Tag 2.4-RC2.
git-svn-id: http://svn.openlayers.org/tags/openlayers/release-2.4-rc2@3089 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
@@ -1,5 +1,5 @@
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/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
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* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
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/* Copyright (c) 2006 MetaCarta, Inc., published under a BSD license.
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* See http://svn.openlayers.org/trunk/openlayers/release-license.txt
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* for the full text of the license. */
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/**
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@@ -61,7 +61,7 @@ OpenLayers.Renderer.Elements.prototype =
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/**
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* Remove all the elements from the root
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*
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* @private
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*/
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clear: function() {
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if (this.root) {
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@@ -71,24 +71,6 @@ OpenLayers.Renderer.Elements.prototype =
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}
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},
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/**
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* Cycle through the rendered nodes and reproject them (this should be
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* called when the extent or size has changed);
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*
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* @param {OpenLayers.Bounds} extent
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*/
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reproject: function(extent) {
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for (var i = 0; i < this.root.childNodes.length; i++) {
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var node = this.root.childNodes[i];
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//reproject node
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// for the moment, this only really happens so as to reset
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// the heaviness of the line relative to the resolution and
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// the size of the circle for the Point object
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this.reprojectNode(node);
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}
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},
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/** This function is in charge of asking the specific renderer which type
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* of node to create for the given geometry. All geometries in an
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* Elements-based renderer consist of one node and some attributes. We
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@@ -100,23 +82,27 @@ OpenLayers.Renderer.Elements.prototype =
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*
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* @returns The corresponding node type for the specified geometry
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* @type String
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* @private
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*/
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getNodeType: function(geometry) { },
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/**
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* Draw the geometry on the specified layer, creating new nodes,
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* setting paths, setting style.
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* Draw the geometry, creating new nodes, setting paths, setting style,
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* setting featureId on the node. This method should only be called
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* by the renderer itself.
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*
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* @param {OpenLayers.Geometry} geometry
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* @param {Object} style
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* @param {Object} style
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* @param {String} featureId
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* @private
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*/
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drawGeometry: function(geometry, style) {
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drawGeometry: function(geometry, style, featureId) {
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if ((geometry.CLASS_NAME == "OpenLayers.Geometry.MultiPoint") ||
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(geometry.CLASS_NAME == "OpenLayers.Geometry.MultiLineString") ||
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(geometry.CLASS_NAME == "OpenLayers.Geometry.MultiPolygon")) {
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for (var i = 0; i < geometry.components.length; i++) {
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this.drawGeometry(geometry.components[i], style);
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this.drawGeometry(geometry.components[i], style, featureId);
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}
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return;
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};
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@@ -124,24 +110,27 @@ OpenLayers.Renderer.Elements.prototype =
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//first we create the basic node and add it to the root
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var nodeType = this.getNodeType(geometry);
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var node = this.nodeFactory(geometry.id, nodeType, geometry);
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node.geometry = geometry;
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node.olStyle = style;
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node._featureId = featureId;
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node._geometryClass = geometry.CLASS_NAME;
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node._style = style;
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this.root.appendChild(node);
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//now actually draw the node, and style it
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this.drawGeometryNode(node);
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this.drawGeometryNode(node, geometry);
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},
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/**
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* Given a node, draw a geometry on the specified layer.
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* node and geometry are required arguments, style is optional.
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* This method is only called by the render itself.
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*
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* @param {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @param {Object} style
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* @param {Object} style
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* @private
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*/
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drawGeometryNode: function(node, geometry, style) {
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geometry = geometry || node.geometry;
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style = style || node.olStyle;
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style = style || node._style;
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var options = {
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'isFilled': true,
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@@ -171,19 +160,22 @@ OpenLayers.Renderer.Elements.prototype =
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break;
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}
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node.olStyle = style;
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node.olOptions = options;
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node._style = style;
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node._options = options;
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//set style
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this.setStyle(node);
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//TBD simplify this
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this.setStyle(node, style, options, geometry);
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},
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/**
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* virtual functions for drawing different Geometries.
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* These should all be implemented by subclasses.
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* These methods are only called by the render itself.
