More complete constructor of the WebGL MapRenderer.

This commit is contained in:
Petr Pridal
2012-06-21 13:53:10 +02:00
parent 2741a22cf1
commit 8fc1e9cc98

View File

@@ -8,6 +8,7 @@ goog.require('ol.renderer.MapRenderer');
goog.require('ol.layer.Layer');
goog.require('ol.Loc');
/**
* Initialization of the native WebGL renderer (canvas, context, layers)
* @constructor
@@ -16,28 +17,33 @@ goog.require('ol.Loc');
*/
ol.renderer.WebGL = function(target) {
/** @type {!Element} */
var canvasEl = goog.dom.createDom('canvas',
{style: 'width:100%;height:100%;'});
var upgradeRedirector = function() {
/** @type {!Element} */
var upgradeLinkEl = goog.dom.createDom('a',
{style: 'font-size:110%;display:block;width:100%;top:50%;' +
'position:relative;text-align:center;color:#800000;' +
'text-shadow:rgba(0,0,0,0.4) 0 0 6px;',
href: 'http://get.webgl.org/'
}, 'You need a WebGL-enabled browser to run this application.');
goog.dom.append(/** @type {!Element} */ (divEl), upgradeLinkEl);
};
/**
* @type {!we.gl.Context}
* @private
* @type {!Element}
*/
this.context = new we.gl.Context(canvasEl, null, upgradeRedirector);
this.canvas_ = goog.dom.createDom('canvas', 'ol-renderer-webgl-canvas'}); // Suppose to have: style: 'width:100%;height:100%;'
/**
* @private
* @type {WebGLRenderingContext}
*/
this.gl_ = (canvas.getContext('experimental-webgl', {
'alpha': false,
'depth': false,
'antialias': true,
'stencil': false,
'preserveDrawingBuffer': false
}));
goog.asserts.assert(!goog.isNull(this.gl_), "The WebGL is not supported on your browser. Check http://get.webgl.org/");
var gl = this.gl_;
if (!goog.isDefAndNotNull(this.context)) return;
goog.dom.append(target, this.canvas_);
var clearColor = opt_bgColor || [0, 0, 0];
gl.clearColor(clearColor[0], clearColor[1], clearColor[2], 1);
gl.disable(goog.webgl.DEPTH_TEST);
gl.disable(goog.webgl.SCISSOR_TEST);
gl.disable(goog.webgl.CULL_FACE);
goog.base(this, target);
@@ -46,11 +52,19 @@ ol.renderer.WebGL = function(target) {
* @private
*/
this.renderers_ = [];
};
goog.inherits(ol.renderer.WebGL, ol.renderer.MapRenderer);
/**
* Determine if this renderer type is supported in this environment.
* A static method.
* @returns {boolean} This renderer is supported.
*/
ol.renderer.WebGL.isSupported = function() {
return true;
};
/**
* @param {Array.<ol.layer.Layer>} layers
* @param {ol.Loc} center