Add vectortile branch
This commit is contained in:
@@ -0,0 +1,467 @@
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="chrome=1">
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<meta name="viewport" content="initial-scale=1.0, user-scalable=no, width=device-width">
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<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.4.0/css/font-awesome.min.css" type="text/css">
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<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/css/bootstrap.min.css" type="text/css">
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<link rel="stylesheet" href="./resources/prism/prism.css" type="text/css">
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<link rel="stylesheet" href="../css/ol.css" type="text/css">
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<link rel="stylesheet" href="./resources/layout.css" type="text/css">
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<link rel="stylesheet" href="shaded-relief.css">
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<script src="./resources/zeroclipboard/ZeroClipboard.min.js"></script>
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<title>Shaded Relief</title>
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</head>
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<body>
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<header class="navbar" role="navigation">
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<div class="container" id="navbar-inner-container">
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<a class="navbar-brand" href="./"><img src="./resources/logo-70x70.png"> OpenLayers 3 Examples</a>
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</div>
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</header>
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<div class="container-fluid">
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<div class="row-fluid">
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<div class="span12">
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<div id="map" class="map"></div>
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<table class="controls">
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<tr>
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<td>vertical exaggeration: <span id="vertOut"></span>x</td>
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<td><input id="vert" type="range" min="1" max="5" value="1"/></td>
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</tr>
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<tr>
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<td>sun elevation: <span id="sunElOut"></span>°</td>
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<td><input id="sunEl" type="range" min="0" max="90" value="45"/></td>
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</tr>
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<tr>
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<td>sun azimuth: <span id="sunAzOut"></span>°</td>
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<td><input id="sunAz" type="range" min="0" max="360" value="45"/></td>
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</tr>
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</table>
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</div>
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</div>
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<div class="row-fluid">
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<div class="span12">
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<h4 id="title">Shaded Relief</h4>
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<p id="shortdesc">Calculate shaded relief from elevation data</p>
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<div id="docs"><p>
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This example uses a <code>ol.source.Raster</code> to generate data
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based on another source. The raster source accepts any number of
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input sources (tile or image based) and runs a pipeline of
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operations on the input data. The return from the final
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operation is used as the data for the output source.
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</p> <p>
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In this case, a single tiled source of elevation data is used as input.
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The shaded relief is calculated in a single "image" operation. By setting
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<code>operationType: 'image'</code> on the raster source, operations are
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called with an <code>ImageData</code> object for each of the input sources.
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Operations are also called with a general purpose <code>data</code> object.
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In this example, the sun elevation and azimuth data from the inputs above
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are assigned to this <code>data</code> object and accessed in the shading
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operation. The shading operation returns an array of <code>ImageData</code>
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objects. When the raster source is used by an image layer, the first
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<code>ImageData</code> object returned by the last operation in the pipeline
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is used for rendering.
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</p>
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</div>
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<div id="tags">raster, shaded relief</div>
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<div id="api-links">Related API documentation: <ul class="inline"><li><a href="../apidoc/ol.Map.html" title="API documentation for ol.Map">ol.Map</a></li>,<li><a href="../apidoc/ol.View.html" title="API documentation for ol.View">ol.View</a></li>,<li><a href="../apidoc/ol.layer.Image.html" title="API documentation for ol.layer.Image">ol.layer.Image</a></li>,<li><a href="../apidoc/ol.layer.Tile.html" title="API documentation for ol.layer.Tile">ol.layer.Tile</a></li>,<li><a href="../apidoc/ol.source.Raster.html" title="API documentation for ol.source.Raster">ol.source.Raster</a></li>,<li><a href="../apidoc/ol.source.TileJSON.html" title="API documentation for ol.source.TileJSON">ol.source.TileJSON</a></li>,<li><a href="../apidoc/ol.source.XYZ.html" title="API documentation for ol.source.XYZ">ol.source.XYZ</a></li></ul></div>
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</div>
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</div>
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<div class="row-fluid">
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<div id="source-controls">
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<a id="copy-button"><i class="fa fa-clipboard"></i> Copy</a>
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<a id="jsfiddle-button"><i class="fa fa-jsfiddle"></i> Edit</a>
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</div>
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<form method="POST" id="jsfiddle-form" target="_blank" action="http://jsfiddle.net/api/post/jquery/1.11.0/">
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<textarea class="hidden" name="js">// NOCOMPILE
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/**
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* Generates a shaded relief image given elevation data. Uses a 3x3
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* neighborhood for determining slope and aspect.