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*
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* @param {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @param {OpenLayers.Geometry} geometry
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* @private
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*/
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drawPoint: function(node, geometry) {},
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drawLineString: function(node, geometry) {},
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@@ -199,11 +191,11 @@ OpenLayers.Renderer.Elements.prototype =
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*
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* @returns A geometry from an event that happened on a layer
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* @type OpenLayers.Geometry
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* @private
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*/
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getGeometryFromEvent: function(evt) {
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getFeatureIdFromEvent: function(evt) {
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var node = evt.target || evt.srcElement;
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var geometry = node.geometry ? node.geometry : null
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return geometry;
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return node._featureId;
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},
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/** Erase a geometry from the renderer. In the case of a multi-geometry,
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@@ -212,6 +204,7 @@ OpenLayers.Renderer.Elements.prototype =
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* the DOM.
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*
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* @param {OpenLayers.Geometry} geometry
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* @private
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*/
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eraseGeometry: function(geometry) {
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if ((geometry.CLASS_NAME == "OpenLayers.Geometry.MultiPoint") ||
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@@ -246,6 +239,7 @@ OpenLayers.Renderer.Elements.prototype =
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*
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* @returns A new node of the given type and id
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* @type DOMElement
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* @private
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*/
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nodeFactory: function(id, type, geometry) {
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var node = $(id);
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@@ -1,5 +1,5 @@
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/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
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* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
|
||||
/* Copyright (c) 2006 MetaCarta, Inc., published under a BSD license.
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||||
* See http://svn.openlayers.org/trunk/openlayers/release-license.txt
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||||
* for the full text of the license. */
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/**
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@@ -13,7 +13,17 @@ OpenLayers.Renderer.SVG.prototype =
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/** @type String */
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xmlns: "http://www.w3.org/2000/svg",
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// Firefox has a limitation where values larger or smaller than about
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// 15000 in an SVG document lock the browser up. This works around it.
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/** @type Integer */
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maxPixel: 15000,
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/** @type Float
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@private */
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localResolution: null,
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/**
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* @constructor
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*
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@@ -46,6 +56,7 @@ OpenLayers.Renderer.SVG.prototype =
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/**
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* @param {OpenLayers.Bounds} extent
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* @private
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*/
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setExtent: function(extent) {
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OpenLayers.Renderer.Elements.prototype.setExtent.apply(this,
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@@ -53,8 +64,33 @@ OpenLayers.Renderer.SVG.prototype =
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var resolution = this.getResolution();
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var extentString = extent.left / resolution + " " + -extent.top / resolution + " " +
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// If the resolution has changed, start over changing the corner, because
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// the features will redraw.
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if (!this.localResolution || resolution != this.localResolution) {
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this.left = -extent.left / resolution;
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this.top = extent.top / resolution;
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}
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var left = 0;
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var top = 0;
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// If the resolution has not changed, we already have features, and we need
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// to adjust the viewbox to fit them.
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if (this.localResolution && resolution == this.localResolution) {
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left = (this.left) - (-extent.left / resolution);
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top = (this.top) - (extent.top / resolution);
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}
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// Store resolution for use later.
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this.localResolution = resolution;
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// Set the viewbox -- the left/top will be pixels-dragged-since-res change,
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// the width/height will be pixels.
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var extentString = left + " " + top + " " +
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extent.getWidth() / resolution + " " + extent.getHeight() / resolution;
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//var extentString = extent.left / resolution + " " + -extent.top / resolution + " " +
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this.rendererRoot.setAttributeNS(null, "viewBox", extentString);
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},
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@@ -64,6 +100,7 @@ OpenLayers.Renderer.SVG.prototype =
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* sets the size of the drawing surface
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*
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* @param size {OpenLayers.Size} the size of the drawing surface
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* @private
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*/
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setSize: function(size) {
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OpenLayers.Renderer.prototype.setSize.apply(this, arguments);
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@@ -80,6 +117,7 @@ OpenLayers.Renderer.SVG.prototype =
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*
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* @returns The corresponding node type for the specified geometry
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* @type String
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* @private
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*/
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getNodeType: function(geometry) {
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var nodeType = null;
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@@ -106,14 +144,7 @@ OpenLayers.Renderer.SVG.prototype =
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}
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return nodeType;
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},
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/**
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* @param {DOMElement} node
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*/
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reprojectNode: function(node) {
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this.drawGeometryNode(node);
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},
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/**
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* Use to set all the style attributes to a SVG node.
