === VectorTileRenderType.IMAGE) {
|
||||
this.renderTileImages_(hifi, frameState);
|
||||
return this.container_;
|
||||
return this.container;
|
||||
}
|
||||
|
||||
if (!isEmpty(this.renderTileImageQueue_) && !this.extentChanged) {
|
||||
this.renderTileImages_(hifi, frameState);
|
||||
return this.container_;
|
||||
const source = layer.getSource();
|
||||
// Unqueue tiles from the image queue when we don't need any more
|
||||
const usedTiles = frameState.usedTiles[getUid(source)];
|
||||
for (const tileUid in this.renderTileImageQueue_) {
|
||||
if (!(tileUid in usedTiles)) {
|
||||
delete this.renderTileImageQueue_[tileUid];
|
||||
}
|
||||
}
|
||||
|
||||
const context = this.overlayContext_;
|
||||
const declutterReplays = layer.getDeclutter() ? {} : null;
|
||||
const source = layer.getSource();
|
||||
const replayTypes = VECTOR_REPLAYS[renderMode];
|
||||
const pixelRatio = frameState.pixelRatio;
|
||||
const rotation = frameState.viewState.rotation;
|
||||
@@ -419,13 +434,14 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
if (canvas.style.transform !== canvasTransform) {
|
||||
canvas.style.transform = canvasTransform;
|
||||
}
|
||||
} else {
|
||||
} else if (!this.containerReused) {
|
||||
context.clearRect(0, 0, width, height);
|
||||
}
|
||||
|
||||
const tiles = this.renderedTiles;
|
||||
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
|
||||
const clips = [];
|
||||
const clipZs = [];
|
||||
for (let i = tiles.length - 1; i >= 0; --i) {
|
||||
const tile = /** @type {import("../../VectorRenderTile.js").default} */ (tiles[i]);
|
||||
if (tile.getState() == TileState.ABORT) {
|
||||
@@ -436,6 +452,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tileExtent[0];
|
||||
const transform = this.getRenderTransform(frameState, width, height, worldOffset);
|
||||
const executorGroups = tile.executorGroups[getUid(layer)];
|
||||
let clipped = false;
|
||||
for (let t = 0, tt = executorGroups.length; t < tt; ++t) {
|
||||
const executorGroup = executorGroups[t];
|
||||
if (!executorGroup.hasExecutors(replayTypes)) {
|
||||
@@ -443,9 +460,8 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
continue;
|
||||
}
|
||||
const currentZ = tile.tileCoord[0];
|
||||
let zs, currentClip;
|
||||
if (!declutterReplays) {
|
||||
zs = [];
|
||||
let currentClip;
|
||||
if (!declutterReplays && !clipped) {
|
||||
currentClip = executorGroup.getClipCoords(transform);
|
||||
context.save();
|
||||
|
||||
@@ -453,7 +469,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
// already filled by a higher resolution tile
|
||||
for (let j = 0, jj = clips.length; j < jj; ++j) {
|
||||
const clip = clips[j];
|
||||
if (currentZ < zs[j]) {
|
||||
if (currentZ < clipZs[j]) {
|
||||
context.beginPath();
|
||||
// counter-clockwise (outer ring) for current tile
|
||||
context.moveTo(currentClip[0], currentClip[1]);
|
||||
@@ -470,51 +486,37 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
}
|
||||
}
|
||||
executorGroup.execute(context, transform, rotation, {}, hifi, replayTypes, declutterReplays);
|
||||
if (!declutterReplays) {
|
||||
if (!declutterReplays && !clipped) {
|
||||
context.restore();
|
||||
clips.push(currentClip);
|
||||
zs.push(currentZ);
|
||||
clipZs.push(currentZ);
|
||||
clipped = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (declutterReplays) {
|
||||
replayDeclutter(declutterReplays, context, rotation, hifi, frameState.declutterItems);
|
||||
replayDeclutter(declutterReplays, context, rotation, layerState.opacity, hifi, frameState.declutterItems);
|
||||
}
|
||||
|
||||
const opacity = layerState.opacity;
|
||||
if (opacity !== parseFloat(canvas.style.opacity)) {
|
||||
canvas.style.opacity = opacity;
|
||||
}
|
||||
|
||||
// Now that we have rendered the tiles we have already, let's prepare new tile images
|
||||
// for the next frame
|
||||
this.renderTileImages_(hifi, frameState);
|
||||
|
||||
return this.container_;
|
||||
return this.container;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {boolean} hifi We have time to render a high fidelity map image.
