Merge pull request #108 from twpayne/texture-uploads
Prioritize and throttle texture uploads
This commit is contained in:
@@ -1,7 +1,5 @@
|
||||
// FIXME large resolutions lead to too large framebuffers :-(
|
||||
// FIXME animated shaders! check in redraw
|
||||
// FIXME throttle texture uploads
|
||||
// FIXME prioritize texture uploads
|
||||
|
||||
goog.provide('ol.renderer.webgl.TileLayer');
|
||||
goog.provide('ol.renderer.webgl.tilelayerrenderer');
|
||||
@@ -13,6 +11,7 @@ goog.require('goog.asserts');
|
||||
goog.require('goog.debug.Logger');
|
||||
goog.require('goog.events.EventType');
|
||||
goog.require('goog.object');
|
||||
goog.require('goog.structs.PriorityQueue');
|
||||
goog.require('goog.vec.Mat4');
|
||||
goog.require('goog.vec.Vec4');
|
||||
goog.require('goog.webgl');
|
||||
@@ -291,6 +290,7 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
|
||||
var gl = mapRenderer.getGL();
|
||||
|
||||
var view2DState = frameState.view2DState;
|
||||
var center = view2DState.center;
|
||||
|
||||
var tileLayer = this.getLayer();
|
||||
var tileSource = tileLayer.getTileSource();
|
||||
@@ -373,10 +373,7 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
|
||||
*/
|
||||
var tilesToDrawByZ = {};
|
||||
|
||||
/**
|
||||
* @type {Array.<ol.Tile>}
|
||||
*/
|
||||
var tilesToLoad = [];
|
||||
var tilesToLoad = new goog.structs.PriorityQueue();
|
||||
|
||||
var allTilesLoaded = true;
|
||||
|
||||
@@ -398,7 +395,11 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
|
||||
tilesToDrawByZ[z][tileCoord.toString()] = tile;
|
||||
return;
|
||||
} else {
|
||||
tilesToLoad.push(tile);
|
||||
var tileCenter = tileGrid.getTileCoordCenter(tileCoord);
|
||||
var deltaX = tileCenter.x - center.x;
|
||||
var deltaY = tileCenter.y - center.y;
|
||||
var priority = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
|
||||
tilesToLoad.enqueue(priority, tile);
|
||||
}
|
||||
} else if (tileState == ol.TileState.ERROR) {
|
||||
return;
|
||||
@@ -452,13 +453,16 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
|
||||
}, this);
|
||||
}, this);
|
||||
|
||||
if (!goog.array.isEmpty(tilesToLoad)) {
|
||||
if (!tilesToLoad.isEmpty()) {
|
||||
frameState.postRenderFunctions.push(
|
||||
goog.partial(function(mapRenderer, tilesToLoad) {
|
||||
goog.array.forEach(tilesToLoad, function(tile) {
|
||||
var i, tile;
|
||||
// FIXME determine a suitable number of textures to upload per frame
|
||||
for (i = 0; !tilesToLoad.isEmpty() && i < 4; ++i) {
|
||||
tile = /** @type {ol.Tile} */ (tilesToLoad.remove());
|
||||
mapRenderer.bindTileTexture(
|
||||
tile, goog.webgl.LINEAR, goog.webgl.LINEAR);
|
||||
});
|
||||
}
|
||||
}, mapRenderer, tilesToLoad));
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user