Move hit detection to its own module
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146
src/ol/render/canvas/hitdetect.js
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146
src/ol/render/canvas/hitdetect.js
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/**
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* @module ol/render/canvas/hitdetet
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*/
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import CanvasImmediateRenderer from './Immediate.js';
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import {createCanvasContext2D} from '../../dom.js';
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import {Icon} from '../../style.js';
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import IconAnchorUnits from '../../style/IconAnchorUnits.js';
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import GeometryType from '../../geom/GeometryType.js';
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import {intersects} from '../../extent.js';
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import {numberSafeCompareFunction} from '../../array.js';
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/**
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* @param {import("../../size.js").Size} size Canvas size in css pixels.
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* @param {Array<import("../../transform.js").Transform>} transforms Transforms
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* for rendering features to all worlds of the viewport, from coordinates to css
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* pixels.
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* @param {Array<import("../../Feature.js").FeatureLike>} features
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* Features to consider for hit detection.
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* @param {import("../../style/Style.js").StyleFunction|undefined} styleFunction
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* Layer style function.
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* @param {import("../../extent.js").Extent} extent Extent.
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* @param {number} resolution Resolution.
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* @param {number} rotation Rotation.
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* @return {ImageData} Hit detection image data.
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*/
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export function createHitDetectionImageData(size, transforms, features, styleFunction, extent, resolution, rotation) {
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const width = size[0] / 2;
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const height = size[1] / 2;
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const context = createCanvasContext2D(width, height);
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context.imageSmoothingEnabled = false;
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const canvas = context.canvas;
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const renderer = new CanvasImmediateRenderer(context, 0.5, extent, null, rotation);
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const featureCount = features.length;
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// Stretch hit detection index to use the whole available color range
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const indexFactor = Math.ceil((256 * 256 * 256) / featureCount);
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const featuresByZIndex = {};
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for (let i = 0; i < featureCount; ++i) {
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const feature = features[i];
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const featureStyleFunction = feature.getStyleFunction() || styleFunction;
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if (!styleFunction) {
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continue;
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}
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let styles = featureStyleFunction(feature, resolution);
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if (!Array.isArray(styles)) {
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styles = [styles];
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}
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const index = i * indexFactor;
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const color = '#' + ('000000' + index.toString(16)).slice(-6);
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for (let j = 0, jj = styles.length; j < jj; ++j) {
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const originalStyle = styles[j];
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const style = originalStyle.clone();
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const fill = style.getFill();
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if (fill) {
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fill.setColor(color);
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}
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const stroke = style.getStroke();
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if (stroke) {
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stroke.setColor(color);
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}
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style.setText(undefined);
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const image = originalStyle.getImage();
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if (image) {
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const imgSize = image.getImageSize();
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const imgContext = createCanvasContext2D(imgSize[0], imgSize[1]);
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imgContext.fillStyle = color;
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const img = imgContext.canvas;
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imgContext.fillRect(0, 0, img.width, img.height);
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const width = imgSize ? imgSize[0] : img.width;
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const height = imgSize ? imgSize[1] : img.height;
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const iconContext = createCanvasContext2D(width, height);
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iconContext.drawImage(img, 0, 0);
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style.setImage(new Icon({
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img: img,
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imgSize: imgSize,
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anchor: image.getAnchor(),
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anchorXUnits: IconAnchorUnits.PIXELS,
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anchorYUnits: IconAnchorUnits.PIXELS,
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offset: image.getOrigin(),
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size: image.getSize(),
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opacity: image.getOpacity(),
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scale: image.getScale(),
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rotation: image.getRotation(),
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rotateWithView: image.getRotateWithView()
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}));
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}
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const zIndex = Number(style.getZIndex());
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let byGeometryType = featuresByZIndex[zIndex];
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if (!byGeometryType) {
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byGeometryType = featuresByZIndex[zIndex] = {};
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byGeometryType[GeometryType.POLYGON] = [];
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byGeometryType[GeometryType.CIRCLE] = [];
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byGeometryType[GeometryType.LINE_STRING] = [];
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byGeometryType[GeometryType.POINT] = [];
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}
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const geometry = style.getGeometryFunction()(feature);
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if (geometry && intersects(extent, geometry.getExtent())) {
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byGeometryType[geometry.getType().replace('Multi', '')].push(geometry, style);
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}
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}
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}
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const zIndexKeys = Object.keys(featuresByZIndex).map(Number).sort(numberSafeCompareFunction);
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for (let i = 0, ii = zIndexKeys.length; i < ii; ++i) {
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const byGeometryType = featuresByZIndex[zIndexKeys[i]];
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for (const type in byGeometryType) {
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const geomAndStyle = byGeometryType[type];
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for (let j = 0, jj = geomAndStyle.length; j < jj; j += 2) {
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renderer.setStyle(geomAndStyle[j + 1]);
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for (let k = 0, kk = transforms.length; k < kk; ++k) {
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renderer.setTransform(transforms[k]);
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renderer.drawGeometry(geomAndStyle[j]);
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}
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}
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}
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}
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return context.getImageData(0, 0, canvas.width, canvas.height);
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}
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/**
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* @param {import("../../pixel").Pixel} pixel Pixel coordinate on the hit
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* detection canvas in css pixels.
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* @param {Array<import("../../Feature").FeatureLike>} features Features. Has to
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* match the `features` array that was passed to `createHitDetectionImageData()`.
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* @param {ImageData} imageData Hit detection image data generated by
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* `createHitDetectionImageData()`.
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* @return {Array<import("../../Feature").FeatureLike>} features Features.
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*/
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export function hitDetect(pixel, features, imageData) {
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const resultFeatures = [];
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if (imageData) {
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const index = (Math.round(pixel[0] / 2) + Math.round(pixel[1] / 2) * imageData.width) * 4;
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const r = imageData.data[index];
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const g = imageData.data[index + 1];
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const b = imageData.data[index + 2];
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const a = imageData.data[index + 3];
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if (a === 255) {
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const i = b + (256 * (g + (256 * r)));
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const indexFactor = Math.ceil((256 * 256 * 256) / features.length);
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if (i % indexFactor === 0) {
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resultFeatures.push(features[i / indexFactor]);
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}
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}
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}
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return resultFeatures;
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}
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