Map: defaults controls should include TouchNavigation if present
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@@ -193,8 +193,8 @@ OpenLayers.Map = OpenLayers.Class({
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* {Array(<OpenLayers.Control>)} List of controls associated with the map.
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*
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* If not provided in the map options at construction, the map will
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* be given the following controls by default:
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* - <OpenLayers.Control.Navigation>
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* by default be given the following controls if present in the build:
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* - <OpenLayers.Control.Navigation> or <OpenLayers.Control.TouchNavigation>
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* - <OpenLayers.Control.PanZoom>
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* - <OpenLayers.Control.ArgParser>
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* - <OpenLayers.Control.Attribution>
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@@ -588,20 +588,23 @@ OpenLayers.Map = OpenLayers.Class({
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}
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}
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if (this.controls == null) {
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if (this.controls == null) { // default controls
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this.controls = [];
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if (OpenLayers.Control != null) { // running full or lite?
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// Navigation or TouchNavigation depending on what is in build
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if (OpenLayers.Control.Navigation) {
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this.controls.push(new OpenLayers.Control.Navigation())
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this.controls.push(new OpenLayers.Control.Navigation());
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} else if (OpenLayers.Control.TouchNavigation) {
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this.controls.push(new OpenLayers.Control.TouchNavigation());
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}
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if (OpenLayers.Control.PanZoom) {
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this.controls.push(new OpenLayers.Control.PanZoom())
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this.controls.push(new OpenLayers.Control.PanZoom());
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}
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if (OpenLayers.Control.ArgParser) {
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this.controls.push(new OpenLayers.Control.ArgParser())
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this.controls.push(new OpenLayers.Control.ArgParser());
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}
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if (OpenLayers.Control.Attribution) {
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this.controls.push(new OpenLayers.Control.Attribution())
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this.controls.push(new OpenLayers.Control.Attribution());
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}
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}
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}
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