Module type for ol.Tile

This commit is contained in:
Frederic Junod
2018-03-19 11:54:05 +01:00
parent fe686ef915
commit 93b2fe0e95
12 changed files with 29 additions and 31 deletions

View File

@@ -57,11 +57,9 @@ LayerRenderer.prototype.hasFeatureAtCoordinate = FALSE;
* Create a function that adds loaded tiles to the tile lookup.
* @param {ol.source.Tile} source Tile source.
* @param {module:ol/proj/Projection~Projection} projection Projection of the tiles.
* @param {Object.<number, Object.<string, ol.Tile>>} tiles Lookup of loaded
* tiles by zoom level.
* @param {Object.<number, Object.<string, module:ol/Tile~Tile>>} tiles Lookup of loaded tiles by zoom level.
* @return {function(number, module:ol/TileRange~TileRange):boolean} A function that can be
* called with a zoom level and a tile range to add loaded tiles to the
* lookup.
* called with a zoom level and a tile range to add loaded tiles to the lookup.
* @protected
*/
LayerRenderer.prototype.createLoadedTileFinder = function(source, projection, tiles) {
@@ -201,7 +199,7 @@ LayerRenderer.prototype.updateUsedTiles = function(usedTiles, tileSource, z, til
* @param {module:ol/extent~Extent} extent Extent.
* @param {number} currentZ Current Z.
* @param {number} preload Load low resolution tiles up to 'preload' levels.
* @param {function(this: T, ol.Tile)=} opt_tileCallback Tile callback.
* @param {function(this: T, module:ol/Tile~Tile)=} opt_tileCallback Tile callback.
* @param {T=} opt_this Object to use as `this` in `opt_tileCallback`.
* @protected
* @template T

View File

@@ -48,7 +48,7 @@ const CanvasTileLayerRenderer = function(tileLayer) {
/**
* @protected
* @type {!Array.<ol.Tile>}
* @type {!Array.<module:ol/Tile~Tile>}
*/
this.renderedTiles = [];
@@ -105,7 +105,7 @@ CanvasTileLayerRenderer['create'] = function(mapRenderer, layer) {
/**
* @private
* @param {ol.Tile} tile Tile.
* @param {module:ol/Tile~Tile} tile Tile.
* @return {boolean} Tile is drawable.
*/
CanvasTileLayerRenderer.prototype.isDrawableTile_ = function(tile) {
@@ -151,7 +151,7 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
const tilePixelRatio = tileSource.getTilePixelRatio(pixelRatio);
/**
* @type {Object.<number, Object.<string, ol.Tile>>}
* @type {Object.<number, Object.<string, module:ol/Tile~Tile>>}
*/
const tilesToDrawByZ = {};
tilesToDrawByZ[z] = {};
@@ -298,7 +298,7 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
/**
* @param {ol.Tile} tile Tile.
* @param {module:ol/Tile~Tile} tile Tile.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
* @param {number} x Left of the tile.

View File

@@ -136,7 +136,7 @@ const WebGLMapRenderer = function(container, map) {
* @return {string} Key.
*/
function(element) {
return /** @type {ol.Tile} */ (element[0]).getKey();
return /** @type {module:ol/Tile~Tile} */ (element[0]).getKey();
});
@@ -151,7 +151,7 @@ const WebGLMapRenderer = function(container, map) {
if (!this.tileTextureQueue_.isEmpty()) {
this.tileTextureQueue_.reprioritize();
const element = this.tileTextureQueue_.dequeue();
const tile = /** @type {ol.Tile} */ (element[0]);
const tile = /** @type {module:ol/Tile~Tile} */ (element[0]);
const tileSize = /** @type {module:ol/size~Size} */ (element[3]);
const tileGutter = /** @type {number} */ (element[4]);
this.bindTileTexture(
@@ -195,7 +195,7 @@ WebGLMapRenderer['create'] = function(container, map) {
/**
* @param {ol.Tile} tile Tile.
* @param {module:ol/Tile~Tile} tile Tile.
* @param {module:ol/size~Size} tileSize Tile size.
* @param {number} tileGutter Tile gutter.
* @param {number} magFilter Mag filter.
@@ -409,7 +409,7 @@ WebGLMapRenderer.prototype.initializeGL_ = function() {
/**
* @param {ol.Tile} tile Tile.
* @param {module:ol/Tile~Tile} tile Tile.
* @return {boolean} Is tile texture loaded.
*/
WebGLMapRenderer.prototype.isTileTextureLoaded = function(tile) {

View File

@@ -242,7 +242,7 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
gl.uniform1i(this.locations_.u_texture, 0);
/**
* @type {Object.<number, Object.<string, ol.Tile>>}
* @type {Object.<number, Object.<string, module:ol/Tile~Tile>>}
*/
const tilesToDrawByZ = {};
tilesToDrawByZ[z] = {};
@@ -344,7 +344,7 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
frameState, tileSource, tileGrid, pixelRatio, projection, extent, z,
tileLayer.getPreload(),
/**
* @param {ol.Tile} tile Tile.
* @param {module:ol/Tile~Tile} tile Tile.
*/
function(tile) {
if (tile.getState() == TileState.LOADED &&