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*
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@@ -125,12 +156,13 @@ OpenLayers.Renderer.SVG.prototype =
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* @param {Object} options
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* @option isFilled {boolean}
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* @option isStroked {boolean}
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* @private
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*/
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setStyle: function(node, style, options) {
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style = style || node.olStyle;
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options = options || node.olOptions;
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style = style || node._style;
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options = options || node._options;
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if (node.geometry.CLASS_NAME == "OpenLayers.Geometry.Point") {
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if (node._geometryClass == "OpenLayers.Geometry.Point") {
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node.setAttributeNS(null, "r", style.pointRadius);
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}
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@@ -152,6 +184,10 @@ OpenLayers.Renderer.SVG.prototype =
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if (style.pointerEvents) {
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node.setAttributeNS(null, "pointer-events", style.pointerEvents);
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||||
}
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if (style.cursor) {
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node.setAttributeNS(null, "cursor", style.cursor);
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||||
}
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},
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/**
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@@ -187,6 +223,7 @@ OpenLayers.Renderer.SVG.prototype =
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||||
/**
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* @returns The specific render engine's root element
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||||
* @type DOMElement
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* @private
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*/
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createRenderRoot: function() {
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var id = this.container.id + "_svgRoot";
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@@ -197,6 +234,7 @@ OpenLayers.Renderer.SVG.prototype =
|
||||
/**
|
||||
* @returns The main root element to which we'll add vectors
|
||||
* @type DOMElement
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||||
* @private
|
||||
*/
|
||||
createRoot: function() {
|
||||
var id = this.container.id + "_root";
|
||||
@@ -219,6 +257,7 @@ OpenLayers.Renderer.SVG.prototype =
|
||||
/**
|
||||
* @param {DOMElement} node
|
||||
* @param {OpenLayers.Geometry} geometry
|
||||
* @private
|
||||
*/
|
||||
drawPoint: function(node, geometry) {
|
||||
this.drawCircle(node, geometry, 1);
|
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@@ -228,17 +267,32 @@ OpenLayers.Renderer.SVG.prototype =
|
||||
* @param {DOMElement} node
|
||||
* @param {OpenLayers.Geometry} geometry
|
||||
* @param {float} radius
|
||||
* @private
|
||||
*/
|
||||
drawCircle: function(node, geometry, radius) {
|
||||
var resolution = this.getResolution();
|
||||
node.setAttributeNS(null, "cx", geometry.x / resolution);
|
||||
node.setAttributeNS(null, "cy", geometry.y / resolution);
|
||||
node.setAttributeNS(null, "r", radius);
|
||||
var x = (geometry.x / resolution + this.left);
|
||||
var y = (geometry.y / resolution - this.top);
|
||||
var draw = true;
|
||||
if (x < -this.maxPixel || x > this.maxPixel) { draw = false; }
|
||||
