Use replay maxExtent center as the coord system origin
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@@ -34,10 +34,14 @@ ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
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this.anchorY_ = undefined;
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this.anchorY_ = undefined;
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/**
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/**
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* The origin of the coordinate system for the point coordinates sent to
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* the GPU. To eliminate jitter caused by precision problems in the GPU
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* we use the "Rendering Relative to Eye" technique described in the "3D
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* Engine Design for Virtual Globes" book.
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* @private
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* @private
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* @type {ol.Coordinate}
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* @type {ol.Coordinate}
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*/
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*/
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this.origin_ = ol.extent.getBottomLeft(maxExtent);
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this.origin_ = ol.extent.getCenter(maxExtent);
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/**
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/**
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* @type {ol.Extent}
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* @type {ol.Extent}
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