Add vectortile branch
This commit is contained in:
@@ -0,0 +1,362 @@
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="chrome=1">
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<meta name="viewport" content="initial-scale=1.0, user-scalable=no, width=device-width">
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<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.4.0/css/font-awesome.min.css" type="text/css">
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<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/css/bootstrap.min.css" type="text/css">
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<link rel="stylesheet" href="./resources/prism/prism.css" type="text/css">
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<link rel="stylesheet" href="../css/ol.css" type="text/css">
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<link rel="stylesheet" href="./resources/layout.css" type="text/css">
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<link rel="stylesheet" href="fractal.css">
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<script src="./resources/zeroclipboard/ZeroClipboard.min.js"></script>
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<title>Fractal Example</title>
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</head>
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<body>
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<header class="navbar" role="navigation">
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<div class="container" id="navbar-inner-container">
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<a class="navbar-brand" href="./"><img src="./resources/logo-70x70.png"> OpenLayers 3 Examples</a>
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</div>
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</header>
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<div class="container-fluid">
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<div class="row-fluid">
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<div class="span12">
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<div id="map" class="map"></div>
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<label for="depth">
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depth:
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<input id="depth" type="range" min="0" max="9" step="1" value="5">
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(<span id="count">#</span> points)
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</label>
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</div>
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</div>
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<div class="row-fluid">
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<div class="span12">
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<h4 id="title">Fractal Example</h4>
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<p id="shortdesc">Example of a fractal.</p>
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<div id="docs"><p>Example of a fractal.</p>
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</div>
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<div id="tags">fractal, vector</div>
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<div id="api-links">Related API documentation: <ul class="inline"><li><a href="../apidoc/ol.Feature.html" title="API documentation for ol.Feature">ol.Feature</a></li>,<li><a href="../apidoc/ol.Map.html" title="API documentation for ol.Map">ol.Map</a></li>,<li><a href="../apidoc/ol.View.html" title="API documentation for ol.View">ol.View</a></li>,<li><a href="../apidoc/ol.geom.LineString.html" title="API documentation for ol.geom.LineString">ol.geom.LineString</a></li>,<li><a href="../apidoc/ol.layer.Vector.html" title="API documentation for ol.layer.Vector">ol.layer.Vector</a></li>,<li><a href="../apidoc/ol.source.Vector.html" title="API documentation for ol.source.Vector">ol.source.Vector</a></li></ul></div>
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</div>
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</div>
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<div class="row-fluid">
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<div id="source-controls">
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<a id="copy-button"><i class="fa fa-clipboard"></i> Copy</a>
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<a id="jsfiddle-button"><i class="fa fa-jsfiddle"></i> Edit</a>
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</div>
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<form method="POST" id="jsfiddle-form" target="_blank" action="http://jsfiddle.net/api/post/jquery/1.11.0/">
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<textarea class="hidden" name="js">var radius = 10e6;
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var cos30 = Math.cos(Math.PI / 6);
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var sin30 = Math.sin(Math.PI / 6);
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var rise = radius * sin30;
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var run = radius * cos30;
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var triangle = new ol.geom.LineString([
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[0, radius], [run, -rise], [-run, -rise], [0, radius]
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]);
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var feature = new ol.Feature(triangle);
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var layer = new ol.layer.Vector({
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source: new ol.source.Vector({
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features: [feature]
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})
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});
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var map = new ol.Map({
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layers: [layer],
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target: 'map',
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view: new ol.View({
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center: [0, 0],
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zoom: 1
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})
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});
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function makeFractal(depth) {
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var geometry = /** @type {ol.geom.LineString} */ (triangle.clone());
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var graph = coordsToGraph(geometry.getCoordinates());
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for (var i = 0; i < depth; ++i) {
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var node = graph;
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while (node.next) {
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var next = node.next;
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injectNodes(node);
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node = next;
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}
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}
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var coordinates = graphToCoords(graph);
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document.getElementById('count').innerHTML = coordinates.length;
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geometry.setCoordinates(coordinates);
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feature.setGeometry(geometry);
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}
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function injectNodes(startNode) {
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var endNode = startNode.next;
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var start = startNode.point;
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var end = startNode.next.point;
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var dx = end[0] - start[0];
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var dy = end[1] - start[1];
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// first point at 1/3 along the segment
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var firstNode = {
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point: [start[0] + dx / 3, start[1] + dy / 3]
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};
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// second point at peak of _/\_
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var r = Math.sqrt(dx * dx + dy * dy) / (2 * cos30);
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var a = Math.atan2(dy, dx) + Math.PI / 6;
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var secondNode = {
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point: [start[0] + r * Math.cos(a), start[1] + r * Math.sin(a)]
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};
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// third point at 2/3 along the segment
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var thirdNode = {
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point: [end[0] - dx / 3, end[1] - dy / 3]
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};
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startNode.next = firstNode;
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firstNode.next = secondNode;
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secondNode.next = thirdNode;
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thirdNode.next = endNode;
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}
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function coordsToGraph(coordinates) {
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var graph = {
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point: coordinates[0]
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};
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var length = coordinates.length;
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for (var level = 0, node = graph; level < length - 1; ++level) {
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node.next = {
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point: coordinates[level + 1]
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};
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node = node.next;
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}
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return graph;
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}
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function graphToCoords(graph) {
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var coordinates = [graph.point];
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for (var node = graph, i = 1; node.next; node = node.next, ++i) {
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coordinates[i] = node.next.point;
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}
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return coordinates;
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}
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var depthInput = document.getElementById('depth');
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function update() {
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makeFractal(Number(depthInput.value));
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}
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var updateTimer;
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/**
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* Regenerate fractal on depth change. Change events are debounced so updates
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* only occur every 200ms.