if (y < -this.maxPixel || y > this.maxPixel) { draw = false; }
|
||||
|
||||
if (draw) {
|
||||
node.setAttributeNS(null, "cx", x);
|
||||
node.setAttributeNS(null, "cy", y);
|
||||
node.setAttributeNS(null, "r", radius);
|
||||
} else {
|
||||
node.setAttributeNS(null, "cx", "");
|
||||
node.setAttributeNS(null, "cy", "");
|
||||
node.setAttributeNS(null, "r", 0);
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* @param {DOMElement} node
|
||||
* @param {OpenLayers.Geometry} geometry
|
||||
* @private
|
||||
*/
|
||||
drawLineString: function(node, geometry) {
|
||||
node.setAttributeNS(null, "points", this.getComponentsString(geometry.components));
|
||||
@@ -247,6 +301,7 @@ OpenLayers.Renderer.SVG.prototype =
|
||||
/**
|
||||
* @param {DOMElement} node
|
||||
* @param {OpenLayers.Geometry} geometry
|
||||
* @private
|
||||
*/
|
||||
drawLinearRing: function(node, geometry) {
|
||||
node.setAttributeNS(null, "points", this.getComponentsString(geometry.components));
|
||||
@@ -255,80 +310,132 @@ OpenLayers.Renderer.SVG.prototype =
|
||||
/**
|
||||
* @param {DOMElement} node
|
||||
* @param {OpenLayers.Geometry} geometry
|
||||
* @private
|
||||
*/
|
||||
drawPolygon: function(node, geometry) {
|
||||
var d = "";
|
||||
var draw = true;
|
||||
for (var j = 0; j < geometry.components.length; j++) {
|
||||
var linearRing = geometry.components[j];
|
||||
d += " M";
|
||||
for (var i = 0; i < linearRing.components.length; i++) {
|
||||
d += " " + this.getShortString(linearRing.components[i]);
|
||||
var component = this.getShortString(linearRing.components[i])
|
||||
if (component) {
|
||||
d += " " + component;
|
||||
} else {
|
||||
draw = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
d += " z";
|
||||
|
||||
node.setAttributeNS(null, "d", d);
|
||||
node.setAttributeNS(null, "fill-rule", "evenodd");
|
||||
if (draw) {
|
||||
node.setAttributeNS(null, "d", d);
|
||||
node.setAttributeNS(null, "fill-rule", "evenodd");
|
||||
} else {
|
||||
node.setAttributeNS(null, "d", "");
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* @param {DOMElement} node
|
||||
* @param {OpenLayers.Geometry} geometry
|
||||
* @private
|
||||
*/
|
||||
drawRectangle: function(node, geometry) {
|
||||
node.setAttributeNS(null, "x", geometry.x / resolution);
|
||||
node.setAttributeNS(null, "y", geometry.y / resolution);
|
||||
node.setAttributeNS(null, "width", geometry.width);
|
||||
node.setAttributeNS(null, "height", geometry.height);
|
||||
// This needs to be reworked
|
||||
var x = (geometry.x / resolution + this.left);
|
||||
var y = (geometry.y / resolution - this.top);
|
||||
var draw = true;
|
||||
if (x < -this.maxPixel || x > this.maxPixel) { draw = false; }
|
||||
if (y < -this.maxPixel || y > this.maxPixel) { draw = false; }
|
||||
if (draw) {
|
||||
node.setAttributeNS(null, "x", x);
|
||||
node.setAttributeNS(null, "y", y);
|
||||
node.setAttributeNS(null, "width", geometry.width);
|
||||
node.setAttributeNS(null, "height", geometry.height);
|
||||
} else {
|
||||
node.setAttributeNS(null, "x", "");
|
||||
node.setAttributeNS(null, "y", "");
|
||||
node.setAttributeNS(null, "width", 0);
|
||||
node.setAttributeNS(null, "height", 0);
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
|
||||
/**
|
||||
* @param {DOMElement} node
|
||||
* @param {OpenLayers.Geometry} geometry
|
||||
* @private
|
||||
*/
|
||||
drawCurve: function(node, geometry) {
|
||||
var d = null;
|
||||
var draw = true;
|
||||
for (var i = 0; i < geometry.components.length; i++) {
|
||||
if ((i%3) == 0 && (i/3) == 0) {
|
||||
d = "M " + this.getShortString(geometry.components[i]);
|
||||
var component = this.getShortString(geometry.components[i]);
|
||||
if (!component) { draw = false; }
|
||||
d = "M " + component;
|
||||
} else if ((i%3) == 1) {
|
||||
d += " C " + this.getShortString(geometry.components[i]);
|
||||
var component = this.getShortString(geometry.components[i]);
|
||||
if (!component) { draw = false; }
|
||||
d += " C " + component;
|
||||
} else {
|
||||
d += " " + this.getShortString(geometry.components[i]);
|
||||
var component = this.getShortString(geometry.components[i]);
|
||||
