Only appending tiles to the dom after load

A port of f46cdb4 to the current master. The tilelayer renderer can be simplified a bit by waiting to append tiles to the dom until they have loaded. Refs #84 and #33.
This commit is contained in:
Éric Lemoine
2012-11-04 22:49:14 +01:00
parent 6eb505eb2b
commit 90e379782c

View File

@@ -32,20 +32,6 @@ ol.renderer.dom.TileLayer = function(mapRenderer, tileLayer, target) {
* @private
*/
this.renderedMapResolution_ = undefined;
/**
* @type {number|undefined}
* @private
*/
this.renderedZ_ = undefined;
/**
* Map of tile keys loading at the currently rendered z.
* @type {Object.<string, ol.Tile>}
* @private
*/
this.loadingTiles_ = {};
};
goog.inherits(ol.renderer.dom.TileLayer, ol.renderer.dom.Layer);
@@ -104,42 +90,8 @@ ol.renderer.dom.TileLayer.prototype.removeExtraTiles_ =
* @private
*/
ol.renderer.dom.TileLayer.prototype.handleTileChange_ = function(event) {
var tile = event.target;
goog.asserts.assert(tile.getState() == ol.TileState.LOADED);
var tileCoord = tile.tileCoord;
if (tileCoord.z === this.renderedZ_) {
var key = tileCoord.toString();
delete this.loadingTiles_[key];
}
var loaded = true;
for (var key in this.loadingTiles_) {
loaded = false;
break;
}
if (loaded) {
var z = this.renderedZ_;
for (var key in this.renderedTiles_) {
tileCoord = ol.TileCoord.createFromString(key);
if (tileCoord.z !== z) {
tile = this.renderedTiles_[key];
delete this.renderedTiles_[key];
goog.dom.removeNode(tile.getImage(this));
}
}
}
};
/**
* Remove all loading tiles that have been appended.
* @private
*/
ol.renderer.dom.TileLayer.prototype.removeLoadingTiles_ = function() {
for (var key in this.loadingTiles_) {
var tile = this.loadingTiles_[key];
goog.dom.removeNode(tile.getImage(this));
delete this.loadingTiles_[key];
}
goog.asserts.assert(event.target.getState() == ol.TileState.LOADED);
this.render();
};
@@ -163,11 +115,6 @@ ol.renderer.dom.TileLayer.prototype.render = function() {
// z represents the "best" resolution
var z = tileGrid.getZForResolution(mapResolution);
if (z != this.renderedZ_) {
// no longer wait for previously loading tiles
this.removeLoadingTiles_();
}
/**
* @type {Object.<number, Object.<string, ol.Tile>>}
*/
@@ -187,18 +134,16 @@ ol.renderer.dom.TileLayer.prototype.render = function() {
}
var key = tile.tileCoord.toString();
if (tile.getState() == ol.TileState.LOADED) {
var state = tile.getState();
if (state == ol.TileState.LOADED) {
tilesToDrawByZ[z][key] = tile;
return;
} else {
if (!(key in this.loadingTiles_)) {
if (state != ol.TileState.LOADING) {
goog.events.listen(tile, goog.events.EventType.CHANGE,
this.handleTileChange_, false, this);
this.loadingTiles_[key] = tile;
tile.load();
}
// TODO: only append after load?
tilesToDrawByZ[z][key] = tile;
}
/**
@@ -284,7 +229,6 @@ ol.renderer.dom.TileLayer.prototype.render = function() {
goog.dom.appendChild(this.target, fragment);
}
this.renderedZ_ = z;
this.renderedMapResolution_ = mapResolution;
this.removeExtraTiles_(tilesToDrawByZ);