add onEnter and onLeave callback functions to the DragFeature control, p=adube, r=me (closes #3034)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@11071 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -65,6 +65,28 @@ OpenLayers.Control.DragFeature = OpenLayers.Class(OpenLayers.Control, {
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*/
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onComplete: function(feature, pixel) {},
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/**
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* APIProperty: onEnter
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* {Function} Define this function if you want to know when the mouse
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* goes over a feature and thereby makes this feature a candidate
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* for dragging.
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*
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* Parameters:
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* feature - {<OpenLayers.Feature.Vector>} The feature that is ready
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* to be dragged.
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*/
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onEnter: function(feature) {},
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/**
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* APIProperty: onLeave
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* {Function} Define this function if you want to know when the mouse
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* goes out of the feature that was dragged.
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*
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* Parameters:
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* feature - {<OpenLayers.Feature.Vector>} The feature that was dragged.
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*/
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onLeave: function(feature) {},
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/**
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* APIProperty: documentDrag
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* {Boolean} If set to true, mouse dragging will continue even if the
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@@ -192,6 +214,7 @@ OpenLayers.Control.DragFeature = OpenLayers.Class(OpenLayers.Control, {
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this.handlers.drag.activate();
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this.over = true;
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OpenLayers.Element.addClass(this.map.viewPortDiv, this.displayClass + "Over");
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this.onEnter(feature);
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} else {
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if(this.feature.id == feature.id) {
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this.over = true;
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@@ -269,6 +292,7 @@ OpenLayers.Control.DragFeature = OpenLayers.Class(OpenLayers.Control, {
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OpenLayers.Element.removeClass(
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this.map.viewPortDiv, this.displayClass + "Over"
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);
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this.onLeave(feature);
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this.feature = null;
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} else {
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if(this.feature.id == feature.id) {
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