if (!component) { draw = false; }
|
||||
d += " " + component;
|
||||
}
|
||||
}
|
||||
node.setAttributeNS(null, "d", d);
|
||||
if (draw) {
|
||||
node.setAttributeNS(null, "d", d);
|
||||
} else {
|
||||
node.setAttributeNS(null, "d", "");
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* @param {DOMElement} node
|
||||
* @param {OpenLayers.Geometry} geometry
|
||||
* @private
|
||||
*/
|
||||
drawSurface: function(node, geometry) {
|
||||
|
||||
// create the svg path string representation
|
||||
var d = null;
|
||||
var draw = true;
|
||||
for (var i = 0; i < geometry.components.length; i++) {
|
||||
if ((i%3) == 0 && (i/3) == 0) {
|
||||
d = "M " + this.getShortString(geometry.components[i]);
|
||||
var component = this.getShortString(geometry.components[i]);
|
||||
if (!component) { draw = false; }
|
||||
d = "M " + component;
|
||||
} else if ((i%3) == 1) {
|
||||
d += " C " + this.getShortString(geometry.components[i]);
|
||||
var component = this.getShortString(geometry.components[i]);
|
||||
if (!component) { draw = false; }
|
||||
d += " C " + component;
|
||||
} else {
|
||||
d += " " + this.getShortString(geometry.components[i]);
|
||||
var component = this.getShortString(geometry.components[i]);
|
||||
if (!component) { draw = false; }
|
||||
d += " " + component;
|
||||
}
|
||||
}
|
||||
d += " Z";
|
||||
node.setAttributeNS(null, "d", d);
|
||||
if (draw) {
|
||||
node.setAttributeNS(null, "d", d);
|
||||
} else {
|
||||
node.setAttributeNS(null, "d", "");
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* @param {Array} components array of points
|
||||
* @private
|
||||
*/
|
||||
getComponentsString: function(components) {
|
||||
var strings = [];
|
||||
for(var i = 0; i < components.length; i++) {
|
||||
strings.push(this.getShortString(components[i]));
|
||||
var component = this.getShortString(components[i]);
|
||||
if (!component) { return false; }
|
||||
strings.push(component);
|
||||
}
|
||||
return strings.join(",");
|
||||
},
|
||||
@@ -336,10 +443,16 @@ OpenLayers.Renderer.SVG.prototype =
|
||||
|
||||
/**
|
||||
* @param {OpenLayers.Geometry.Point} point
|
||||
* @private
|
||||
*/
|
||||
getShortString: function(point) {
|
||||
var resolution = this.getResolution();
|
||||
return point.x / resolution + "," + point.y / resolution;
|
||||
var x = (point.x / resolution + this.left);
|
||||
var y = (point.y / resolution - this.top);
|
||||
if (x < -this.maxPixel || x > this.maxPixel) { return false; }
|
||||
if (y < -this.maxPixel || y > this.maxPixel) { return false; }
|
||||
var string = x + "," + y;
|
||||
return string;
|
||||
|
||||
},
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
|
||||
* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
|
||||
/* Copyright (c) 2006 MetaCarta, Inc., published under a BSD license.
|
||||
* See http://svn.openlayers.org/trunk/openlayers/release-license.txt
|
||||
* for the full text of the license. */
|
||||
|
||||
/**
|
||||
@@ -89,6 +89,7 @@ OpenLayers.Renderer.VML.prototype =
|
||||
*
|
||||
* @returns The corresponding node type for the specified geometry
|
||||
* @type String
|
||||
* @private
|
||||
*/
|
||||
getNodeType: function(geometry) {
|
||||
var nodeType = null;
|
||||
@@ -112,16 +113,6 @@ OpenLayers.Renderer.VML.prototype =
|
||||
return nodeType;
|
||||
},
|
||||
|
||||
/**
|
||||
* @param {DOMElement} node
|
||||
*/
|
||||
reprojectNode: function(node) {
|
||||
//we have to reprojectNode the entire node since the coordinates
|
||||
// system has changed
|
||||
this.drawGeometryNode(node);
|
||||
},
|
||||
|
||||
|
||||
/**
|
||||
* Use to set all the style attributes to a VML node.
|
||||
*
|
||||
@@ -129,14 +120,16 @@ OpenLayers.Renderer.VML.prototype =
|
||||
* @param {Object} style
|
||||
* @param {Object} options
|
||||
* @option isFilled {boolean}
|
||||
* @option isStroked {boolean}
|
||||
* @option isStroked {boolean}
|
||||
* @param {OpenLayers.Geometry} geometry
|
||||
* @private
|
||||
*/
|
||||
setStyle: function(node, style, options) {
|
||||
style = style || node.olStyle;
|
||||
options = options || node.olOptions;
|
||||
setStyle: function(node, style, options, geometry) {
