Webgl / add support for a time operator in literal styles
This required adding `u_time` as one of the default uniforms provided by the webgl helper.
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@@ -1,4 +1,4 @@
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import WebGLHelper from '../../../../src/ol/webgl/Helper.js';
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import WebGLHelper, {DefaultUniform} from '../../../../src/ol/webgl/Helper.js';
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import {
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create as createTransform,
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rotate as rotateTransform,
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@@ -11,9 +11,9 @@ import {FLOAT} from '../../../../src/ol/webgl.js';
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const VERTEX_SHADER = `
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precision mediump float;
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uniform mat4 u_projectionMatrix;
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uniform mat4 u_offsetScaleMatrix;
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uniform mat4 u_offsetRotateMatrix;
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uniform float u_time;
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attribute float a_test;
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uniform float u_test;
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@@ -25,9 +25,9 @@ const VERTEX_SHADER = `
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const INVALID_VERTEX_SHADER = `
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precision mediump float;
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uniform mat4 u_projectionMatrix;
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uniform mat4 u_offsetScaleMatrix;
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uniform mat4 u_offsetRotateMatrix;
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uniform float u_time;
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bla
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uniform float u_test;
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@@ -123,6 +123,12 @@ describe('ol.webgl.WebGLHelper', function() {
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expect(h.getCanvas().height).to.eql(160);
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});
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it('has processed default uniforms', function() {
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expect(h.uniformLocations_[DefaultUniform.OFFSET_ROTATION_MATRIX]).not.to.eql(undefined);
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expect(h.uniformLocations_[DefaultUniform.OFFSET_SCALE_MATRIX]).not.to.eql(undefined);
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expect(h.uniformLocations_[DefaultUniform.TIME]).not.to.eql(undefined);
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});
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it('has processed uniforms', function() {
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expect(h.uniforms_.length).to.eql(4);
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expect(h.uniforms_[0].name).to.eql('u_test1');
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