|
||||
* @param {import('../../PluggableMap.js').FrameState} frameState Frame state.
|
||||
*/
|
||||
renderTileImages_(hifi, frameState) {
|
||||
renderQueuedTileImages_(hifi, frameState) {
|
||||
// When we don't have time to render hifi, only render tiles until we have used up
|
||||
// half of the frame budget of 16 ms
|
||||
for (const uid in this.renderTileImageQueue_) {
|
||||
if (!hifi && Date.now() - frameState.time > 8) {
|
||||
frameState.animate = true;
|
||||
break;
|
||||
}
|
||||
const tile = this.renderTileImageQueue_[uid];
|
||||
frameState.animate = true;
|
||||
delete this.renderTileImageQueue_[uid];
|
||||
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
|
||||
const viewState = frameState.viewState;
|
||||
const tileGrid = layer.getSource().getTileGridForProjection(viewState.projection);
|
||||
const tileResolution = tileGrid.getResolution(tile.tileCoord[0]);
|
||||
const renderPixelRatio = frameState.pixelRatio / tile.wantedResolution * tileResolution;
|
||||
this.renderTileImage_(tile, frameState.pixelRatio, renderPixelRatio, viewState.projection);
|
||||
this.renderTileImage_(tile, frameState);
|
||||
}
|
||||
clear(this.renderTileImageQueue_);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -561,24 +563,29 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
|
||||
/**
|
||||
* @param {import("../../VectorRenderTile.js").default} tile Tile.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @param {number} renderPixelRatio Render pixel ratio.
|
||||
* @param {import("../../proj/Projection.js").default} projection Projection.
|
||||
* @param {import("../../PluggableMap").FrameState} frameState Frame state.
|
||||
* @private
|
||||
*/
|
||||
renderTileImage_(tile, pixelRatio, renderPixelRatio, projection) {
|
||||
renderTileImage_(tile, frameState) {
|
||||
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
|
||||
const replayState = tile.getReplayState(layer);
|
||||
const revision = layer.getRevision();
|
||||
const executorGroups = tile.executorGroups[getUid(layer)];
|
||||
replayState.renderedTileRevision = revision;
|
||||
replayState.renderedTileZ = tile.sourceZ;
|
||||
|
||||
const tileCoord = tile.wrappedTileCoord;
|
||||
const z = tileCoord[0];
|
||||
const source = layer.getSource();
|
||||
let pixelRatio = frameState.pixelRatio;
|
||||
const viewState = frameState.viewState;
|
||||
const projection = viewState.projection;
|
||||
const tileGrid = source.getTileGridForProjection(projection);
|
||||
const tileResolution = tileGrid.getResolution(tile.tileCoord[0]);
|
||||
const renderPixelRatio = frameState.pixelRatio / tile.wantedResolution * tileResolution;
|
||||
const resolution = tileGrid.getResolution(z);
|
||||
const context = tile.getContext(layer);
|
||||
|
||||
// Increase tile size when overzooming for low pixel ratio, to avoid blurry tiles
|
||||
pixelRatio = Math.max(pixelRatio, renderPixelRatio / pixelRatio);
|
||||
const size = source.getTilePixelSize(z, pixelRatio, projection);
|
||||
|
||||
Reference in New Issue
Block a user