Merge branch 'master' of github.com:openlayers/ol3 into vector
This commit is contained in:
@@ -129,9 +129,9 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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var tilesToDrawByZ = {};
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tilesToDrawByZ[z] = {};
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function isLoaded(tile) {
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var isLoaded = function(tile) {
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return !goog.isNull(tile) && tile.getState() == ol.TileState.LOADED;
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}
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};
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var findLoadedTiles = goog.bind(tileSource.findLoadedTiles, tileSource,
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tilesToDrawByZ, isLoaded);
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@@ -199,6 +199,7 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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}
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this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
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tileSource.useLowResolutionTiles(z, frameState.extent);
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this.scheduleExpireCache(frameState, tileSource);
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var transform = this.transform_;
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@@ -93,9 +93,9 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
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var tilesToDrawByZ = {};
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tilesToDrawByZ[z] = {};
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function isLoaded(tile) {
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var isLoaded = function(tile) {
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return !goog.isNull(tile) && tile.getState() == ol.TileState.LOADED;
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}
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};
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var findLoadedTiles = goog.bind(tileSource.findLoadedTiles, tileSource,
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tilesToDrawByZ, isLoaded);
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@@ -217,6 +217,7 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
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}
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this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
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tileSource.useLowResolutionTiles(z, frameState.extent);
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this.scheduleExpireCache(frameState, tileSource);
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};
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@@ -14,7 +14,6 @@ goog.require('ol.TileState');
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goog.require('ol.layer.Layer');
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goog.require('ol.layer.LayerProperty');
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goog.require('ol.layer.LayerState');
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goog.require('ol.source.Source');
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goog.require('ol.source.TileSource');
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@@ -222,24 +221,24 @@ ol.renderer.Layer.prototype.updateAttributions =
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/**
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* @protected
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* @param {Object.<string, Object.<string, ol.TileRange>>} usedTiles Used tiles.
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* @param {ol.source.Source} source Source.
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* @param {ol.source.TileSource} tileSource Tile source.
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* @param {number} z Z.
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* @param {ol.TileRange} tileRange Tile range.
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*/
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ol.renderer.Layer.prototype.updateUsedTiles =
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function(usedTiles, source, z, tileRange) {
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function(usedTiles, tileSource, z, tileRange) {
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// FIXME should we use tilesToDrawByZ instead?
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var sourceKey = goog.getUid(source).toString();
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var tileSourceKey = goog.getUid(tileSource).toString();
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var zKey = z.toString();
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if (sourceKey in usedTiles) {
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if (zKey in usedTiles[sourceKey]) {
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usedTiles[sourceKey][zKey].extend(tileRange);
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if (tileSourceKey in usedTiles) {
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if (zKey in usedTiles[tileSourceKey]) {
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usedTiles[tileSourceKey][zKey].extend(tileRange);
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} else {
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usedTiles[sourceKey][zKey] = tileRange;
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usedTiles[tileSourceKey][zKey] = tileRange;
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}
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} else {
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usedTiles[sourceKey] = {};
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usedTiles[sourceKey][zKey] = tileRange;
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usedTiles[tileSourceKey] = {};
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usedTiles[tileSourceKey][zKey] = tileRange;
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}
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};
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@@ -247,15 +246,15 @@ ol.renderer.Layer.prototype.updateUsedTiles =
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/**
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* @protected
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* @param {Object.<string, Object.<string, boolean>>} wantedTiles Wanted tiles.
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* @param {ol.source.Source} source Source.
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* @param {ol.source.TileSource} tileSource Tile source.
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* @param {ol.TileCoord} tileCoord Tile coordinate.
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*/
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ol.renderer.Layer.prototype.updateWantedTiles =
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function(wantedTiles, source, tileCoord) {
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var sourceKey = goog.getUid(source).toString();
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function(wantedTiles, tileSource, tileCoord) {
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var tileSourceKey = goog.getUid(tileSource).toString();
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var coordKey = tileCoord.toString();
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if (!(sourceKey in wantedTiles)) {
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wantedTiles[sourceKey] = {};
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if (!(tileSourceKey in wantedTiles)) {
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wantedTiles[tileSourceKey] = {};
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}
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wantedTiles[sourceKey][coordKey] = true;
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wantedTiles[tileSourceKey][coordKey] = true;
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};
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@@ -365,10 +365,10 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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var tilesToDrawByZ = {};
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tilesToDrawByZ[z] = {};
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function isLoaded(tile) {
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var isLoaded = function(tile) {
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return !goog.isNull(tile) && tile.getState() == ol.TileState.LOADED &&
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mapRenderer.isTileTextureLoaded(tile);
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}
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};
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var findLoadedTiles = goog.bind(tileSource.findLoadedTiles, tileSource,
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tilesToDrawByZ, isLoaded);
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@@ -459,6 +459,7 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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}
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this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
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tileSource.useLowResolutionTiles(z, frameState.extent);
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this.scheduleExpireCache(frameState, tileSource);
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goog.vec.Mat4.makeIdentity(this.texCoordMatrix_);
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