Merge pull request #631 from twpayne/dont-use-foreach-in-loops
Don't use forEach in loops
This commit is contained in:
@@ -524,13 +524,17 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
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this.textureCache_.set(frameState.index.toString(), null);
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++this.textureCacheFrameMarkerCount_;
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goog.array.forEach(frameState.layersArray, function(layer) {
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var layerRenderer = this.getLayerRenderer(layer);
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var layerState = frameState.layerStates[goog.getUid(layer)];
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var layerStates = frameState.layerStates;
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var layersArray = frameState.layersArray;
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var i, ii, layer, layerRenderer, layerState;
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for (i = 0, ii = layersArray.length; i < ii; ++i) {
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layer = layersArray[i];
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layerRenderer = this.getLayerRenderer(layer);
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layerState = frameState.layerStates[goog.getUid(layer)];
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if (layerState.visible && layerState.ready) {
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layerRenderer.renderFrame(frameState, layerState);
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}
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}, this);
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}
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var size = frameState.size;
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if (!this.canvasSize_.equals(size)) {
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@@ -552,9 +556,10 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
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var currentProgram = null;
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var locations;
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goog.array.forEach(frameState.layersArray, function(layer) {
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for (i = 0, ii = layersArray.length; i < ii; ++i) {
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var layerState = frameState.layerStates[goog.getUid(layer)];
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layer = layersArray[i];
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layerState = frameState.layerStates[goog.getUid(layer)];
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if (!layerState.visible || !layerState.ready) {
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return;
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}
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@@ -608,7 +613,7 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
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}
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var layerRenderer = this.getLayerRenderer(layer);
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layerRenderer = this.getLayerRenderer(layer);
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gl.uniformMatrix4fv(
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locations.u_texCoordMatrix, false, layerRenderer.getTexCoordMatrix());
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gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
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@@ -621,7 +626,7 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
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gl.bindTexture(goog.webgl.TEXTURE_2D, layerRenderer.getTexture());
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gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);
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}, this);
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}
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if (!this.renderedVisible_) {
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goog.style.showElement(this.canvas_, true);
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@@ -8,7 +8,6 @@ goog.require('goog.object');
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goog.require('goog.vec.Mat4');
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goog.require('goog.vec.Vec4');
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goog.require('goog.webgl');
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goog.require('ol.Size');
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goog.require('ol.Tile');
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goog.require('ol.TileRange');
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goog.require('ol.TileState');
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@@ -150,15 +149,13 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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tileRangeSize.width * tileSize.width,
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tileRangeSize.height * tileSize.height);
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var framebufferDimension = ol.math.roundUpToPowerOfTwo(maxDimension);
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var framebufferExtentSize = new ol.Size(
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tileResolution * framebufferDimension,
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tileResolution * framebufferDimension);
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var framebufferExtentDimension = tileResolution * framebufferDimension;
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var origin = tileGrid.getOrigin(z);
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var minX = origin[0] + tileRange.minX * tileSize.width * tileResolution;
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var minY = origin[1] + tileRange.minY * tileSize.height * tileResolution;
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framebufferExtent = [
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minX, minX + framebufferExtentSize.width,
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minY, minY + framebufferExtentSize.height
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minX, minX + framebufferExtentDimension,
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minY, minY + framebufferExtentDimension
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];
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this.bindFramebuffer(frameState, framebufferDimension);
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@@ -236,23 +233,24 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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var zs = goog.array.map(goog.object.getKeys(tilesToDrawByZ), Number);
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goog.array.sort(zs);
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var u_tileOffset = goog.vec.Vec4.createFloat32();
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goog.array.forEach(zs, function(z) {
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goog.object.forEach(tilesToDrawByZ[z], function(tile) {
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var tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
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var sx =
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2 * (tileExtent[1] - tileExtent[0]) / framebufferExtentSize.width;
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var sy =
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2 * (tileExtent[3] - tileExtent[2]) / framebufferExtentSize.height;
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var tx = 2 * (tileExtent[0] - framebufferExtent[0]) /
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framebufferExtentSize.width - 1;
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var ty = 2 * (tileExtent[2] - framebufferExtent[2]) /
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framebufferExtentSize.height - 1;
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var i, ii, sx, sy, tileExtent, tileKey, tilesToDraw, tx, ty;
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for (i = 0, ii = zs.length; i < ii; ++i) {
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tilesToDraw = tilesToDrawByZ[zs[i]];
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for (tileKey in tilesToDraw) {
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tile = tilesToDraw[tileKey];
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tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
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sx = 2 * (tileExtent[1] - tileExtent[0]) / framebufferExtentDimension;
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sy = 2 * (tileExtent[3] - tileExtent[2]) / framebufferExtentDimension;
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tx = 2 * (tileExtent[0] - framebufferExtent[0]) /
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framebufferExtentDimension - 1;
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ty = 2 * (tileExtent[2] - framebufferExtent[2]) /
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framebufferExtentDimension - 1;
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goog.vec.Vec4.setFromValues(u_tileOffset, sx, sy, tx, ty);
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gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset);
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mapRenderer.bindTileTexture(tile, goog.webgl.LINEAR, goog.webgl.LINEAR);
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gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);
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}, this);
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}, this);
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}
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}
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if (allTilesLoaded) {
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this.renderedTileRange_ = tileRange;
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