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*/
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depthInput.onchange = function() {
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window.clearTimeout(updateTimer);
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updateTimer = window.setTimeout(update, 200);
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};
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update();
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</textarea>
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<textarea class="hidden" name="css">.map {
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background: whitesmoke;
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}
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#depth {
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width: 100px;
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}
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</textarea>
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<textarea class="hidden" name="html"><div class="row-fluid">
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<div class="span12">
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<div id="map" class="map"></div>
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<label for="depth">
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depth:&nbsp;
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<input id="depth" type="range" min="0" max="9" step="1" value="5">
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&nbsp;(<span id="count">#</span> points)
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</label>
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</div>
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</div>
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</textarea>
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<input type="hidden" name="wrap" value="l">
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<input type="hidden" name="resources" value="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.4/css/bootstrap.min.css,https://maxcdn.bootstrapcdn.com/bootstrap/3.3.4/js/bootstrap.min.js,http://openlayers.org/en/v3.8.2/css/ol.css,http://openlayers.org/en/v3.8.2/build/ol.js">
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</form>
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<pre><code id="example-source" class="language-markup"><!DOCTYPE html>
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<html>
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<head>
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<title>Fractal Example</title>
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<script src="https://code.jquery.com/jquery-1.11.2.min.js"></script>
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<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/css/bootstrap.min.css">
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<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/js/bootstrap.min.js"></script>
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<link rel="stylesheet" href="http://openlayers.org/en/v3.8.2/css/ol.css" type="text/css">
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<script src="http://openlayers.org/en/v3.8.2/build/ol.js"></script>
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<style>
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.map {
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background: whitesmoke;
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}
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#depth {
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width: 100px;
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}
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</style>
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</head>
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<body>
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<div class="container-fluid">
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<div class="row-fluid">
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<div class="span12">
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<div id="map" class="map"></div>
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<label for="depth">
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depth:&nbsp;
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<input id="depth" type="range" min="0" max="9" step="1" value="5">
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&nbsp;(<span id="count">#</span> points)
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</label>
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</div>
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</div>
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</div>
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<script>
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var radius = 10e6;
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var cos30 = Math.cos(Math.PI / 6);
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var sin30 = Math.sin(Math.PI / 6);
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var rise = radius * sin30;
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var run = radius * cos30;
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var triangle = new ol.geom.LineString([
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[0, radius], [run, -rise], [-run, -rise], [0, radius]
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]);
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var feature = new ol.Feature(triangle);
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var layer = new ol.layer.Vector({
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source: new ol.source.Vector({
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features: [feature]
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})
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});
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var map = new ol.Map({
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layers: [layer],
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target: 'map',
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view: new ol.View({
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center: [0, 0],
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zoom: 1
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})
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});
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function makeFractal(depth) {
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var geometry = /** @type {ol.geom.LineString} */ (triangle.clone());
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var graph = coordsToGraph(geometry.getCoordinates());
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for (var i = 0; i < depth; ++i) {
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var node = graph;
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while (node.next) {
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var next = node.next;
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injectNodes(node);
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node = next;
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}
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}
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var coordinates = graphToCoords(graph);
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document.getElementById('count').innerHTML = coordinates.length;
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geometry.setCoordinates(coordinates);
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feature.setGeometry(geometry);
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}
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function injectNodes(startNode) {
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var endNode = startNode.next;
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var start = startNode.point;
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var end = startNode.next.point;
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var dx = end[0] - start[0];
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var dy = end[1] - start[1];
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// first point at 1/3 along the segment
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var firstNode = {
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point: [start[0] + dx / 3, start[1] + dy / 3]
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};
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// second point at peak of _/\_
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var r = Math.sqrt(dx * dx + dy * dy) / (2 * cos30);
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var a = Math.atan2(dy, dx) + Math.PI / 6;
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var secondNode = {
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point: [start[0] + r * Math.cos(a), start[1] + r * Math.sin(a)]
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};
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// third point at 2/3 along the segment
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var thirdNode = {
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point: [end[0] - dx / 3, end[1] - dy / 3]
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};
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startNode.next = firstNode;
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firstNode.next = secondNode;
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secondNode.next = thirdNode;
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thirdNode.next = endNode;
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}
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function coordsToGraph(coordinates) {
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var graph = {
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point: coordinates[0]
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};
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var length = coordinates.length;
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for (var level = 0, node = graph; level < length - 1; ++level) {
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node.next = {
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point: coordinates[level + 1]
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};
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node = node.next;
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}
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return graph;
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}
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function graphToCoords(graph) {
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var coordinates = [graph.point];
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for (var node = graph, i = 1; node.next; node = node.next, ++i) {
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coordinates[i] = node.next.point;
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}
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return coordinates;
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}
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var depthInput = document.getElementById('depth');
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function update() {
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makeFractal(Number(depthInput.value));
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}
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var updateTimer;
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/**
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* Regenerate fractal on depth change. Change events are debounced so updates
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* only occur every 200ms.
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*/
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depthInput.onchange = function() {
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window.clearTimeout(updateTimer);
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updateTimer = window.setTimeout(update, 200);
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};
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update();
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</script>
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</body>
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</html></code></pre>
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</div>
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</div>
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<script src="https://code.jquery.com/jquery-1.11.2.min.js"></script>
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<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/js/bootstrap.min.js"></script>
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<script src="./resources/common.js"></script>
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<script src="./resources/prism/prism.min.js"></script>
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<script src="loader.js?id=fractal"></script>
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</body>
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</html>
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Block a user