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* @param {Array.<ImageData>} inputs Array of input images.
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* @param {Object} data Data added in the "beforeoperations" event.
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* @return {ImageData} Output image.
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*/
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function shade(inputs, data) {
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var elevationImage = inputs[0];
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var width = elevationImage.width;
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var height = elevationImage.height;
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var elevationData = elevationImage.data;
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var shadeData = new Uint8ClampedArray(elevationData.length);
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var dp = data.resolution * 2;
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var maxX = width - 1;
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var maxY = height - 1;
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var pixel = [0, 0, 0, 0];
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var twoPi = 2 * Math.PI;
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var halfPi = Math.PI / 2;
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var sunEl = Math.PI * data.sunEl / 180;
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var sunAz = Math.PI * data.sunAz / 180;
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var cosSunEl = Math.cos(sunEl);
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var sinSunEl = Math.sin(sunEl);
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var pixelX, pixelY, x0, x1, y0, y1, offset,
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z0, z1, dzdx, dzdy, slope, aspect, cosIncidence, scaled;
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for (pixelY = 0; pixelY <= maxY; ++pixelY) {
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y0 = pixelY === 0 ? 0 : pixelY - 1;
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y1 = pixelY === maxY ? maxY : pixelY + 1;
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for (pixelX = 0; pixelX <= maxX; ++pixelX) {
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x0 = pixelX === 0 ? 0 : pixelX - 1;
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x1 = pixelX === maxX ? maxX : pixelX + 1;
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// determine elevation for (x0, pixelY)
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offset = (pixelY * width + x0) * 4;
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pixel[0] = elevationData[offset];
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pixel[1] = elevationData[offset + 1];
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pixel[2] = elevationData[offset + 2];
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pixel[3] = elevationData[offset + 3];
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z0 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
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// determine elevation for (x1, pixelY)
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offset = (pixelY * width + x1) * 4;
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pixel[0] = elevationData[offset];
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pixel[1] = elevationData[offset + 1];
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pixel[2] = elevationData[offset + 2];
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pixel[3] = elevationData[offset + 3];
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z1 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
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dzdx = (z1 - z0) / dp;
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// determine elevation for (pixelX, y0)
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offset = (y0 * width + pixelX) * 4;
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pixel[0] = elevationData[offset];
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pixel[1] = elevationData[offset + 1];
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pixel[2] = elevationData[offset + 2];
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pixel[3] = elevationData[offset + 3];
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z0 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
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// determine elevation for (pixelX, y1)
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offset = (y1 * width + pixelX) * 4;
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pixel[0] = elevationData[offset];
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pixel[1] = elevationData[offset + 1];
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pixel[2] = elevationData[offset + 2];
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pixel[3] = elevationData[offset + 3];
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z1 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
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dzdy = (z1 - z0) / dp;
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slope = Math.atan(Math.sqrt(dzdx * dzdx + dzdy * dzdy));
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aspect = Math.atan2(dzdy, -dzdx);
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if (aspect < 0) {
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aspect = halfPi - aspect;
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} else if (aspect > halfPi) {
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aspect = twoPi - aspect + halfPi;
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} else {
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aspect = halfPi - aspect;
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}
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cosIncidence = sinSunEl * Math.cos(slope) +
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cosSunEl * Math.sin(slope) * Math.cos(sunAz - aspect);
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offset = (pixelY * width + pixelX) * 4;
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scaled = 255 * cosIncidence;
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shadeData[offset] = scaled;
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shadeData[offset + 1] = scaled;
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shadeData[offset + 2] = scaled;
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shadeData[offset + 3] = elevationData[offset + 3];
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}
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}
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return new ImageData(shadeData, width, height);
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}
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var elevation = new ol.source.XYZ({
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url: 'https://{a-d}.tiles.mapbox.com/v3/aj.sf-dem/{z}/{x}/{y}.png',
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crossOrigin: 'anonymous'
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});
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var raster = new ol.source.Raster({
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sources: [elevation],
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operationType: 'image',
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operation: shade
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});
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var map = new ol.Map({
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target: 'map',
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layers: [
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new ol.layer.Tile({
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source: new ol.source.TileJSON({
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url: 'http://api.tiles.mapbox.com/v3/tschaub.miapgppd.jsonp'
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})
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}),
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new ol.layer.Image({
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opacity: 0.3,
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source: raster
