Add view abstraction
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@@ -3,6 +3,7 @@ goog.require('ol.Coordinate');
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goog.require('ol.Map');
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goog.require('ol.Projection');
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goog.require('ol.RendererHint');
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goog.require('ol.View2D');
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goog.require('ol.layer.TileLayer');
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goog.require('ol.source.BingMaps');
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goog.require('ol.source.TileJSON');
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@@ -23,19 +24,19 @@ var layers = new ol.Collection([
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]);
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var webglMap = new ol.Map({
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center: ol.Projection.transformWithCodes(
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new ol.Coordinate(-77.93255, 37.9555), 'EPSG:4326', 'EPSG:3857'),
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layers: layers,
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renderer: ol.RendererHint.WEBGL,
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target: 'webglMap',
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zoom: 5
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view: new ol.View2D({
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center: ol.Projection.transformWithCodes(
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new ol.Coordinate(-77.93255, 37.9555), 'EPSG:4326', 'EPSG:3857'),
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zoom: 5
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})
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});
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var domMap = new ol.Map({
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renderer: ol.RendererHint.DOM,
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target: 'domMap'
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});
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domMap.bindTo('center', webglMap);
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domMap.bindTo('layers', webglMap);
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domMap.bindTo('resolution', webglMap);
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domMap.bindTo('rotation', webglMap);
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domMap.bindTo('view', webglMap);
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