Get rid of olx.js and typedef.js typedefs for ol

This commit is contained in:
Andreas Hocevar
2018-03-08 18:42:57 +01:00
parent 8f0ffe2043
commit 95d6251dbb
198 changed files with 2262 additions and 2698 deletions

View File

@@ -5,9 +5,9 @@
/**
* Strategy function for loading all features with a single request.
* @param {ol.Extent} extent Extent.
* @param {module:ol/extent~Extent} extent Extent.
* @param {number} resolution Resolution.
* @return {Array.<ol.Extent>} Extents.
* @return {Array.<module:ol/extent~Extent>} Extents.
* @api
*/
export function all(extent, resolution) {
@@ -18,9 +18,9 @@ export function all(extent, resolution) {
/**
* Strategy function for loading features based on the view's extent and
* resolution.
* @param {ol.Extent} extent Extent.
* @param {module:ol/extent~Extent} extent Extent.
* @param {number} resolution Resolution.
* @return {Array.<ol.Extent>} Extents.
* @return {Array.<module:ol/extent~Extent>} Extents.
* @api
*/
export function bbox(extent, resolution) {
@@ -30,23 +30,23 @@ export function bbox(extent, resolution) {
/**
* Creates a strategy function for loading features based on a tile grid.
* @param {ol.tilegrid.TileGrid} tileGrid Tile grid.
* @return {function(ol.Extent, number): Array.<ol.Extent>} Loading strategy.
* @param {module:ol/tilegrid/TileGrid~TileGrid} tileGrid Tile grid.
* @return {function(module:ol/extent~Extent, number): Array.<module:ol/extent~Extent>} Loading strategy.
* @api
*/
export function tile(tileGrid) {
return (
/**
* @param {ol.Extent} extent Extent.
* @param {module:ol/extent~Extent} extent Extent.
* @param {number} resolution Resolution.
* @return {Array.<ol.Extent>} Extents.
* @return {Array.<module:ol/extent~Extent>} Extents.
*/
function(extent, resolution) {
const z = tileGrid.getZForResolution(resolution);
const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
/** @type {Array.<ol.Extent>} */
/** @type {Array.<module:ol/extent~Extent>} */
const extents = [];
/** @type {ol.TileCoord} */
/** @type {module:ol/tilecoord~TileCoord} */
const tileCoord = [z, 0, 0];
for (tileCoord[1] = tileRange.minX; tileCoord[1] <= tileRange.maxX; ++tileCoord[1]) {
for (tileCoord[2] = tileRange.minY; tileCoord[2] <= tileRange.maxY; ++tileCoord[2]) {