Better code indentation
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@@ -27,20 +27,18 @@ const TileQueue = function(tilePriorityFunction, tileChangeCallback) {
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PriorityQueue.call(
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this,
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/**
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* @param {Array} element Element.
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* @return {number} Priority.
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*/
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* @param {Array} element Element.
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* @return {number} Priority.
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*/
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function(element) {
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return tilePriorityFunction.apply(null, element);
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},
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/**
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* @param {Array} element Element.
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* @return {string} Key.
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*/
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* @param {Array} element Element.
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* @return {string} Key.
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*/
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function(element) {
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return (
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/** @type {module:ol/Tile} */ (element[0]).getKey()
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);
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return (/** @type {module:ol/Tile} */ (element[0]).getKey());
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});
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/**
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@@ -73,8 +71,7 @@ TileQueue.prototype.enqueue = function(element) {
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const added = PriorityQueue.prototype.enqueue.call(this, element);
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if (added) {
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const tile = element[0];
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listen(tile, EventType.CHANGE,
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this.handleTileChange, this);
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listen(tile, EventType.CHANGE, this.handleTileChange, this);
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}
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return added;
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};
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@@ -97,8 +94,7 @@ TileQueue.prototype.handleTileChange = function(event) {
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const state = tile.getState();
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if (state === TileState.LOADED || state === TileState.ERROR ||
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state === TileState.EMPTY || state === TileState.ABORT) {
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unlisten(tile, EventType.CHANGE,
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this.handleTileChange, this);
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unlisten(tile, EventType.CHANGE, this.handleTileChange, this);
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const tileKey = tile.getKey();
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if (tileKey in this.tilesLoadingKeys_) {
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delete this.tilesLoadingKeys_[tileKey];
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