Minor code style, documentation and typo fixes
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@@ -174,7 +174,8 @@ ol.OVERVIEWMAP_MIN_RATIO = 0.1;
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/**
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* @define {number} Maximum number of source tiles for raster reprojection.
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* @define {number} Maximum number of source tiles for raster reprojection of
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* a single tile.
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* If too many source tiles are determined to be loaded to create a single
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* reprojected tile the browser can become unresponsive or even crash.
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* This can happen if the developer defines projections improperly and/or
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@@ -188,7 +189,7 @@ ol.RASTER_REPROJ_MAX_SOURCE_TILES = 100;
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/**
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* @define {number} Maximum number of subdivision steps during raster
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* reprojection triangulation. Prevents high memory usage and large
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* number of proj4 calls when for certain transformations and areas.
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* number of proj4 calls (for certain transformations and areas).
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* At most `2*(2^this)` triangles are created. Default is `10`.
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*/
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ol.RASTER_REPROJ_MAX_SUBDIVISION = 10;
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@@ -197,7 +198,7 @@ ol.RASTER_REPROJ_MAX_SUBDIVISION = 10;
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/**
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* @define {number} Maximum allowed size of triangle relative to world width.
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* When transforming corners of world extent between certain projections,
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* The resulting triangulation seems to have zero error and no subdivision
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* the resulting triangulation seems to have zero error and no subdivision
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* is performed.
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* If the triangle width is more than this (relative to world width; 0-1),
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* subdivison is forced (respecting `ol.RASTER_REPROJ_MAX_SUBDIVISION`).
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@@ -83,7 +83,7 @@ ol.reproj.Triangulation = function(sourceProj, targetProj, targetExtent,
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this.trianglesSourceExtent_ = null;
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/**
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* Indicates that source coordinates has to be shifted during reprojection.
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* Indicates that source coordinates have to be shifted during reprojection.
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* This is needed when the triangulation crosses
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* edge of the source projection (dateline).
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* @type {boolean}
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@@ -286,7 +286,7 @@ ol.reproj.Triangulation.prototype.calculateSourceExtent = function() {
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if (this.wrapsXInSource_) {
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// although only some of the triangles are crossing the dateline,
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// all coordiantes need to be "shifted" to be positive
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// all coordinates need to be "shifted" to be positive
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// to properly calculate the extent (and then possibly shifted back)
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goog.array.forEach(this.triangles_, function(triangle, i, arr) {
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@@ -307,7 +307,9 @@ ol.source.TileImage.prototype.handleTileChange_ = function(event) {
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* @api
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*/
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ol.source.TileImage.prototype.setRenderReprojectionEdges = function(render) {
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if (this.renderReprojectionEdges_ == render) return;
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if (this.renderReprojectionEdges_ == render) {
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return;
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}
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this.renderReprojectionEdges_ = render;
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goog.object.forEach(this.tileCacheForProjection, function(tileCache) {
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tileCache.clear();
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