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})
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],
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view: new ol.View({
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extent: [-13675026, 4439648, -13580856, 4580292],
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center: [-13615645, 4497969],
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minZoom: 10,
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maxZoom: 16,
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zoom: 13
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})
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});
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var controlIds = ['vert', 'sunEl', 'sunAz'];
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var controls = {};
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controlIds.forEach(function(id) {
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var control = document.getElementById(id);
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var output = document.getElementById(id + 'Out');
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control.addEventListener('input', function() {
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output.innerText = control.value;
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raster.changed();
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});
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output.innerText = control.value;
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controls[id] = control;
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});
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raster.on('beforeoperations', function(event) {
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// the event.data object will be passed to operations
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var data = event.data;
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data.resolution = event.resolution;
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for (var id in controls) {
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data[id] = Number(controls[id].value);
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}
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});
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</textarea>
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<textarea class="hidden" name="css">table.controls td {
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text-align: center;
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padding: 2px 5px;
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}
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</textarea>
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<textarea class="hidden" name="html"><div class="row-fluid">
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<div class="span12">
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<div id="map" class="map"></div>
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<table class="controls">
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<tr>
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<td>vertical exaggeration: <span id="vertOut"></span>x</td>
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<td><input id="vert" type="range" min="1" max="5" value="1"/></td>
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</tr>
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<tr>
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<td>sun elevation: <span id="sunElOut"></span>°</td>
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<td><input id="sunEl" type="range" min="0" max="90" value="45"/></td>
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</tr>
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<tr>
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<td>sun azimuth: <span id="sunAzOut"></span>°</td>
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<td><input id="sunAz" type="range" min="0" max="360" value="45"/></td>
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</tr>
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</table>
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</div>
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</div>
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</textarea>
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<input type="hidden" name="wrap" value="l">
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<input type="hidden" name="resources" value="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.4/css/bootstrap.min.css,https://maxcdn.bootstrapcdn.com/bootstrap/3.3.4/js/bootstrap.min.js,http://openlayers.org/en/v3.8.2/css/ol.css,http://openlayers.org/en/v3.8.2/build/ol.js">
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</form>
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<pre><code id="example-source" class="language-markup"><!DOCTYPE html>
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<html>
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<head>
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<title>Shaded Relief</title>
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<script src="https://code.jquery.com/jquery-1.11.2.min.js"></script>
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<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/css/bootstrap.min.css">
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<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/js/bootstrap.min.js"></script>
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<link rel="stylesheet" href="http://openlayers.org/en/v3.8.2/css/ol.css" type="text/css">
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<script src="http://openlayers.org/en/v3.8.2/build/ol.js"></script>
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<style>
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table.controls td {
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text-align: center;
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padding: 2px 5px;
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}
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</style>
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</head>
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<body>
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<div class="container-fluid">
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<div class="row-fluid">
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<div class="span12">
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<div id="map" class="map"></div>
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<table class="controls">
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<tr>
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<td>vertical exaggeration: <span id="vertOut"></span>x</td>
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<td><input id="vert" type="range" min="1" max="5" value="1"/></td>
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</tr>
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<tr>
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<td>sun elevation: <span id="sunElOut"></span>°</td>
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<td><input id="sunEl" type="range" min="0" max="90" value="45"/></td>
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</tr>
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<tr>
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<td>sun azimuth: <span id="sunAzOut"></span>°</td>
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<td><input id="sunAz" type="range" min="0" max="360" value="45"/></td>
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</tr>
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</table>
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</div>
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</div>
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</div>
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<script>
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// NOCOMPILE
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/**
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* Generates a shaded relief image given elevation data. Uses a 3x3
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* neighborhood for determining slope and aspect.
