Moving Rectangle geometries to deprecated.js.
The VML and SVG renderers still have support for drawing rectangles. This can be safely removed in 3.0.
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77
tests/deprecated/Geometry/Rectangle.html
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77
tests/deprecated/Geometry/Rectangle.html
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<html>
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<head>
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<script src="../../OLLoader.js"></script>
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<script src="../../../lib/deprecated.js"></script>
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<script type="text/javascript">
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function test_Rectangle_constructor (t) {
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t.plan( 8 );
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//empty
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var rect = new OpenLayers.Geometry.Rectangle();
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t.ok( rect instanceof OpenLayers.Geometry.Rectangle, "new OpenLayers.Geometry.Rectangle returns Rectangle object" );
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t.eq( rect.CLASS_NAME, "OpenLayers.Geometry.Rectangle", "Rectangle.CLASS_NAME is set correctly");
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t.ok( rect.id != null, "rect.id is set");
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t.ok( ! (rect.x || rect.y || rect.width || rect.height), "empty construct leaves properties empty");
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//good
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var x = {};
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var y = {};
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var w = {};
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var h = {};
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var rect = new OpenLayers.Geometry.Rectangle(x, y, w, h);
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t.eq( rect.x, x, "good init correctly sets x property");
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t.eq( rect.y, y, "good init correctly sets y property");
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t.eq( rect.width, w, "good init correctly sets width property");
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t.eq( rect.height, h, "good init correctly sets height property");
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}
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function test_Rectangle_calculateBounds(t) {
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t.plan(1);
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var x = 1;
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var y = 2;
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var w = 10;
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var h = 20;
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var rect = new OpenLayers.Geometry.Rectangle(x, y, w, h);
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rect.calculateBounds();
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var testBounds = new OpenLayers.Bounds(x, y, x + w, y + h)
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t.ok( rect.bounds.equals(testBounds), "calculateBounds works correctly");
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}
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function test_Rectangle_getLength(t) {
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t.plan(1);
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var x = 1;
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var y = 2;
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var w = 10;
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var h = 20;
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var rect = new OpenLayers.Geometry.Rectangle(x, y, w, h);
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var testLength = (2 * w) + (2 * h);
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t.eq(rect.getLength(), testLength, "getLength() works");
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}
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function test_Rectangle_getArea(t) {
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t.plan(1);
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var x = 1;
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var y = 2;
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var w = 10;
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var h = 20;
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var rect = new OpenLayers.Geometry.Rectangle(x, y, w, h);
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var testArea = w * h;
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t.eq(rect.getArea(), testArea, "testArea() works");
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}
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</script>
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</head>
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<body>
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</body>
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</html>
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