Rename ExecutorGroup and move getMaxExtent to Executor
This commit is contained in:
committed by
Guillaume Beraudo
parent
f9dcadb982
commit
94bf02176e
481
src/ol/render/canvas/ExecutorGroup.js
Normal file
481
src/ol/render/canvas/ExecutorGroup.js
Normal file
@@ -0,0 +1,481 @@
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/**
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* @module ol/render/canvas/ExecutorGroup
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*/
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import {numberSafeCompareFunction} from '../../array.js';
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import {createCanvasContext2D} from '../../dom.js';
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import {buffer, createEmpty, extendCoordinate} from '../../extent.js';
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import {transform2D} from '../../geom/flat/transform.js';
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import {isEmpty} from '../../obj.js';
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import BaseExecutorGroup from '../ExecutorGroup.js';
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import ReplayType from '../ReplayType.js';
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import {ORDER} from '../replay.js';
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import {create as createTransform, compose as composeTransform} from '../../transform.js';
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import CanvasInstructionsExecutor from './InstructionsExecutor.js';
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class ExecutorGroup extends BaseExecutorGroup {
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/**
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* @param {number} tolerance Tolerance.
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* @param {import("../../extent.js").Extent} maxExtent Max extent.
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* @param {number} resolution Resolution.
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* @param {number} pixelRatio Pixel ratio.
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* @param {boolean} overlaps The executor group can have overlapping geometries.
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* @param {?} declutterTree Declutter tree for declutter processing in postrender.
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* @param {number=} opt_renderBuffer Optional rendering buffer.
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*/
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constructor(
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tolerance,
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maxExtent,
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resolution,
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pixelRatio,
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overlaps,
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declutterTree,
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opt_renderBuffer
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) {
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super();
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/**
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* Declutter tree.
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* @private
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*/
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this.declutterTree_ = declutterTree;
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/**
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* @type {import("../canvas.js").DeclutterGroup}
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* @private
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*/
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this.declutterGroup_ = null;
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/**
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* @private
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* @type {number}
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*/
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this.tolerance_ = tolerance;
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/**
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* @private
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* @type {import("../../extent.js").Extent}
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*/
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this.maxExtent_ = maxExtent;
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/**
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* @private
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* @type {boolean}
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*/
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this.overlaps_ = overlaps;
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/**
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* @private
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* @type {number}
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*/
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this.pixelRatio_ = pixelRatio;
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/**
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* @private
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* @type {number}
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*/
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this.resolution_ = resolution;
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/**
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* @private
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* @type {number|undefined}
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*/
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this.renderBuffer_ = opt_renderBuffer;
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/**
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* @private
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* @type {!Object<string, !Object<ReplayType, import("./InstructionsExecutor").default>>}
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*/
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this.executorsByZIndex_ = {};
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/**
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* @private
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* @type {CanvasRenderingContext2D}
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*/
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this.hitDetectionContext_ = createCanvasContext2D(1, 1);
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/**
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* @private
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* @type {import("../../transform.js").Transform}
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*/
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this.hitDetectionTransform_ = createTransform();
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}
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {import("../../transform.js").Transform} transform Transform.
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*/
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clip(context, transform) {
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const flatClipCoords = this.getClipCoords(transform);
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context.beginPath();
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context.moveTo(flatClipCoords[0], flatClipCoords[1]);
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context.lineTo(flatClipCoords[2], flatClipCoords[3]);
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context.lineTo(flatClipCoords[4], flatClipCoords[5]);
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context.lineTo(flatClipCoords[6], flatClipCoords[7]);
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context.clip();
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}
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/**
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* Create executors and populate them using the provided instructions.
