Merge pull request #108 from twpayne/texture-uploads

Prioritize and throttle texture uploads
This commit is contained in:
Tom Payne
2013-01-12 03:27:37 -08:00

View File

@@ -1,7 +1,5 @@
// FIXME large resolutions lead to too large framebuffers :-(
// FIXME animated shaders! check in redraw
// FIXME throttle texture uploads
// FIXME prioritize texture uploads
goog.provide('ol.renderer.webgl.TileLayer');
goog.provide('ol.renderer.webgl.tilelayerrenderer');
@@ -13,6 +11,7 @@ goog.require('goog.asserts');
goog.require('goog.debug.Logger');
goog.require('goog.events.EventType');
goog.require('goog.object');
goog.require('goog.structs.PriorityQueue');
goog.require('goog.vec.Mat4');
goog.require('goog.vec.Vec4');
goog.require('goog.webgl');
@@ -291,6 +290,7 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
var gl = mapRenderer.getGL();
var view2DState = frameState.view2DState;
var center = view2DState.center;
var tileLayer = this.getLayer();
var tileSource = tileLayer.getTileSource();
@@ -373,10 +373,7 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
*/
var tilesToDrawByZ = {};
/**
* @type {Array.<ol.Tile>}
*/
var tilesToLoad = [];
var tilesToLoad = new goog.structs.PriorityQueue();
var allTilesLoaded = true;
@@ -398,7 +395,11 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
tilesToDrawByZ[z][tileCoord.toString()] = tile;
return;
} else {
tilesToLoad.push(tile);
var tileCenter = tileGrid.getTileCoordCenter(tileCoord);
var deltaX = tileCenter.x - center.x;
var deltaY = tileCenter.y - center.y;
var priority = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
tilesToLoad.enqueue(priority, tile);
}
} else if (tileState == ol.TileState.ERROR) {
return;
@@ -452,13 +453,16 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
}, this);
}, this);
if (!goog.array.isEmpty(tilesToLoad)) {
if (!tilesToLoad.isEmpty()) {
frameState.postRenderFunctions.push(
goog.partial(function(mapRenderer, tilesToLoad) {
goog.array.forEach(tilesToLoad, function(tile) {
var i, tile;
// FIXME determine a suitable number of textures to upload per frame
for (i = 0; !tilesToLoad.isEmpty() && i < 4; ++i) {
tile = /** @type {ol.Tile} */ (tilesToLoad.remove());
mapRenderer.bindTileTexture(
tile, goog.webgl.LINEAR, goog.webgl.LINEAR);
});
}
}, mapRenderer, tilesToLoad));
}