|
||||
* @param {Array.<ImageData>} inputs Array of input images.
|
||||
* @param {Object} data Data added in the "beforeoperations" event.
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* @return {ImageData} Output image.
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*/
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function shade(inputs, data) {
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var elevationImage = inputs[0];
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var width = elevationImage.width;
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var height = elevationImage.height;
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var elevationData = elevationImage.data;
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var shadeData = new Uint8ClampedArray(elevationData.length);
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var dp = data.resolution * 2;
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var maxX = width - 1;
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var maxY = height - 1;
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var pixel = [0, 0, 0, 0];
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var twoPi = 2 * Math.PI;
|
||||
var halfPi = Math.PI / 2;
|
||||
var sunEl = Math.PI * data.sunEl / 180;
|
||||
var sunAz = Math.PI * data.sunAz / 180;
|
||||
var cosSunEl = Math.cos(sunEl);
|
||||
var sinSunEl = Math.sin(sunEl);
|
||||
var pixelX, pixelY, x0, x1, y0, y1, offset,
|
||||
z0, z1, dzdx, dzdy, slope, aspect, cosIncidence, scaled;
|
||||
for (pixelY = 0; pixelY <= maxY; ++pixelY) {
|
||||
y0 = pixelY === 0 ? 0 : pixelY - 1;
|
||||
y1 = pixelY === maxY ? maxY : pixelY + 1;
|
||||
for (pixelX = 0; pixelX <= maxX; ++pixelX) {
|
||||
x0 = pixelX === 0 ? 0 : pixelX - 1;
|
||||
x1 = pixelX === maxX ? maxX : pixelX + 1;
|
||||
|
||||
// determine elevation for (x0, pixelY)
|
||||
offset = (pixelY * width + x0) * 4;
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||||
pixel[0] = elevationData[offset];
|
||||
pixel[1] = elevationData[offset + 1];
|
||||
pixel[2] = elevationData[offset + 2];
|
||||
pixel[3] = elevationData[offset + 3];
|
||||
z0 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
|
||||
|
||||
// determine elevation for (x1, pixelY)
|
||||
offset = (pixelY * width + x1) * 4;
|
||||
pixel[0] = elevationData[offset];
|
||||
pixel[1] = elevationData[offset + 1];
|
||||
pixel[2] = elevationData[offset + 2];
|
||||
pixel[3] = elevationData[offset + 3];
|
||||
z1 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
|
||||
|
||||
dzdx = (z1 - z0) / dp;
|
||||
|
||||
// determine elevation for (pixelX, y0)
|
||||
offset = (y0 * width + pixelX) * 4;
|
||||
pixel[0] = elevationData[offset];
|
||||
pixel[1] = elevationData[offset + 1];
|
||||
pixel[2] = elevationData[offset + 2];
|
||||
pixel[3] = elevationData[offset + 3];
|
||||
z0 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
|
||||
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||||
// determine elevation for (pixelX, y1)
|
||||
offset = (y1 * width + pixelX) * 4;
|
||||
pixel[0] = elevationData[offset];