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* @param {!Object<string, !Object<ReplayType, import("./InstructionsBuilder.js").SerializableInstructions>>} allInstructions The serializable instructions
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*/
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replaceInstructions(allInstructions) {
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this.executorsByZIndex_ = {};
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for (const zIndex in allInstructions) {
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const instructionByZindex = allInstructions[zIndex];
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for (const replayType in instructionByZindex) {
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const instructions = instructionByZindex[replayType];
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const executor = this.getExecutor(zIndex, replayType);
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executor.replaceInstructions(instructions);
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}
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}
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}
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/**
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* @param {Array<ReplayType>} executors Executors.
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* @return {boolean} Has executors of the provided types.
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*/
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hasExecutors(executors) {
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for (const zIndex in this.executorsByZIndex_) {
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const candidates = this.executorsByZIndex_[zIndex];
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for (let i = 0, ii = executors.length; i < ii; ++i) {
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if (executors[i] in candidates) {
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return true;
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}
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}
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}
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return false;
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}
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/**
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* @param {import("../../coordinate.js").Coordinate} coordinate Coordinate.
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* @param {number} resolution Resolution.
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* @param {number} rotation Rotation.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @param {Object<string, boolean>} skippedFeaturesHash Ids of features to skip.
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* @param {function((import("../../Feature.js").default|import("../Feature.js").default)): T} callback Feature callback.
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* @param {Object<string, import("../canvas.js").DeclutterGroup>} declutterReplays Declutter replays.
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* @return {T|undefined} Callback result.
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* @template T
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*/
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forEachFeatureAtCoordinate(
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coordinate,
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resolution,
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rotation,
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hitTolerance,
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skippedFeaturesHash,
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callback,
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declutterReplays
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) {
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hitTolerance = Math.round(hitTolerance);
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const contextSize = hitTolerance * 2 + 1;
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const transform = composeTransform(this.hitDetectionTransform_,
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hitTolerance + 0.5, hitTolerance + 0.5,
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1 / resolution, -1 / resolution,
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-rotation,
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-coordinate[0], -coordinate[1]);
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const context = this.hitDetectionContext_;
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if (context.canvas.width !== contextSize || context.canvas.height !== contextSize) {
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context.canvas.width = contextSize;
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context.canvas.height = contextSize;
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} else {
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context.clearRect(0, 0, contextSize, contextSize);
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}
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/**
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* @type {import("../../extent.js").Extent}
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*/
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let hitExtent;
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if (this.renderBuffer_ !== undefined) {
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hitExtent = createEmpty();
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extendCoordinate(hitExtent, coordinate);
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buffer(hitExtent, resolution * (this.renderBuffer_ + hitTolerance), hitExtent);
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}
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const mask = getCircleArray(hitTolerance);
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let declutteredFeatures;
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if (this.declutterTree_) {
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declutteredFeatures = this.declutterTree_.all().map(function(entry) {
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return entry.value;
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});
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}
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let replayType;
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/**
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* @param {import("../../Feature.js").default|import("../Feature.js").default} feature Feature.
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* @return {?} Callback result.
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*/
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function featureCallback(feature) {
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const imageData = context.getImageData(0, 0, contextSize, contextSize).data;
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for (let i = 0; i < contextSize; i++) {
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for (let j = 0; j < contextSize; j++) {
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if (mask[i][j]) {
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if (imageData[(j * contextSize + i) * 4 + 3] > 0) {
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let result;
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if (!(declutteredFeatures && (replayType == ReplayType.IMAGE || replayType == ReplayType.TEXT)) ||
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declutteredFeatures.indexOf(feature) !== -1) {
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result = callback(feature);
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}
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if (result) {
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return result;
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} else {
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context.clearRect(0, 0, contextSize, contextSize);
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return undefined;
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}
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}
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}
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}
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}
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}
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/** @type {Array<number>} */
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const zs = Object.keys(this.executorsByZIndex_).map(Number);
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zs.sort(numberSafeCompareFunction);
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let i, j, executors, executor, result;
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for (i = zs.length - 1; i >= 0; --i) {
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const zIndexKey = zs[i].toString();
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executors = this.executorsByZIndex_[zIndexKey];
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for (j = ORDER.length - 1; j >= 0; --j) {
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replayType = ORDER[j];
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executor = executors[replayType];
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if (executor !== undefined) {
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if (declutterReplays &&
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(replayType == ReplayType.IMAGE || replayType == ReplayType.TEXT)) {
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const declutter = declutterReplays[zIndexKey];
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if (!declutter) {
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declutterReplays[zIndexKey] = [executor, transform.slice(0)];
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} else {
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declutter.push(executor, transform.slice(0));
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}
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} else {
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result = executor.executeHitDetection(context, transform, rotation,
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skippedFeaturesHash, featureCallback, hitExtent);
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if (result) {
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return result;
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}
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}
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}
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}
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}
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return undefined;
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}
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/**
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* @param {import("../../transform.js").Transform} transform Transform.