|
||||
style = style || node._style;
|
||||
options = options || node._options;
|
||||
|
||||
if (node.geometry.CLASS_NAME == "OpenLayers.Geometry.Point") {
|
||||
this.drawCircle(node, node.geometry, style.pointRadius);
|
||||
if (node._geometryClass == "OpenLayers.Geometry.Point") {
|
||||
this.drawCircle(node, geometry, style.pointRadius);
|
||||
}
|
||||
|
||||
//fill
|
||||
@@ -174,6 +167,10 @@ OpenLayers.Renderer.VML.prototype =
|
||||
}
|
||||
stroke.setAttribute("opacity", style.strokeOpacity);
|
||||
}
|
||||
|
||||
if (style.cursor) {
|
||||
node.style.cursor = style.cursor;
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
@@ -182,6 +179,7 @@ OpenLayers.Renderer.VML.prototype =
|
||||
*
|
||||
* @param {DOMElement} node
|
||||
* @param {OpenLayers.Geometry} geometry
|
||||
* @private
|
||||
*/
|
||||
setNodeDimension: function(node, geometry) {
|
||||
|
||||
@@ -253,6 +251,7 @@ OpenLayers.Renderer.VML.prototype =
|
||||
/**
|
||||
* @returns The specific render engine's root element
|
||||
* @type DOMElement
|
||||
* @private
|
||||
*/
|
||||
createRenderRoot: function() {
|
||||
var id = this.container.id + "_vmlRoot";
|
||||
@@ -263,6 +262,7 @@ OpenLayers.Renderer.VML.prototype =
|
||||
/**
|
||||
* @returns The main root element to which we'll add vectors
|
||||
* @type DOMElement
|
||||
* @private
|
||||
*/
|
||||
createRoot: function() {
|
||||
var id = this.container.id + "_root";
|
||||
@@ -278,10 +278,11 @@ OpenLayers.Renderer.VML.prototype =
|
||||
|
||||
/**
|
||||
* @param {DOMElement} node
|
||||
* @param {OpenLayers.Geometry} geometry
|
||||
* @param {OpenLayers.Geometry} geometry
|
||||
* @private
|
||||
*/
|
||||
drawPoint: function(node, geometry) {
|
||||
this.drawCircle(node, node.geometry, 1);
|
||||
this.drawCircle(node, geometry, 1);
|
||||
},
|
||||
|
||||
/** Size and Center a circle given geometry (x,y center) and radius
|
||||
@@ -289,6 +290,7 @@ OpenLayers.Renderer.VML.prototype =
|
||||
* @param {DOMElement} node
|
||||
* @param {OpenLayers.Geometry} geometry
|
||||
* @param {float} radius
|
||||
* @private
|
||||
*/
|
||||
drawCircle: function(node, geometry, radius) {
|
||||
|
||||
@@ -307,6 +309,7 @@ OpenLayers.Renderer.VML.prototype =
|
||||
/**
|
||||
* @param {DOMElement} node
|
||||
* @param {OpenLayers.Geometry} geometry
|
||||
* @private
|
||||
*/
|
||||
drawLineString: function(node, geometry) {
|
||||
this.drawLine(node, geometry, false);
|
||||
@@ -315,6 +318,7 @@ OpenLayers.Renderer.VML.prototype =
|
||||
/**
|
||||
* @param {DOMElement} node
|
||||
* @param {OpenLayers.Geometry} geometry
|
||||
* @private
|
||||
*/
|
||||
drawLinearRing: function(node, geometry) {
|
||||
this.drawLine(node, geometry, true);
|
||||
@@ -324,6 +328,7 @@ OpenLayers.Renderer.VML.prototype =
|
||||
* @param {DOMElement} node
|
||||
* @param {OpenLayers.Geometry} geometry
|
||||
* @param {Boolean} closeLine Close the line? (make it a ring?)
|
||||
* @private
|
||||
*/
|
||||
drawLine: function(node, geometry, closeLine) {
|
||||
|
||||
@@ -348,6 +353,7 @@ OpenLayers.Renderer.VML.prototype =
|
||||
/**
|
||||
* @parm {DOMElement} node
|
||||
* @param {OpenLayers.Geometry} geometry
|
||||
* @private
|
||||
*/
|
||||
drawPolygon: function(node, geometry) {
|
||||
this.setNodeDimension(node, geometry);
|
||||
@@ -376,6 +382,7 @@ OpenLayers.Renderer.VML.prototype =
|
||||
/**
|
||||
* @parm {DOMElement} node
|
||||
* @param {OpenLayers.Geometry} geometry
|
||||
* @private
|
||||
*/
|
||||
drawRectangle: function(node, geometry) {
|
||||
var resolution = this.getResolution();
|
||||
@@ -391,6 +398,7 @@ OpenLayers.Renderer.VML.prototype =
|
||||
/**
|
||||
* @parm {DOMElement} node
|
||||
* @param {OpenLayers.Geometry} geometry
|
||||
* @private
|
||||
*/
|
||||
drawCurve: function(node, geometry) {
|
||||
this.setNodeDimension(node, geometry);
|
||||
@@ -417,6 +425,7 @@ OpenLayers.Renderer.VML.prototype =
|
||||
/**
|
||||
* @parm {DOMElement} node
|
||||
* @param {OpenLayers.Geometry} geometry
|
||||
* @private
|
||||
*/
|
||||
drawSurface: function(node, geometry) {
|
||||
|
||||
|
||||
Reference in New Issue
Block a user