Set the default of WEBGL_MAX_TEXTURE_SIZE to undefined
By doing so the examples will also work if WebGL is not supported.
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@@ -15,7 +15,8 @@ var atlasManager = new ol.style.AtlasManager({
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// we increase the default size so that all symbols fit into
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// a single atlas image
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size: 512,
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maxSize: ol.has.WEBGL_MAX_TEXTURE_SIZE});
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maxSize: ol.has.WEBGL_MAX_TEXTURE_SIZE
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});
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var symbolInfo = [{
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opacity: 1.0,
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