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* @return {Array<number>} Clip coordinates.
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*/
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getClipCoords(transform) {
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const maxExtent = this.maxExtent_;
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const minX = maxExtent[0];
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const minY = maxExtent[1];
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const maxX = maxExtent[2];
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const maxY = maxExtent[3];
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const flatClipCoords = [minX, minY, minX, maxY, maxX, maxY, maxX, minY];
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transform2D(
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flatClipCoords, 0, 8, 2, transform, flatClipCoords);
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return flatClipCoords;
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}
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/**
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* @return {import("../../extent.js").Extent} The extent of the replay group.
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*/
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getMaxExtent() {
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return this.maxExtent_;
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}
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/**
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* @inheritDoc
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*/
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getExecutor(zIndex, replayType) {
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const zIndexKey = zIndex !== undefined ? zIndex.toString() : '0';
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let executors = this.executorsByZIndex_[zIndexKey];
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if (executors === undefined) {
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executors = {};
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this.executorsByZIndex_[zIndexKey] = executors;
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}
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let executor = executors[replayType];
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if (executor === undefined) {
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executor = new CanvasInstructionsExecutor(this.tolerance_, this.maxExtent_,
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this.resolution_, this.pixelRatio_, this.overlaps_, this.declutterTree_);
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executors[replayType] = executor;
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}
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return executor;
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}
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/**
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* @return {Object<string, Object<ReplayType, CanvasReplay>>} Replays.
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*/
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getExecutors() {
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return this.executorsByZIndex_;
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}
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/**
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* @inheritDoc
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*/
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isEmpty() {
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return isEmpty(this.executorsByZIndex_);
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}
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {import("../../transform.js").Transform} transform Transform.
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* @param {number} viewRotation View rotation.
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* @param {Object<string, boolean>} skippedFeaturesHash Ids of features to skip.
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* @param {boolean} snapToPixel Snap point symbols and test to integer pixel.
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* @param {Array<ReplayType>=} opt_replayTypes Ordered replay types to replay.
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* Default is {@link module:ol/render/replay~ORDER}
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* @param {Object<string, import("../canvas.js").DeclutterGroup>=} opt_declutterReplays Declutter replays.
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*/
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replay(
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context,
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transform,
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viewRotation,
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skippedFeaturesHash,
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snapToPixel,
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opt_replayTypes,
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opt_declutterReplays
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) {
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/** @type {Array<number>} */
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const zs = Object.keys(this.executorsByZIndex_).map(Number);
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zs.sort(numberSafeCompareFunction);
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// setup clipping so that the parts of over-simplified geometries are not
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// visible outside the current extent when panning
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context.save();
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this.clip(context, transform);
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const replayTypes = opt_replayTypes ? opt_replayTypes : ORDER;
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let i, ii, j, jj, replays, replay;
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for (i = 0, ii = zs.length; i < ii; ++i) {
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const zIndexKey = zs[i].toString();
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replays = this.executorsByZIndex_[zIndexKey];
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for (j = 0, jj = replayTypes.length; j < jj; ++j) {
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const replayType = replayTypes[j];
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replay = replays[replayType];
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if (replay !== undefined) {
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if (opt_declutterReplays &&
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(replayType == ReplayType.IMAGE || replayType == ReplayType.TEXT)) {
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const declutter = opt_declutterReplays[zIndexKey];
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if (!declutter) {
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opt_declutterReplays[zIndexKey] = [replay, transform.slice(0)];
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} else {
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declutter.push(replay, transform.slice(0));
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}
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} else {
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replay.execute(context, transform, viewRotation, skippedFeaturesHash, snapToPixel);
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}
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}
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}
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}
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context.restore();
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}
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}
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/**
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* This cache is used for storing calculated pixel circles for increasing performance.
