Remove check for map renderer type
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@@ -8,7 +8,6 @@ import LayerType from '../../LayerType.js';
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import ViewHint from '../../ViewHint.js';
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import {createCanvasContext2D} from '../../dom.js';
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import {getIntersection, isEmpty} from '../../extent.js';
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import RendererType from '../Type.js';
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import WebGLLayerRenderer from '../webgl/Layer.js';
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import {
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create as createTransform,
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@@ -60,12 +59,11 @@ inherits(WebGLImageLayerRenderer, WebGLLayerRenderer);
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/**
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* Determine if this renderer handles the provided layer.
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* @param {ol.renderer.Type} type The renderer type.
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* @param {module:ol/layer/Layer~Layer} layer The candidate layer.
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* @return {boolean} The renderer can render the layer.
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*/
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WebGLImageLayerRenderer['handles'] = function(type, layer) {
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return type === RendererType.WEBGL && layer.getType() === LayerType.IMAGE;
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WebGLImageLayerRenderer['handles'] = function(layer) {
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return layer.getType() === LayerType.IMAGE;
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};
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@@ -12,7 +12,6 @@ import RenderEvent from '../../render/Event.js';
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import RenderEventType from '../../render/EventType.js';
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import WebGLImmediateRenderer from '../../render/webgl/Immediate.js';
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import MapRenderer, {sortByZIndex} from '../Map.js';
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import RendererType from '../Type.js';
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import SourceState from '../../source/State.js';
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import LRUCache from '../../structs/LRUCache.js';
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import PriorityQueue from '../../structs/PriorityQueue.js';
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@@ -345,14 +344,6 @@ WebGLMapRenderer.prototype.getTileTextureQueue = function() {
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};
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/**
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* @inheritDoc
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*/
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WebGLMapRenderer.prototype.getType = function() {
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return RendererType.WEBGL;
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};
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/**
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* @param {module:ol/events/Event~Event} event Event.
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* @protected
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@@ -11,7 +11,6 @@ import TileState from '../../TileState.js';
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import {numberSafeCompareFunction} from '../../array.js';
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import {createEmpty, intersects} from '../../extent.js';
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import {roundUpToPowerOfTwo} from '../../math.js';
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import RendererType from '../Type.js';
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import WebGLLayerRenderer from '../webgl/Layer.js';
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import {fragment, vertex} from '../webgl/tilelayershader.js';
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import Locations from '../webgl/tilelayershader/Locations.js';
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@@ -97,12 +96,11 @@ inherits(WebGLTileLayerRenderer, WebGLLayerRenderer);
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/**
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* Determine if this renderer handles the provided layer.
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* @param {ol.renderer.Type} type The renderer type.
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* @param {module:ol/layer/Layer~Layer} layer The candidate layer.
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* @return {boolean} The renderer can render the layer.
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*/
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WebGLTileLayerRenderer['handles'] = function(type, layer) {
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return type === RendererType.WEBGL && layer.getType() === LayerType.TILE;
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WebGLTileLayerRenderer['handles'] = function(layer) {
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return layer.getType() === LayerType.TILE;
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};
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@@ -6,7 +6,6 @@ import LayerType from '../../LayerType.js';
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import ViewHint from '../../ViewHint.js';
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import {buffer, containsExtent, createEmpty} from '../../extent.js';
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import WebGLReplayGroup from '../../render/webgl/ReplayGroup.js';
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import RendererType from '../Type.js';
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import {defaultOrder as defaultRenderOrder, getTolerance as getRenderTolerance, getSquaredTolerance as getSquaredRenderTolerance, renderFeature} from '../vector.js';
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import WebGLLayerRenderer from '../webgl/Layer.js';
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import {apply as applyTransform} from '../../transform.js';
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@@ -72,12 +71,11 @@ inherits(WebGLVectorLayerRenderer, WebGLLayerRenderer);
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/**
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* Determine if this renderer handles the provided layer.
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* @param {ol.renderer.Type} type The renderer type.
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* @param {module:ol/layer/Layer~Layer} layer The candidate layer.
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* @return {boolean} The renderer can render the layer.
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*/
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WebGLVectorLayerRenderer['handles'] = function(type, layer) {
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return type === RendererType.WEBGL && layer.getType() === LayerType.VECTOR;
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WebGLVectorLayerRenderer['handles'] = function(layer) {
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return layer.getType() === LayerType.VECTOR;
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};
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