Use view.getRotation instead of view.getState
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@@ -68,10 +68,10 @@ ol.interaction.DragRotate.handleDragEvent_ = function(mapBrowserEvent) {
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if (goog.isDef(this.lastAngle_)) {
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if (goog.isDef(this.lastAngle_)) {
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var delta = theta - this.lastAngle_;
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var delta = theta - this.lastAngle_;
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var view = map.getView();
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var view = map.getView();
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var viewState = view.getState();
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var rotation = view.getRotation();
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map.render();
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map.render();
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ol.interaction.Interaction.rotateWithoutConstraints(
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ol.interaction.Interaction.rotateWithoutConstraints(
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map, view, viewState.rotation - delta);
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map, view, rotation - delta);
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}
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}
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this.lastAngle_ = theta;
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this.lastAngle_ = theta;
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};
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};
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@@ -91,8 +91,8 @@ ol.interaction.DragRotate.handleUpEvent_ = function(mapBrowserEvent) {
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var map = mapBrowserEvent.map;
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var map = mapBrowserEvent.map;
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var view = map.getView();
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var view = map.getView();
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view.setHint(ol.ViewHint.INTERACTING, -1);
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view.setHint(ol.ViewHint.INTERACTING, -1);
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var viewState = view.getState();
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var rotation = view.getRotation();
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ol.interaction.Interaction.rotate(map, view, viewState.rotation,
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ol.interaction.Interaction.rotate(map, view, rotation,
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undefined, ol.DRAGROTATE_ANIMATION_DURATION);
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undefined, ol.DRAGROTATE_ANIMATION_DURATION);
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return false;
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return false;
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};
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};
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