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* It is a static property to allow each Replaygroup to access it.
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* @type {Object<number, Array<Array<(boolean|undefined)>>>}
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*/
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const circleArrayCache = {
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0: [[true]]
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};
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/**
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* This method fills a row in the array from the given coordinate to the
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* middle with `true`.
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* @param {Array<Array<(boolean|undefined)>>} array The array that will be altered.
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* @param {number} x X coordinate.
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* @param {number} y Y coordinate.
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*/
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function fillCircleArrayRowToMiddle(array, x, y) {
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let i;
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const radius = Math.floor(array.length / 2);
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if (x >= radius) {
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for (i = radius; i < x; i++) {
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array[i][y] = true;
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}
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} else if (x < radius) {
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for (i = x + 1; i < radius; i++) {
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array[i][y] = true;
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}
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}
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}
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/**
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* This methods creates a circle inside a fitting array. Points inside the
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* circle are marked by true, points on the outside are undefined.
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* It uses the midpoint circle algorithm.
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* A cache is used to increase performance.
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* @param {number} radius Radius.
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* @returns {Array<Array<(boolean|undefined)>>} An array with marked circle points.
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*/
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export function getCircleArray(radius) {
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if (circleArrayCache[radius] !== undefined) {
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return circleArrayCache[radius];
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}
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const arraySize = radius * 2 + 1;
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const arr = new Array(arraySize);
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for (let i = 0; i < arraySize; i++) {
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arr[i] = new Array(arraySize);
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}
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let x = radius;
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let y = 0;
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let error = 0;
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while (x >= y) {
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fillCircleArrayRowToMiddle(arr, radius + x, radius + y);
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fillCircleArrayRowToMiddle(arr, radius + y, radius + x);
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fillCircleArrayRowToMiddle(arr, radius - y, radius + x);
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fillCircleArrayRowToMiddle(arr, radius - x, radius + y);
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fillCircleArrayRowToMiddle(arr, radius - x, radius - y);
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fillCircleArrayRowToMiddle(arr, radius - y, radius - x);
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fillCircleArrayRowToMiddle(arr, radius + y, radius - x);
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fillCircleArrayRowToMiddle(arr, radius + x, radius - y);
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y++;
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error += 1 + 2 * y;
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if (2 * (error - x) + 1 > 0) {
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x -= 1;
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error += 1 - 2 * x;
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}
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}
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circleArrayCache[radius] = arr;
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return arr;
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}
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/**
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* @param {!Object<string, Array<*>>} declutterReplays Declutter replays.
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* @param {CanvasRenderingContext2D} context Context.
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* @param {number} rotation Rotation.
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* @param {boolean} snapToPixel Snap point symbols and text to integer pixels.
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*/
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export function replayDeclutter(declutterReplays, context, rotation, snapToPixel) {
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const zs = Object.keys(declutterReplays).map(Number).sort(numberSafeCompareFunction);
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const skippedFeatureUids = {};
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for (let z = 0, zz = zs.length; z < zz; ++z) {
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const replayData = declutterReplays[zs[z].toString()];
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for (let i = 0, ii = replayData.length; i < ii;) {
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const replay = replayData[i++];
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const transform = replayData[i++];
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replay.execute(context, transform, rotation, skippedFeatureUids, snapToPixel);
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}
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}
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}
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export default ExecutorGroup;
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