|
||||
pixel[1] = elevationData[offset + 1];
|
||||
pixel[2] = elevationData[offset + 2];
|
||||
pixel[3] = elevationData[offset + 3];
|
||||
z1 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
|
||||
|
||||
dzdy = (z1 - z0) / dp;
|
||||
|
||||
slope = Math.atan(Math.sqrt(dzdx * dzdx + dzdy * dzdy));
|
||||
|
||||
aspect = Math.atan2(dzdy, -dzdx);
|
||||
if (aspect < 0) {
|
||||
aspect = halfPi - aspect;
|
||||
} else if (aspect > halfPi) {
|
||||
aspect = twoPi - aspect + halfPi;
|
||||
} else {
|
||||
aspect = halfPi - aspect;
|
||||
}
|
||||
|
||||
cosIncidence = sinSunEl * Math.cos(slope) +
|
||||
cosSunEl * Math.sin(slope) * Math.cos(sunAz - aspect);
|
||||
|
||||
offset = (pixelY * width + pixelX) * 4;
|
||||
scaled = 255 * cosIncidence;
|
||||
shadeData[offset] = scaled;
|
||||
shadeData[offset + 1] = scaled;
|
||||
shadeData[offset + 2] = scaled;
|
||||
shadeData[offset + 3] = elevationData[offset + 3];
|
||||
}
|
||||
}
|
||||
|
||||
return new ImageData(shadeData, width, height);
|
||||
}
|
||||
|
||||
var elevation = new ol.source.XYZ({
|
||||
url: 'https://{a-d}.tiles.mapbox.com/v3/aj.sf-dem/{z}/{x}/{y}.png',
|
||||
crossOrigin: 'anonymous'
|
||||
});
|
||||
|
||||
var raster = new ol.source.Raster({
|
||||
sources: [elevation],
|
||||
operationType: 'image',
|
||||
operation: shade
|
||||
});
|
||||
|
||||
var map = new ol.Map({
|
||||
target: 'map',
|
||||
layers: [
|
||||
new ol.layer.Tile({
|
||||
source: new ol.source.TileJSON({
|
||||
url: 'http://api.tiles.mapbox.com/v3/tschaub.miapgppd.jsonp'
|
||||
})
|
||||
}),
|
||||
new ol.layer.Image({
|
||||
opacity: 0.3,
|
||||
source: raster
|
||||
})
|
||||
],
|
||||
view: new ol.View({
|
||||
extent: [-13675026, 4439648, -13580856, 4580292],
|
||||
center: [-13615645, 4497969],
|
||||
minZoom: 10,
|
||||
maxZoom: 16,
|
||||
zoom: 13
|
||||
})
|
||||
});
|
||||
|
||||
var controlIds = ['vert', 'sunEl', 'sunAz'];
|
||||
var controls = {};
|
||||
controlIds.forEach(function(id) {
|
||||
var control = document.getElementById(id);
|
||||
var output = document.getElementById(id + 'Out');
|
||||
control.addEventListener('input', function() {
|
||||
output.innerText = control.value;
|
||||
raster.changed();
|
||||
});
|
||||
output.innerText = control.value;
|
||||
controls[id] = control;
|
||||
});
|
||||
|
||||
raster.on('beforeoperations', function(event) {
|
||||
// the event.data object will be passed to operations
|
||||
var data = event.data;
|
||||
data.resolution = event.resolution;
|
||||
for (var id in controls) {
|
||||
data[id] = Number(controls[id].value);
|
||||
}
|
||||
});
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html></code></pre>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="https://code.jquery.com/jquery-1.11.2.min.js"></script>
|
||||
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/js/bootstrap.min.js"></script>
|
||||
<script src="./resources/common.js"></script>
|
||||
<script src="./resources/prism/prism.min.js"></script>
|
||||
<script src="loader.js?id=shaded-relief"></script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user