Moving Rectangle geometries to deprecated.js.
The VML and SVG renderers still have support for drawing rectangles. This can be safely removed in 3.0.
This commit is contained in:
@@ -202,7 +202,6 @@
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"OpenLayers/Control/TransformFeature.js",
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"OpenLayers/Control/TransformFeature.js",
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"OpenLayers/Control/SLDSelect.js",
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"OpenLayers/Control/SLDSelect.js",
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"OpenLayers/Geometry.js",
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"OpenLayers/Geometry.js",
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"OpenLayers/Geometry/Rectangle.js",
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"OpenLayers/Geometry/Collection.js",
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"OpenLayers/Geometry/Collection.js",
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"OpenLayers/Geometry/Point.js",
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"OpenLayers/Geometry/Point.js",
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"OpenLayers/Geometry/MultiPoint.js",
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"OpenLayers/Geometry/MultiPoint.js",
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@@ -1,99 +0,0 @@
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/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
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* full list of contributors). Published under the Clear BSD license.
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* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
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* full text of the license. */
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/**
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* @requires OpenLayers/Geometry.js
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*/
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/**
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* Class: OpenLayers.Geometry.Rectangle
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* This class is *not supported*, and probably isn't what you're looking for.
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* Instead, most users probably want something like:
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* (code)
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* var poly = new OpenLayers.Bounds(0,0,10,10).toGeometry();
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* (end)
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* This will create a rectangular Polygon geometry.
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*
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* Inherits:
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* - <OpenLayers.Geometry>
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*/
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OpenLayers.Geometry.Rectangle = OpenLayers.Class(OpenLayers.Geometry, {
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/**
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* Property: x
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* {Float}
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*/
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x: null,
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/**
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* Property: y
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* {Float}
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*/
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y: null,
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/**
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* Property: width
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* {Float}
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*/
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width: null,
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/**
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* Property: height
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* {Float}
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*/
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height: null,
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/**
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* Constructor: OpenLayers.Geometry.Rectangle
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*
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* Parameters:
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* points - {Array(<OpenLayers.Geometry.Point>)}
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*/
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initialize: function(x, y, width, height) {
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OpenLayers.Geometry.prototype.initialize.apply(this, arguments);
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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},
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/**
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* Method: calculateBounds
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* Recalculate the bounds for the geometry.
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*/
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calculateBounds: function() {
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this.bounds = new OpenLayers.Bounds(this.x, this.y,
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this.x + this.width,
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this.y + this.height);
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},
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/**
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* APIMethod: getLength
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*
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* Returns:
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* {Float} The length of the geometry
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*/
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getLength: function() {
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var length = (2 * this.width) + (2 * this.height);
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return length;
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},
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/**
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* APIMethod: getArea
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*
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* Returns:
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* {Float} The area of the geometry
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*/
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getArea: function() {
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var area = this.width * this.height;
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return area;
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},
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CLASS_NAME: "OpenLayers.Geometry.Rectangle"
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});
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@@ -20,8 +20,10 @@
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* @requires OpenLayers/Format/JSON.js
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* @requires OpenLayers/Format/JSON.js
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* @requires OpenLayers/Format/WKT.js
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* @requires OpenLayers/Format/WKT.js
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* @requires OpenLayers/Format/XML.js
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* @requires OpenLayers/Format/XML.js
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* @requires OpenLayers/Geometry.js
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*/
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*/
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/**
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/**
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* Namespace: OpenLayers.Class
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* Namespace: OpenLayers.Class
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*/
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*/
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@@ -4938,3 +4940,94 @@ OpenLayers.Layer.GML = OpenLayers.Class(OpenLayers.Layer.Vector, {
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CLASS_NAME: "OpenLayers.Layer.GML"
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CLASS_NAME: "OpenLayers.Layer.GML"
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});
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});
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/**
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* Class: OpenLayers.Geometry.Rectangle
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* This class is *not supported*, and probably isn't what you're looking for.
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* Instead, most users probably want something like:
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* (code)
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* var poly = new OpenLayers.Bounds(0,0,10,10).toGeometry();
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* (end)
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* This will create a rectangular Polygon geometry.
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*
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* Inherits:
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* - <OpenLayers.Geometry>
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*/
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OpenLayers.Geometry.Rectangle = OpenLayers.Class(OpenLayers.Geometry, {
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/**
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* Property: x
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* {Float}
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*/
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x: null,
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/**
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* Property: y
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* {Float}
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*/
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y: null,
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/**
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* Property: width
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* {Float}
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*/
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width: null,
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/**
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* Property: height
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* {Float}
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*/
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height: null,
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/**
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* Constructor: OpenLayers.Geometry.Rectangle
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*
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* Parameters:
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* points - {Array(<OpenLayers.Geometry.Point>)}
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*/
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initialize: function(x, y, width, height) {
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OpenLayers.Geometry.prototype.initialize.apply(this, arguments);
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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},
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/**
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* Method: calculateBounds
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* Recalculate the bounds for the geometry.
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*/
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calculateBounds: function() {
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this.bounds = new OpenLayers.Bounds(this.x, this.y,
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this.x + this.width,
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this.y + this.height);
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},
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/**
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* APIMethod: getLength
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*
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* Returns:
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* {Float} The length of the geometry
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*/
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getLength: function() {
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var length = (2 * this.width) + (2 * this.height);
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return length;
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},
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/**
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* APIMethod: getArea
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*
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* Returns:
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* {Float} The area of the geometry
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*/
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getArea: function() {
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var area = this.width * this.height;
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return area;
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},
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CLASS_NAME: "OpenLayers.Geometry.Rectangle"
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});
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@@ -1,6 +1,7 @@
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<html>
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<html>
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<head>
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<head>
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<script src="../OLLoader.js"></script>
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<script src="../../OLLoader.js"></script>
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<script src="../../../lib/deprecated.js"></script>
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<script type="text/javascript">
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<script type="text/javascript">
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function test_Rectangle_constructor (t) {
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function test_Rectangle_constructor (t) {
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@@ -123,7 +123,6 @@
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<li>Geometry/MultiPolygon.html</li>
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<li>Geometry/MultiPolygon.html</li>
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<li>Geometry/Point.html</li>
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<li>Geometry/Point.html</li>
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<li>Geometry/Polygon.html</li>
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<li>Geometry/Polygon.html</li>
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<li>Geometry/Rectangle.html</li>
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<li>Handler.html</li>
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<li>Handler.html</li>
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<li>Handler/Box.html</li>
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<li>Handler/Box.html</li>
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<li>Handler/Click.html</li>
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<li>Handler/Click.html</li>
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@@ -222,6 +221,7 @@
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<li>deprecated/BaseTypes/Class.html</li>
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<li>deprecated/BaseTypes/Class.html</li>
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<li>deprecated/BaseTypes/Element.html</li>
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<li>deprecated/BaseTypes/Element.html</li>
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<li>deprecated/Control/MouseToolbar.html</li>
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<li>deprecated/Control/MouseToolbar.html</li>
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<li>deprecated/Geometry/Rectangle.html</li>
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<li>deprecated/Layer/GML.html</li>
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<li>deprecated/Layer/GML.html</li>
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<li>deprecated/Layer/MapServer.html</li>
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<li>deprecated/Layer/MapServer.html</li>
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<li>deprecated/Layer/MapServer/Untiled.html</li>
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<li>deprecated/Layer/MapServer/Untiled.html</li>
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Block a user